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authorGraham Madarasz <graham@lindenlab.com>2013-04-30 13:44:35 -0700
committerGraham Madarasz <graham@lindenlab.com>2013-04-30 13:44:35 -0700
commitd659b29f6ca180cac774e4576bba9da791510633 (patch)
tree9401619efb7e155d1791fa64df8cb9fdfb7efa6b /indra/newview/app_settings/shaders/class1/deferred/multiSpotLightF.glsl
parent2aa3c592b02bf634a9faee95dc355a9e9166f2b1 (diff)
Fix vwr-dev-mat merge bugs in llpanelface (missing Oz fix) and XML
Diffstat (limited to 'indra/newview/app_settings/shaders/class1/deferred/multiSpotLightF.glsl')
-rwxr-xr-xindra/newview/app_settings/shaders/class1/deferred/multiSpotLightF.glsl12
1 files changed, 5 insertions, 7 deletions
diff --git a/indra/newview/app_settings/shaders/class1/deferred/multiSpotLightF.glsl b/indra/newview/app_settings/shaders/class1/deferred/multiSpotLightF.glsl
index 50938d3ef9..97ccc77ca8 100755
--- a/indra/newview/app_settings/shaders/class1/deferred/multiSpotLightF.glsl
+++ b/indra/newview/app_settings/shaders/class1/deferred/multiSpotLightF.glsl
@@ -184,6 +184,7 @@ void main()
vec3 col = vec3(0,0,0);
vec3 diff_tex = texture2DRect(diffuseRect, frag.xy).rgb;
+ vec3 dlit = vec3(0, 0, 0);
float noise = texture2D(noiseMap, frag.xy/128.0).b;
if (proj_tc.z > 0.0 &&
@@ -202,14 +203,13 @@ void main()
vec4 plcol = texture2DLodDiffuse(projectionMap, proj_tc.xy, lod);
- vec3 lcol = color.rgb * plcol.rgb * plcol.a;
+ dlit = color.rgb * plcol.rgb * plcol.a;
lit = da * dist_atten * noise;
- col = lcol*lit*diff_tex;
+ col = dlit*lit*diff_tex;
amb_da += (da*0.5)*proj_ambiance;
}
-
//float diff = clamp((proj_range-proj_focus)/proj_range, 0.0, 1.0);
vec4 amb_plcol = texture2DLodAmbient(projectionMap, proj_tc.xy, proj_lod);
@@ -218,8 +218,7 @@ void main()
amb_da *= dist_atten * noise;
amb_da = min(amb_da, 1.0-lit);
-
- col += amb_da*color.rgb*diff_tex.rgb*amb_plcol.rgb*amb_plcol.a;
+ col += amb_da*color.rgb*diff_tex*amb_plcol.rgb*amb_plcol.a;
}
@@ -227,7 +226,6 @@ void main()
if (spec.a > 0.0)
{
- float lit = da * dist_atten * noise;
vec3 npos = -normalize(pos);
//vec3 ref = dot(pos+lv, norm);
@@ -244,7 +242,7 @@ void main()
if (nh > 0.0)
{
float scol = fres*texture2D(lightFunc, vec2(nh, spec.a)).r*gt/(nh*da);
- col += lit*scol*color.rgb*spec.rgb;
+ col += dlit*scol*spec.rgb;
//col += spec.rgb;
}
}