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path: root/indra/newview/app_settings/shaders/class1/deferred/skyV.glsl
AgeCommit message (Expand)Author
2020-09-16DRTVWR-4976 Misc shader cleanup.Dave Houlton
2020-08-28SL-13768 clang-format shader files (whitespace)Dave Houlton
2020-08-28SL-13768 de-obfuscate cloud/sky vertex shadersDave Houlton
2020-08-28SL-13768 remove moon glow from sky and cloudsDave Houlton
2020-03-18SL-12574 Add note about duplicated procedurally generated sky texturePtolemy
2019-07-24SL-11550Graham Linden
2019-07-12SL-11545Graham Linden
2019-07-03SL-11545, SL-11543, SL-10625Graham Linden
2019-06-20SL-9989Graham Linden
2019-06-19Sky fixes.Graham Linden
2019-06-18Fix sky atmospherics in class1 to match class2 and Mid.Graham Linden
2019-06-11SL-11370, SL-11372, SL-11337Graham Linden
2019-06-06SL-11374Graham Linden
2019-06-03SL-10966Graham Linden
2019-05-03SL-11070Graham Linden
2019-04-22Fix mismatch between release and EEP in sunlight and ambient color from setti...Graham Linden
2019-04-19Fix sky and cloud shader usage of density_multiplier (not re-ranged from FS t...Graham Linden
2019-02-06SL-10478Graham Linden
2015-11-10remove execute permission from many files that should not have itOz Linden
2013-03-29Update Mac and Windows breakpad builds to latestGraham Madarasz
2012-02-22SH-2908 Fix for crash when enabling Lighting and Shadows on some AMD GPUsDave Parks
2012-02-08SH-2592 Fix for some shader uniforms using the wrong vector size.Dave Parks
2012-01-30EXP-2592 FIX -- (OS X Lion) Graphics issues with Atmospheric Shaders enabled ...Leslie Linden
2012-01-30SH-2592 PROGRESS -- (OS X Lion) Graphics issues with Atmospheric Shaders enab...Leslie Linden
2011-09-16SH-2243 work in progress -- don't use deprecated shader stateDave Parks
2011-09-15SH-2243 work in progress -- no more deprecated built-in matrix state when usi...Dave Parks
2011-08-19mergeDave Parks
2011-08-17add proper copyright and license headersOz Linden
2011-08-08SH-2242 Work in progress migrating to glVertexAttrib everywhereDave Parks
2011-05-31SH-1682 Dynamically adjust the number of texture channels to use for indexed ...Dave Parks
2011-05-19SH-469 WIP -- get rid of LLMultiSampleBuffer and use GL_ARB_texture_multisamp...Dave Parks