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path: root/indra/newview/app_settings/shaders/class1/deferred/diffuseIndexedF.glsl
AgeCommit message (Expand)Author
2024-11-122590 mac intel and radeon pro 5300m horrible fps 2 (#3030)Dave Parks
2024-05-15Post-merge spaces fixAndrey Lihatskiy
2024-04-19#1139 Fix for world going black/white in some scenes (NaNs) (#1273)RunitaiLinden
2024-02-01#677 WIP -- add mirror clipping to more shadersRunitaiLinden
2023-05-17SL-19655 Decruft legacy GLSL shaders and now unused build queues.RunitaiLinden
2023-04-06SL-19538 Followup -- scrub all possible sources of NaNs, make dynamic exposur...Dave Parks
2022-06-21SL-17274 Cleanup hard-coded gbuffer atmos flag for softenlightPtolemy
2019-05-02Roll back sRGB decode changes from contrib for now.Graham Linden
2018-03-12De-duplicate shader code for encoding and decoding normals to/from gbuffer fo...Graham Linden graham@lindenlab.com
2018-03-09Fix warnings from shaders and include EXTRA_CODE_HERE sentinel in places usin...Graham Linden graham@lindenlab.com
2015-11-10remove execute permission from many files that should not have itOz Linden
2013-06-13NORSPEC-261 Fix for bad legacy shiny values.Dave Parks
2013-04-25Merge 3.5.1 into MaterialsGraham Madarasz
2013-04-15NORSPEC-49 Add shader profiler, add support for ARB_depth_clamp where availableDave Parks
2013-04-09Re-added RGB10_A2 normal buffer, this time encoded with a sphere map transfor...Geenz
2013-03-29Update Mac and Windows breakpad builds to latestGraham Madarasz
2013-03-26NORSPEC-57, NORSPEC-58 Remove sRGB and gamma correction from shaders to remo...Dave Parks
2013-02-04Merged with latest viewer-dev-materials.Geenz
2012-06-13MergeGeenz
2012-05-10Encode viewspace Z normal to preserve negative Z (fixes all light shifting er...Jonathan Goodman
2012-02-14SH-2908 More complete GLSL 1.20 compatibility pass.Dave Parks
2012-02-10SH-2908 Rework indexed texture rendering to use a uvec4 instead of a float fo...Dave Parks
2011-10-21SH-2240 Fix for OSX GLSL compiler not liking #ifndef gl_FragDataDave Parks
2011-09-16SH-2243 work in progress -- don't use gl_FragColor or gl_FragData for outputs...Dave Parks
2011-09-16SH-2243 work in progress -- don't use deprecated shader stateDave Parks
2011-08-17add proper copyright and license headersOz Linden
2011-05-31SH-1682 Dynamically adjust the number of texture channels to use for indexed ...Dave Parks
2011-05-29SH-1682 indexd diffuse fragment shader for deferred renderingDave Parks