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path: root/indra/newview/app_settings/shaders/class1/deferred/starsF.glsl
AgeCommit message (Expand)Author
2024-04-29#824 Process source files in bulk: replace tabs with spaces, convert CRLF to ...Andrey Lihatskiy
2023-05-17SL-19655 Decruft legacy GLSL shaders and now unused build queues.RunitaiLinden
2023-03-22DRTVWR-559 Quality pass -- Fix sky banding, fix off-by-one-mip in reflection ...Dave Parks
2023-02-07SL-19147 Water quality pass. Remove gl_FragDepth writes from sky rendering (...Dave Parks
2023-01-20SL-18869 GL 3 compatibility pass and minor decruft.Dave Parks
2022-11-28Merge remote-tracking branch 'origin/DRTVWR-528' into DRTVWR-559Brad Kittenbrink
2022-06-21SL-17274 Cleanup hard-coded gbuffer atmos flag for softenlightPtolemy
2021-04-29SL-14113: Remove magic numbers. Take advantage of existing shader #defines in...Ptolemy
2021-04-29SL-14113 Cleanup typo and cross referencePtolemy
2021-04-29SL-14113 Fix moon hazePtolemy
2019-04-02SL-10857Graham Linden
2019-02-06SL-10478Graham Linden
2019-02-01SL-9996, SL-1130, SL-5546Graham Linden
2018-09-04Make legacy star brightness setting convert to 0-512 range of new settings.Graham Linden
2018-09-04Merge and fix MAINT-9087 and MAINT-9084Graham Linden
2018-07-11Make moon/star rendering handle transitions between settings w defined textur...Graham Linden
2018-07-10Support blending current/next bloom textures in deferred star rendering.Graham Linden
2018-07-10Fix star rendering issues in ALM.Graham Linden
2018-07-03Fix deferred stars shader output decl.Graham Linden
2018-06-30MAINT-4019 fix ALM star rendering (make post-deferred and actually blend)Graham Linden
2018-03-09Fix warnings from shaders and include EXTRA_CODE_HERE sentinel in places usin...Graham Linden graham@lindenlab.com
2015-11-10remove execute permission from many files that should not have itOz Linden
2013-03-29Update Mac and Windows breakpad builds to latestGraham Madarasz
2012-02-14SH-2908 More complete GLSL 1.20 compatibility pass.Dave Parks
2012-02-10SH-2908 Rework indexed texture rendering to use a uvec4 instead of a float fo...Dave Parks
2011-10-21SH-2240 Fix for OSX GLSL compiler not liking #ifndef gl_FragDataDave Parks
2011-09-16SH-2243 work in progress -- don't use gl_FragColor or gl_FragData for outputs...Dave Parks
2011-09-16SH-2243 work in progress -- don't use deprecated shader stateDave Parks
2011-08-17add proper copyright and license headersOz Linden
2011-05-31SH-1682 Dynamically adjust the number of texture channels to use for indexed ...Dave Parks
2011-05-24SH-469 GL_ARB_texture_multisample supportDave Parks