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authorGraham Madarasz <graham@lindenlab.com>2013-06-09 06:12:11 -0700
committerGraham Madarasz <graham@lindenlab.com>2013-06-09 06:12:11 -0700
commitc120feb18d2b98abf6071846d2806da16b710632 (patch)
tree43fcce8c01c2c71b058159e6031bab3251a40b38 /indra/newview/app_settings/shaders/class1/deferred/sunLightSSAOF.glsl
parent045634f89eb8368697ec3acb01ff77ad85ce906c (diff)
NORSPEC-246 WIP fix handling of encoded normals with single FP only cards
Diffstat (limited to 'indra/newview/app_settings/shaders/class1/deferred/sunLightSSAOF.glsl')
-rwxr-xr-xindra/newview/app_settings/shaders/class1/deferred/sunLightSSAOF.glsl46
1 files changed, 36 insertions, 10 deletions
diff --git a/indra/newview/app_settings/shaders/class1/deferred/sunLightSSAOF.glsl b/indra/newview/app_settings/shaders/class1/deferred/sunLightSSAOF.glsl
index 1470239a71..7fcbb1aa85 100755
--- a/indra/newview/app_settings/shaders/class1/deferred/sunLightSSAOF.glsl
+++ b/indra/newview/app_settings/shaders/class1/deferred/sunLightSSAOF.glsl
@@ -49,16 +49,42 @@ VARYING vec2 vary_fragcoord;
uniform mat4 inv_proj;
uniform vec2 screen_res;
-vec3 decode_normal (vec2 enc)
-{
- vec2 fenc = enc*4-2;
- float f = dot(fenc,fenc);
- float g = sqrt(1-f/4);
- vec3 n;
- n.xy = fenc*g;
- n.z = 1-f/2;
- return n;
-}
+#ifdef SINGLE_FP_ONLY
+vec2 encode_normal(vec3 n)
+{
+ float f = sqrt(2 * n.z + 2);
+ return (n.xy / vec2(f)) + vec2(0.5f);
+}
+
+vec3 decode_normal (vec2 enc)
+{
+ vec2 fenc = enc - 0.5f;
+ float f = dot(fenc,fenc);
+ f = clamp(f,0.0f,1.0f);
+ float g = sqrt(1-f);
+ vec3 n;
+ n.xy = fenc*g;
+ n.z = 1.0f - (f * 0.5f);
+ return normalize(n);
+}
+#else
+vec2 encode_normal(vec3 n)
+{
+ float f = sqrt(8 * n.z + 8);
+ return n.xy / f + 0.5;
+}
+
+vec3 decode_normal (vec2 enc)
+{
+ vec2 fenc = enc*4-2;
+ float f = dot(fenc,fenc);
+ float g = sqrt(1-f/4);
+ vec3 n;
+ n.xy = fenc*g;
+ n.z = 1-f/2;
+ return n;
+}
+#endif
vec4 getPosition(vec2 pos_screen)
{