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authorDave Parks <davep@lindenlab.com>2022-08-26 10:51:42 -0500
committerDave Parks <davep@lindenlab.com>2022-08-26 10:51:42 -0500
commit9bee2a92d2eb1f48f8ca0061e546c5e9df38fe79 (patch)
treee05c4291ba21b26b7cb4d4d0e46423a17663385e /indra/llwindow
parentc58fd13c63048d96bd0cbf7a2ac4aa286e3e3b96 (diff)
SL-17997 Follow up from beta breakers results.
Diffstat (limited to 'indra/llwindow')
-rw-r--r--indra/llwindow/llwindowwin32.cpp55
1 files changed, 40 insertions, 15 deletions
diff --git a/indra/llwindow/llwindowwin32.cpp b/indra/llwindow/llwindowwin32.cpp
index 20443988ab..656439e71e 100644
--- a/indra/llwindow/llwindowwin32.cpp
+++ b/indra/llwindow/llwindowwin32.cpp
@@ -414,6 +414,7 @@ struct LLWindowWin32::LLWindowWin32Thread : public LL::ThreadPool
HWND mWindowHandle = NULL;
HDC mhDC = 0;
+ // best guess at available video memory in MB
std::atomic<U32> mAvailableVRAM;
IDXGIAdapter3* mDXGIAdapter = nullptr;
@@ -4644,44 +4645,68 @@ void LLWindowWin32::LLWindowWin32Thread::updateVRAMUsage()
LL_PROFILE_ZONE_SCOPED;
if (mDXGIAdapter != nullptr)
{
+ // NOTE: what lies below is hand wavy math based on compatibility testing and observation against a variety of hardware
+ // It doesn't make sense, but please don't refactor it to make sense. -- davep
+
DXGI_QUERY_VIDEO_MEMORY_INFO info;
mDXGIAdapter->QueryVideoMemoryInfo(0, DXGI_MEMORY_SEGMENT_GROUP_LOCAL, &info);
- // try to use no more than the available reserve minus 10%
- U32 target = info.Budget / 1024 / 1024;
+#if 0 // debug 0 budget and 0 CU
+ info.Budget = 0;
+ info.CurrentUsage = 0;
+#endif
+
+ U32 budget_mb = info.Budget / 1024 / 1024;
+ U32 afr_mb = info.AvailableForReservation / 1024 / 1024;
+ // correct for systems that misreport budget
+ if (budget_mb == 0)
+ {
+ // fall back to available for reservation clamped between 512MB and 2GB
+ budget_mb = llclamp(afr_mb, (U32) 512, (U32) 2048);
+ }
+
+ U32 cu_mb = info.CurrentUsage / 1024 / 1024;
+
+ // get an estimated usage based on texture bytes allocated
+ U32 eu_mb = LLImageGL::getTextureBytesAllocated() * 2 / 1024 / 1024;
- // EXPERIMENTAL
- // Trying to zero in on a good target usage, code here should be tuned against observed behavior
- // of various hardware.
- if (target > 4096) // if 4GB are installed, try to leave 2GB free
+ if (cu_mb == 0)
+ { // current usage is sometimes unreliable on Intel GPUs, fall back to estimated usage
+ cu_mb = llmax((U32)1, eu_mb);
+ }
+ F32 eu_error = (F32)((S32)eu_mb - (S32)cu_mb) / (F32)cu_mb;
+
+ U32 target_mb = info.Budget / 1024 / 1024;
+
+ if (target_mb > 4096) // if 4GB are installed, try to leave 2GB free
{
- target -= 2048;
+ target_mb -= 2048;
}
else // if less than 4GB are installed, try not to use more than half of it
{
- target /= 2;
+ target_mb /= 2;
}
- U32 used_vram = info.CurrentUsage / 1024 / 1024;
-
- mAvailableVRAM = used_vram < target ? target - used_vram : 0;
+ mAvailableVRAM = cu_mb < target_mb ? target_mb - cu_mb : 0;
LL_INFOS("Window") << "\nLocal\nAFR: " << info.AvailableForReservation / 1024 / 1024
<< "\nBudget: " << info.Budget / 1024 / 1024
<< "\nCR: " << info.CurrentReservation / 1024 / 1024
- << "\nCU: " << info.CurrentUsage / 1024 / 1024 << LL_ENDL;
+ << "\nCU: " << info.CurrentUsage / 1024 / 1024
+ << "\nEU: " << eu_mb << llformat(" (%.2f)", eu_error)
+ << "\nTU: " << target_mb
+ << "\nAM: " << mAvailableVRAM << LL_ENDL;
- mDXGIAdapter->QueryVideoMemoryInfo(0, DXGI_MEMORY_SEGMENT_GROUP_NON_LOCAL, &info);
+ /*mDXGIAdapter->QueryVideoMemoryInfo(0, DXGI_MEMORY_SEGMENT_GROUP_NON_LOCAL, &info);
LL_INFOS("Window") << "\nNon-Local\nAFR: " << info.AvailableForReservation / 1024 / 1024
<< "\nBudget: " << info.Budget / 1024 / 1024
<< "\nCR: " << info.CurrentReservation / 1024 / 1024
- << "\nCU: " << info.CurrentUsage / 1024 / 1024 << LL_ENDL;
+ << "\nCU: " << info.CurrentUsage / 1024 / 1024 << LL_ENDL;*/
}
else if (mD3DDevice != NULL)
{ // fallback to D3D9
mAvailableVRAM = mD3DDevice->GetAvailableTextureMem() / 1024 / 1024;
}
-
}
void LLWindowWin32::LLWindowWin32Thread::run()