Age | Commit message (Expand) | Author |
2018-11-09 | Back out changes causing broken shadows and other render shenanigans. | Graham Linden |
2018-11-06 | Move to using a shared deferredUtil object for getting pos/norm from gbuffer. | Graham Linden |
2018-03-12 | De-duplicate shader code for encoding and decoding normals to/from gbuffer fo... | Graham Linden graham@lindenlab.com |
2018-03-12 | De-duplicate sRGB conversion funcs from many shaders | Graham Linden graham@lindenlab.com |
2017-09-14 | MAINT-7129 - [Project Alex Ivy][MAC] Materials and ALM shaders broken in Mac ... | ruslantproductengine |
2015-11-10 | remove execute permission from many files that should not have it | Oz Linden |
2013-06-20 | NORSPEC-277 WIP backout old-school normal permutation | Graham Linden |
2013-06-13 | correct DOS line endings | Oz Linden |
2013-06-09 | NORSPEC-246 fix shader compile errors from missing return | Graham Madarasz |
2013-06-09 | NORSPEC-246 fix issues with normal encoding on precision-deprived hardware an... | Graham Madarasz |
2013-06-09 | NORSPEC-246 WIP fix handling of encoded normals with single FP only cards | Graham Madarasz |
2013-04-25 | Merge 3.5.1 into Materials | Graham Madarasz |
2013-04-09 | Re-added RGB10_A2 normal buffer, this time encoded with a sphere map transfor... | Geenz |
2013-03-29 | Update Mac and Windows breakpad builds to latest | Graham Madarasz |
2012-06-13 | Merge | Geenz |
2012-05-10 | Unpack X, Y, and Z within the light shaders. Also some missing bits from ter... | Jonathan Goodman |
2012-02-17 | SH-2915 Smoother transition between sun shadow splits. | Dave Parks |
2012-02-13 | SH-2908 Fix for shaders failing to compile when using GLSL 1.20 or 1.10 profile. | Dave Parks |
2012-02-10 | SH-2908 Rework indexed texture rendering to use a uvec4 instead of a float fo... | Dave Parks |
2011-09-24 | SH-2244 Fix for shaders not compiling on pre-GL-3.0 ATI drivers | Dave Parks |
2011-09-16 | SH-2243 work in progress -- don't use gl_FragColor or gl_FragData for outputs... | Dave Parks |
2011-09-16 | SH-2243 work in progress -- don't use deprecated shader state | Dave Parks |
2011-08-19 | merge | Dave Parks |
2011-08-17 | add proper license headers to files that did not have them | Oz Linden |
2011-08-10 | SH-2238, SH-2223, SH-SH-2242 glVertexAttrib throughout main render pipeline c... | Dave Parks |
2011-05-31 | SH-1682 Dynamically adjust the number of texture channels to use for indexed ... | Dave Parks |
2011-05-24 | SH-469 GL_ARB_texture_multisample support | Dave Parks |
2011-05-12 | SH-1521 update -- Lighting and Shadows grayed out on mac | Leslie Linden |
2011-01-16 | FIX VWR-24509 Fix SSAO speckling artifacts at distance, re-enable distant SSAO | Tofu Buzzard |
2010-10-06 | ATI compatibility pass | Dave Parks |
2010-08-24 | Backed out changeset c3d41f18ce2b | Tofu Linden |
2010-08-24 | Backed out changeset a62bf7c0af21 | Tofu Linden |
2010-05-09 | Rejig deferred normal-map packing a little, to double its accuracy for free. | Tofu Linden |
2010-03-20 | SSAO version of sunLight shaders. | Dave Parks |