diff options
| author | Dave Parks <davep@lindenlab.com> | 2012-02-10 20:04:19 -0600 | 
|---|---|---|
| committer | Dave Parks <davep@lindenlab.com> | 2012-02-10 20:04:19 -0600 | 
| commit | 3710c6110d65d3a604f7b419cd764cf5b9b98600 (patch) | |
| tree | 544b689c3c084976b05a69a34726524e6e68f214 /indra/newview/app_settings/shaders/class1/deferred/diffuseIndexedF.glsl | |
| parent | e0582d4bc71e2f367b4cf4a6f0b808451620b52f (diff) | |
SH-2908 Rework indexed texture rendering to use a uvec4 instead of a float for texture indices in the data stream.  Also rework gl_FragColor overrides to not collide with some odd driver implementations.
Diffstat (limited to 'indra/newview/app_settings/shaders/class1/deferred/diffuseIndexedF.glsl')
| -rw-r--r-- | indra/newview/app_settings/shaders/class1/deferred/diffuseIndexedF.glsl | 12 | 
1 files changed, 7 insertions, 5 deletions
| diff --git a/indra/newview/app_settings/shaders/class1/deferred/diffuseIndexedF.glsl b/indra/newview/app_settings/shaders/class1/deferred/diffuseIndexedF.glsl index 75b45111e0..c89f389954 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/diffuseIndexedF.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/diffuseIndexedF.glsl @@ -24,7 +24,9 @@   */  #ifdef DEFINE_GL_FRAGCOLOR -out vec4 gl_FragData[3]; +out vec4 frag_data[3]; +#else +#define frag_data gl_FragData;  #endif  VARYING vec3 vary_normal; @@ -35,9 +37,9 @@ void main()  {  	vec3 col = vertex_color.rgb * diffuseLookup(vary_texcoord0.xy).rgb; -	gl_FragData[0] = vec4(col, 0.0); -	gl_FragData[1] = vertex_color.aaaa; // spec -	//gl_FragData[1] = vec4(vec3(vertex_color.a), vertex_color.a+(1.0-vertex_color.a)*vertex_color.a); // spec - from former class3 - maybe better, but not so well tested +	frag_data[0] = vec4(col, 0.0); +	frag_data[1] = vertex_color.aaaa; // spec +	//frag_data[1] = vec4(vec3(vertex_color.a), vertex_color.a+(1.0-vertex_color.a)*vertex_color.a); // spec - from former class3 - maybe better, but not so well tested  	vec3 nvn = normalize(vary_normal); -	gl_FragData[2] = vec4(nvn.xy * 0.5 + 0.5, nvn.z, 0.0); +	frag_data[2] = vec4(nvn.xy * 0.5 + 0.5, nvn.z, 0.0);  } | 
