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authorPtolemy <ptolemy@lindenlab.com>2021-04-12 16:58:18 -0700
committerPtolemy <ptolemy@lindenlab.com>2021-04-29 14:07:57 -0700
commitced2bd5ed4386d50231edfd1ebec01561f9b4465 (patch)
tree565d35d34343919387f2c0e281f8f2be64a0e2e6 /indra/newview/app_settings/shaders/class1/deferred/starsF.glsl
parent59ab227c4020565f85e6fc2edf3e3fcc16abb574 (diff)
SL-14113 Fix moon haze
Diffstat (limited to 'indra/newview/app_settings/shaders/class1/deferred/starsF.glsl')
-rw-r--r--indra/newview/app_settings/shaders/class1/deferred/starsF.glsl7
1 files changed, 6 insertions, 1 deletions
diff --git a/indra/newview/app_settings/shaders/class1/deferred/starsF.glsl b/indra/newview/app_settings/shaders/class1/deferred/starsF.glsl
index bac79a9fdc..50f10ad0fa 100644
--- a/indra/newview/app_settings/shaders/class1/deferred/starsF.glsl
+++ b/indra/newview/app_settings/shaders/class1/deferred/starsF.glsl
@@ -46,8 +46,13 @@ float twinkle(){
return abs(d);
}
+// See:
+// ALM off: class1/environment/starsF.glsl
+// ALM on : class1/deferred/starsF.glsl
void main()
{
+ // camera above water: class1\deferred\starsF.glsl
+ // camera below water: starsF.glsl
vec4 col_a = texture2D(diffuseMap, vary_texcoord0.xy);
vec4 col_b = texture2D(diffuseMap, vary_texcoord0.xy);
vec4 col = mix(col_b, col_a, blend_factor);
@@ -62,6 +67,6 @@ void main()
frag_data[1] = vec4(0.0f);
frag_data[2] = vec4(0.0, 1.0, 0.0, 1.0);
- gl_FragDepth = 0.99995f;
+ gl_FragDepth = 0.999995f; // SL-14113 Moon Haze -- Stars need to depth test behind the moon
}