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path: root/indra/newview/app_settings/shaders/class1/deferred/multiSpotLightF.glsl
AgeCommit message (Expand)Author
2013-09-05NORSPEC-360 fix issues with mip selection and TCs in projector fake env refle...Graham Linden
2013-07-30NORSPEC-314 rollback unified srgb shader code to see if we can get past Mac 1...Graham Madarasz (Graham Linden)
2013-07-25NORSPEC-325 WIP restore gamma (uncorrected) attenuation and unify sRGB conver...Graham Linden
2013-07-24NORSPEC-311 WIP move to per-pixel alpha lighting and make spot/point calcs ma...Graham Linden
2013-07-02NORSPEC-287 Make alpha sRGB correction curves match OpenGL spec.Dave Parks
2013-06-20NORSPEC-277 WIP backout old-school normal permutationGraham Linden
2013-06-19Point light color (de)correction.Dave Parks
2013-06-13NORSPEC-261 No more magic numbers, parity between forward and deferred render...Dave Parks
2013-06-09NORSPEC-246 fix shader compile errors from missing returnGraham Madarasz
2013-06-09NORSPEC-246 fix issues with normal encoding on precision-deprived hardware an...Graham Madarasz
2013-06-09NORSPEC-246 WIP fix handling of encoded normals with single FP only cardsGraham Madarasz
2013-05-01Merge vwr-dev-matGraham Madarasz
2013-05-01Fix up specular highlights and gamma correction for projectors.Dave Parks
2013-04-30Fix vwr-dev-mat merge bugs in llpanelface (missing Oz fix) and XMLGraham Madarasz
2013-04-29Fix any missing color space conversions where appropriate, tweak the sun's in...Geenz
2013-04-25Merge 3.5.1 into MaterialsGraham Madarasz
2013-04-19Cleanup specular highlights from spot lightsDave Parks
2013-04-18Mitigation for light attenuation looking different with gamma correction. As...Geenz
2013-04-18Use GL_SRGB8_ALPHA8 for the diffuse and specular buffers, and correct gamma *...Geenz
2013-04-17First pass of gamma correction reimplementation.Geenz
2013-04-09Re-added RGB10_A2 normal buffer, this time encoded with a sphere map transfor...Geenz
2013-04-02NORSPEC-58 Followup -- put back blinn phong, and do gamma correction approxim...Dave Parks
2013-03-30Cleanup a couple more places where gamma curves were getting applied.Dave Parks
2013-03-29Update Mac and Windows breakpad builds to latestGraham Madarasz
2013-01-11Linearize spotlight textures.Geenz
2012-05-07MAINT-583 Fix for broken projectors when shadows set to none.Dave Parks
2012-02-13SH-2908 Fix for shaders failing to compile when using GLSL 1.20 or 1.10 profile.Dave Parks
2012-02-10SH-2908 Rework indexed texture rendering to use a uvec4 instead of a float fo...Dave Parks
2011-10-05SH-2240 Fix for projectors being double sided when shadows disabledDave Parks
2011-09-24SH-2244 Fix for shaders not compiling on pre-GL-3.0 ATI driversDave Parks
2011-09-22SH-2244 Fix for artifacts with L&S enabled when using core profile.Dave Parks
2011-09-16SH-2243 work in progress -- don't use gl_FragColor or gl_FragData for outputs...Dave Parks
2011-09-16SH-2243 work in progress -- don't use deprecated shader stateDave Parks
2011-08-19mergeDave Parks
2011-08-17add proper copyright and license headersOz Linden
2011-08-10SH-2238, SH-2223, SH-SH-2242 glVertexAttrib throughout main render pipeline c...Dave Parks
2011-05-31SH-1682 Dynamically adjust the number of texture channels to use for indexed ...Dave Parks
2010-08-30pull internationalization fixes from faulty splitOz Linden
2010-08-24Update GLSL shader sources to current $LicenseInfo$ standard.Nat Goodspeed
2010-08-24Backed out changeset c3d41f18ce2bTofu Linden
2010-08-24Backed out changeset a62bf7c0af21Tofu Linden
2010-03-19RenderDeferredSSAO works as an independent setting -- decoupled shadows from ...Dave Parks
2010-01-08Cleaned up visible edges of projector frustum in diffuse/specular/ambient lig...Dave Parks
2009-09-22Merging render-pipeline-6-qa-2 into viewer-2David Parks