summaryrefslogtreecommitdiff
path: root/indra/newview/app_settings/shaders/class1/deferred/multiSpotLightF.glsl
diff options
context:
space:
mode:
authorDave Parks <davep@lindenlab.com>2011-08-19 16:34:34 -0500
committerDave Parks <davep@lindenlab.com>2011-08-19 16:34:34 -0500
commit233e42b3314c17b2e24334587d960af6e3dc963c (patch)
tree480e571bf913bb0743c3c6c6ce846a69aa405504 /indra/newview/app_settings/shaders/class1/deferred/multiSpotLightF.glsl
parent0e496309d6cb7581c9f69b7da244699c382750ac (diff)
parent80398b3ccb0c4a6ff3ac20b3565619fe5cecc2f9 (diff)
merge
Diffstat (limited to 'indra/newview/app_settings/shaders/class1/deferred/multiSpotLightF.glsl')
-rw-r--r--indra/newview/app_settings/shaders/class1/deferred/multiSpotLightF.glsl23
1 files changed, 13 insertions, 10 deletions
diff --git a/indra/newview/app_settings/shaders/class1/deferred/multiSpotLightF.glsl b/indra/newview/app_settings/shaders/class1/deferred/multiSpotLightF.glsl
index 85b0ce5beb..c42935d815 100644
--- a/indra/newview/app_settings/shaders/class1/deferred/multiSpotLightF.glsl
+++ b/indra/newview/app_settings/shaders/class1/deferred/multiSpotLightF.glsl
@@ -55,7 +55,10 @@ uniform float sun_wash;
uniform int proj_shadow_idx;
uniform float shadow_fade;
-varying vec4 vary_light;
+uniform vec3 center;
+uniform vec3 color;
+uniform float falloff;
+uniform float size;
varying vec4 vary_fragcoord;
uniform vec2 screen_res;
@@ -110,7 +113,7 @@ vec4 texture2DLodAmbient(sampler2D projectionMap, vec2 tc, float lod)
vec4 getPosition(vec2 pos_screen)
{
- float depth = texture2DRect(depthMap, pos_screen.xy).a;
+ float depth = texture2DRect(depthMap, pos_screen.xy).r;
vec2 sc = pos_screen.xy*2.0;
sc /= screen_res;
sc -= vec2(1.0,1.0);
@@ -129,9 +132,9 @@ void main()
frag.xy *= screen_res;
vec3 pos = getPosition(frag.xy).xyz;
- vec3 lv = vary_light.xyz-pos.xyz;
+ vec3 lv = center.xyz-pos.xyz;
float dist2 = dot(lv,lv);
- dist2 /= vary_light.w;
+ dist2 /= size;
if (dist2 > 1.0)
{
discard;
@@ -145,16 +148,16 @@ void main()
vec4 proj_tc = (proj_mat * vec4(pos.xyz, 1.0));
if (proj_tc.z < 0.0)
{
- discard;
+ //discard;
}
proj_tc.xyz /= proj_tc.w;
- float fa = gl_Color.a+1.0;
+ float fa = falloff+1.0;
float dist_atten = min(1.0-(dist2-1.0*(1.0-fa))/fa, 1.0);
if (dist_atten <= 0.0)
{
- discard;
+ //discard;
}
lv = proj_origin-pos.xyz;
@@ -182,7 +185,7 @@ void main()
vec4 plcol = texture2DLodDiffuse(projectionMap, proj_tc.xy, lod);
- vec3 lcol = gl_Color.rgb * plcol.rgb * plcol.a;
+ vec3 lcol = color.rgb * plcol.rgb * plcol.a;
lit = da * dist_atten * noise;
@@ -199,7 +202,7 @@ void main()
amb_da = min(amb_da, 1.0-lit);
- col += amb_da*gl_Color.rgb*diff_tex.rgb*amb_plcol.rgb*amb_plcol.a;
+ col += amb_da*color.rgb*diff_tex.rgb*amb_plcol.rgb*amb_plcol.a;
}
@@ -232,7 +235,7 @@ void main()
stc.y > 0.0)
{
vec4 scol = texture2DLodSpecular(projectionMap, stc.xy, proj_lod-spec.a*proj_lod);
- col += dist_atten*scol.rgb*gl_Color.rgb*scol.a*spec.rgb;
+ col += dist_atten*scol.rgb*color.rgb*scol.a*spec.rgb;
}
}
}