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authorGeenz <geenz@geenzo.com>2013-02-04 11:55:04 -0500
committerGeenz <geenz@geenzo.com>2013-02-04 11:55:04 -0500
commitaae698ff0c1973d7ad6ba6ccc1ca858fb3baf5b8 (patch)
tree8f012ef9ce35c8b3f671748b377741f2640be521 /indra/newview/app_settings/shaders/class1/deferred
parent2ae4b6976baf0556066d5a3b43b8f6148f18c1d8 (diff)
parent68ec77127b158f0abffb6160eb7d870c85b278ad (diff)
Merged with latest viewer-dev-materials.
Diffstat (limited to 'indra/newview/app_settings/shaders/class1/deferred')
-rw-r--r--indra/newview/app_settings/shaders/class1/deferred/diffuseF.glsl4
-rw-r--r--indra/newview/app_settings/shaders/class1/deferred/diffuseIndexedF.glsl4
2 files changed, 4 insertions, 4 deletions
diff --git a/indra/newview/app_settings/shaders/class1/deferred/diffuseF.glsl b/indra/newview/app_settings/shaders/class1/deferred/diffuseF.glsl
index 86390bdd83..85f28f68c0 100644
--- a/indra/newview/app_settings/shaders/class1/deferred/diffuseF.glsl
+++ b/indra/newview/app_settings/shaders/class1/deferred/diffuseF.glsl
@@ -38,10 +38,10 @@ VARYING vec2 vary_texcoord0;
void main()
{
vec3 col = vertex_color.rgb * texture2D(diffuseMap, vary_texcoord0.xy).rgb;
- frag_data[0] = vec4(col, 0.0);
+ frag_data[0] = vec4(col * (1 - vertex_color.a), 0.0);
frag_data[1] = vertex_color.aaaa; // spec
//frag_data[1] = vec4(vec3(vertex_color.a), vertex_color.a+(1.0-vertex_color.a)*vertex_color.a); // spec - from former class3 - maybe better, but not so well tested
vec3 nvn = normalize(vary_normal);
- frag_data[2] = vec4(nvn.xyz * 0.5 + 0.5, 0.0);
+ frag_data[2] = vec4(nvn.xyz * 0.5 + 0.5, vertex_color.a);
}
diff --git a/indra/newview/app_settings/shaders/class1/deferred/diffuseIndexedF.glsl b/indra/newview/app_settings/shaders/class1/deferred/diffuseIndexedF.glsl
index 788b966af8..6b5a922c29 100644
--- a/indra/newview/app_settings/shaders/class1/deferred/diffuseIndexedF.glsl
+++ b/indra/newview/app_settings/shaders/class1/deferred/diffuseIndexedF.glsl
@@ -37,9 +37,9 @@ void main()
{
vec3 col = vertex_color.rgb * diffuseLookup(vary_texcoord0.xy).rgb;
- frag_data[0] = vec4(col, 0.0);
+ frag_data[0] = vec4(col * (1 - vertex_color.a), 0.0);
frag_data[1] = vertex_color.aaaa; // spec
//frag_data[1] = vec4(vec3(vertex_color.a), vertex_color.a+(1.0-vertex_color.a)*vertex_color.a); // spec - from former class3 - maybe better, but not so well tested
vec3 nvn = normalize(vary_normal);
- frag_data[2] = vec4(nvn.xyz * 0.5 + 0.5, 0.0);
+ frag_data[2] = vec4(nvn.xyz * 0.5 + 0.5, vertex_color.a);
}