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author | Oz Linden <oz@lindenlab.com> | 2014-10-14 11:22:39 -0400 |
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committer | Oz Linden <oz@lindenlab.com> | 2014-10-14 11:22:39 -0400 |
commit | 7ffa456683ed7babd8abf16d48f0871a7001f3e6 (patch) | |
tree | 0ca61fabcce55de740da7105b22d439456d77f2e /indra/newview/app_settings/shaders/class1/deferred/blurLightF.glsl | |
parent | e271fe7091e76373c277625ffcb2cba0c9a02746 (diff) |
STORM-2080: correct fitted mesh rendering on some ATI cards
Diffstat (limited to 'indra/newview/app_settings/shaders/class1/deferred/blurLightF.glsl')
-rwxr-xr-x | indra/newview/app_settings/shaders/class1/deferred/blurLightF.glsl | 6 |
1 files changed, 6 insertions, 0 deletions
diff --git a/indra/newview/app_settings/shaders/class1/deferred/blurLightF.glsl b/indra/newview/app_settings/shaders/class1/deferred/blurLightF.glsl index a4f54dff70..5264d6e1b4 100755 --- a/indra/newview/app_settings/shaders/class1/deferred/blurLightF.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/blurLightF.glsl @@ -132,5 +132,11 @@ void main() col.y *= col.y; frag_color = col; + +#ifdef IS_AMD_CARD + // If it's AMD make sure the GLSL compiler sees the arrays referenced once by static index. Otherwise it seems to optimise the storage awawy which leads to unfun crashes and artifacts. + vec3 dummy1 = kern[0]; + vec3 dummy2 = kern[3]; +#endif } |