| Age | Commit message (Collapse) | Author | 
|---|
|  |  | 
|  | make LLDrawPoolMaterials less branchy. | 
|  |  | 
|  |  | 
|  | creating an empty LLSDMap type. | 
|  |  | 
|  |  | 
|  |  | 
|  |  | 
|  | SL-17005: Clean up debug code | 
|  |  | 
|  | # Conflicts:
#	indra/llrender/llgl.cpp
#	indra/llrender/llrendertarget.cpp
#	indra/newview/VIEWER_VERSION.txt
#	indra/newview/app_settings/shaders/class1/deferred/materialF.glsl
#	indra/newview/llfloaterpreference.cpp
#	indra/newview/llviewercontrol.cpp
#	indra/newview/llviewermenu.cpp
#	indra/newview/llviewertexturelist.cpp
#	indra/newview/llvovolume.cpp | 
|  | # Conflicts:
#	indra/newview/llfloaterpreference.cpp
#	indra/newview/llviewercontrol.cpp | 
|  |  | 
|  |  | 
|  | Reduce probe memory footprint.  Remove framebuffer copies and move to deprecate stencil buffer usage. | 
|  |  | 
|  |  | 
|  |  | 
|  | DRTVWR-568_cmake | 
|  | # Conflicts:
#	indra/newview/llpanelface.cpp
#	indra/newview/llpanelface.h | 
|  |  | 
|  | # Conflicts:
#	indra/newview/llmodelpreview.h | 
|  |  | 
|  |  | 
|  |  | 
|  |  | 
|  |  | 
|  |  | 
|  |  | 
|  | With Xcode 13.4, these unused variables break Release builds. | 
|  |  | 
|  | Better touch screen handling | 
|  | For virtual machines and touch screens
Also raw input is not subjected to mouse speed | 
|  | understanding Windows 8 failure modes. Most of this should be removed later | 
|  |  | 
|  |  | 
|  | DRTVWR-543-maint_cmake | 
|  | # Conflicts:
#	autobuild.xml
#	indra/llrender/llgl.cpp
#	indra/newview/CMakeLists.txt
#	indra/newview/llvovolume.cpp | 
|  |  | 
|  | # Conflicts:
#	doc/contributions.txt
#	indra/newview/llviewercontrol.cpp | 
|  |  | 
|  |  | 
|  |  | 
|  |  | 
|  |  | 
|  | texture-specific, and use to compute getAvailableVRAMMegabytes. | 
|  | good targets. | 
|  |  | 
|  |  |