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authorOz Linden <oz@lindenlab.com>2014-10-14 11:22:39 -0400
committerOz Linden <oz@lindenlab.com>2014-10-14 11:22:39 -0400
commit7ffa456683ed7babd8abf16d48f0871a7001f3e6 (patch)
tree0ca61fabcce55de740da7105b22d439456d77f2e /indra/newview/app_settings/shaders/class1/deferred/blurLightF.glsl
parente271fe7091e76373c277625ffcb2cba0c9a02746 (diff)
STORM-2080: correct fitted mesh rendering on some ATI cards
Diffstat (limited to 'indra/newview/app_settings/shaders/class1/deferred/blurLightF.glsl')
-rwxr-xr-xindra/newview/app_settings/shaders/class1/deferred/blurLightF.glsl6
1 files changed, 6 insertions, 0 deletions
diff --git a/indra/newview/app_settings/shaders/class1/deferred/blurLightF.glsl b/indra/newview/app_settings/shaders/class1/deferred/blurLightF.glsl
index a4f54dff70..5264d6e1b4 100755
--- a/indra/newview/app_settings/shaders/class1/deferred/blurLightF.glsl
+++ b/indra/newview/app_settings/shaders/class1/deferred/blurLightF.glsl
@@ -132,5 +132,11 @@ void main()
col.y *= col.y;
frag_color = col;
+
+#ifdef IS_AMD_CARD
+ // If it's AMD make sure the GLSL compiler sees the arrays referenced once by static index. Otherwise it seems to optimise the storage awawy which leads to unfun crashes and artifacts.
+ vec3 dummy1 = kern[0];
+ vec3 dummy2 = kern[3];
+#endif
}