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path: root/indra/newview/app_settings/shaders/class1/deferred/blurLightF.glsl
AgeCommit message (Expand)Author
2024-04-21Fix sampling normals from gbuffer and cleanup redundant gbuffer samples (#1294)Rye Mutt
2023-05-17SL-19655 Decruft legacy GLSL shaders and now unused build queues.RunitaiLinden
2023-04-06SL-19538 Followup -- scrub all possible sources of NaNs, make dynamic exposur...Dave Parks
2023-01-23SL-19015 Fix for ugly SSAODave Parks
2022-11-14Merged in SL-18332 (pull request #1194)Jonathan Goodman
2022-05-16SL-17284 Reflection probe tuning and optimization take 1Dave Parks
2019-01-30SL-10415, SL-10434Graham Linden
2019-01-04Convert to using shared shadow sampling function (reduce duplicated code bloc...Graham Linden
2018-12-06De-duplicate deferred gbuffer access for getPosition/getNorm.Graham Linden
2018-11-09Back out changes causing broken shadows and other render shenanigans.Graham Linden
2018-11-06Move to using a shared deferredUtil object for getting pos/norm from gbuffer.Graham Linden
2018-03-12De-duplicate shader code for encoding and decoding normals to/from gbuffer fo...Graham Linden graham@lindenlab.com
2017-09-14MAINT-7129 - [Project Alex Ivy][MAC] Materials and ALM shaders broken in Mac ...ruslantproductengine
2015-11-10remove execute permission from many files that should not have itOz Linden
2014-10-14STORM-2080: correct fitted mesh rendering on some ATI cardsOz Linden
2013-06-20NORSPEC-277 WIP backout old-school normal permutationGraham Linden
2013-06-18Occlusion culling overhaul.Dave Parks
2013-06-09NORSPEC-246 fix shader compile errors from missing returnGraham Madarasz
2013-06-09NORSPEC-246 fix issues with normal encoding on precision-deprived hardware an...Graham Madarasz
2013-06-09NORSPEC-246 WIP fix handling of encoded normals with single FP only cardsGraham Madarasz
2013-05-08Merged lindenlab/viewer-development-materials into defaultgraham linden
2013-05-07Fix for bad light map generation/sampling.Dave Parks
2013-03-29Update Mac and Windows breakpad builds to latestGraham Madarasz
2012-02-13SH-2908 Fix for shaders failing to compile when using GLSL 1.20 or 1.10 profile.Dave Parks
2012-02-10SH-2908 Rework indexed texture rendering to use a uvec4 instead of a float fo...Dave Parks
2011-11-16SH-1618 FIXLeslie Linden
2011-09-24SH-2244 Fix for shaders not compiling on pre-GL-3.0 ATI driversDave Parks
2011-09-16SH-2243 work in progress -- don't use gl_FragColor or gl_FragData for outputs...Dave Parks
2011-09-16SH-2243 work in progress -- don't use deprecated shader stateDave Parks
2011-08-17add proper copyright and license headersOz Linden
2011-05-31SH-1682 Dynamically adjust the number of texture channels to use for indexed ...Dave Parks
2011-05-24SH-469 GL_ARB_texture_multisample supportDave Parks
2011-01-30dither compat tweakTofu Buzzard
2011-01-21adjust SSAO towards a stronger, darker effect curveTofu Buzzard
2011-01-16FIX VWR-24509 Fix SSAO speckling artifacts at distance, re-enable distant SSAOTofu Buzzard
2010-12-15CTS-411 edge ghosting in deferred rendering (w/shadows and shadow smoothing e...Tofu Buzzard
2010-10-06ATI compatibility passDave Parks
2010-08-30pull internationalization fixes from faulty splitOz Linden
2010-08-24Update GLSL shader sources to current $LicenseInfo$ standard.Nat Goodspeed
2010-08-24Backed out changeset c3d41f18ce2bTofu Linden
2010-08-24Backed out changeset a62bf7c0af21Tofu Linden
2010-05-09Rejig deferred normal-map packing a little, to double its accuracy for free.Tofu Linden
2010-03-19RenderDeferredSSAO works as an independent setting -- decoupled shadows from ...Dave Parks
2009-09-22Merging render-pipeline-6-qa-2 into viewer-2David Parks
2009-02-18Merge of QAR-1267 to trunk. This was a combo merge of QAR-1175 (maint-render...Brad Kittenbrink