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author | Dave Parks <davep@lindenlab.com> | 2013-03-26 16:23:49 -0500 |
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committer | Dave Parks <davep@lindenlab.com> | 2013-03-26 16:23:49 -0500 |
commit | c107afcb1ed02266d6f63910338c6095fcad9e23 (patch) | |
tree | c602bddf2c9a2b3cb1b332c2d226ddfdc058c386 /indra/newview/app_settings/shaders/class1/deferred/diffuseIndexedF.glsl | |
parent | ae9604acd5561bfdd439a939cc0c89b00656d451 (diff) |
NORSPEC-57, NORSPEC-58 Remove sRGB and gamma correction from shaders to remove banding and not break all shiny objects.
Diffstat (limited to 'indra/newview/app_settings/shaders/class1/deferred/diffuseIndexedF.glsl')
-rw-r--r-- | indra/newview/app_settings/shaders/class1/deferred/diffuseIndexedF.glsl | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/indra/newview/app_settings/shaders/class1/deferred/diffuseIndexedF.glsl b/indra/newview/app_settings/shaders/class1/deferred/diffuseIndexedF.glsl index 6b5a922c29..bb6dc9a57d 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/diffuseIndexedF.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/diffuseIndexedF.glsl @@ -37,7 +37,7 @@ void main() { vec3 col = vertex_color.rgb * diffuseLookup(vary_texcoord0.xy).rgb; - frag_data[0] = vec4(col * (1 - vertex_color.a), 0.0); + frag_data[0] = vec4(col, 0.0); frag_data[1] = vertex_color.aaaa; // spec //frag_data[1] = vec4(vec3(vertex_color.a), vertex_color.a+(1.0-vertex_color.a)*vertex_color.a); // spec - from former class3 - maybe better, but not so well tested vec3 nvn = normalize(vary_normal); |