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Megapahit's fork of the Second Life viewer.
Erik Kundiman
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Author
2020-05-04
DRTVWR-510: Cleanup: Add link for Optimus global variable for nVidia driver.
Ptolemy
2020-05-04
SL-13019: Add debug logging of shaders used to track down macOSX / OSX GLSL l...
Ptolemy
2020-05-04
Cleanup to coding standard
Ptolemy
2020-04-20
Merge branch 'master' into DRTVWR-500
Andrey Lihatskiy
2020-04-07
SL-10449: Put first shader error on new line for readability
Ptolemy
2020-04-07
SL-10449: Add dumping of shader to log file
Ptolemy
2020-04-07
SL-10449 Cleanup dumping shader without LOG spam on every line when it fails ...
Ptolemy
2020-04-07
SL-10449 Fix off-by-one line numbers when dumping shader that failed to compi...
Ptolemy
2020-03-26
DRTVWR-440, make enabling GLdebug flag slightly less infinite-loopy
Dave Houlton
2020-03-24
Fix for bad fullbright shiny shininess values and inconsistency between mater...
Runitai Linden
2020-01-28
DRTVWR-440, merge in latest from 6.3.7 release
Dave Houlton
2019-11-27
Downstream merge from lindenlab/viewer-lynx
AndreyL ProductEngine
2019-11-22
Cleanup inconsistent types
Michael Pohoreski (Ptolemy Linden)
2019-11-20
Merged lindenlab/viewer-eep into default
Michael Pohoreski
2019-11-15
QoL fix: remove extra blank lines for every source line when dumping shader s...
Michael Pohoreski (Ptolemy Linden)
2019-11-13
Merge in from viewer-release 6.3.5
Dave Houlton
2019-11-12
Fix instance existance check
andreykproductengine
2019-10-16
SL-12103 More reliable memory detection
andreykproductengine
2019-09-10
Merge viewer-release 6.3.2
Graham Linden
2019-09-10
Merged in lindenlab/viewer-release
andreykproductengine
2019-08-30
Fix names on sentinels to get doxygen to shaddap.
Graham Linden
2019-08-13
SL-11718 Crash in LLRender2D
andreykproductengine
2019-08-12
Fix line-endings on new inline file.
Graham Linden
2019-08-12
DRTVWR-493: Streamline LLParamSingleton, LLLockedSingleton.
Nat Goodspeed
2019-08-11
DRTVWR-493 tiny optimization
andreykproductengine
2019-08-10
DRTVWR-493 LLRender2D init cleanup
andreykproductengine
2019-08-05
SL-10566 Use vector for some high-traffic, low-item count containers instead ...
Graham Linden
2019-07-29
SL-11661 Backed out part of changeset 3a84abad1d46 to fix uploader crash
andreykproductengine
2019-07-25
DRTVWR-493 LLRender2D to LLParamSingleton
andreykproductengine
2019-07-23
SL-11621
Graham Linden
2019-07-22
Remove binding and use of glIsShader for now (only useful for avoiding warnin...
Graham Linden
2019-07-22
SL-10761
Graham Linden
2019-07-16
SL-11605
Graham Linden
2019-07-16
Add more asserts to try to catch 10761 before the driver kabooms.
Graham Linden
2019-07-15
SL-10761
Graham Linden
2019-07-12
SL-11109
Graham Linden
2019-06-28
SL-11514
Graham Linden
2019-06-03
SL-10966
Graham Linden
2019-05-21
SL-11238
Graham Linden
2019-05-09
SL-11056
Graham Linden
2019-05-07
SL-11055, SL-10966, SL-11087
Graham Linden
2019-05-02
Roll back sRGB decode changes from contrib for now.
Graham Linden
2019-04-10
Separate out vertex program objects from fragment program objects and use it.
Geenz
2019-04-09
First stab at moving atmospheric var calcs to its own utility shader.
Geenz
2019-04-02
Fix missing EOL on last line.
Graham Linden
2019-04-02
Merge 6.1.2 LoveMeRender new hotness
Graham Linden
2019-04-01
Whoops! Always make sure that our primary format is assigned.
Geenz
2019-04-01
Make LLImageGL's loading of assets as sRGB or linear conditional based upon s...
Geenz
2019-03-30
Hide sRGB decode behind a flag, and make sure that sRGB decodes is strictly o...
Geenz
2019-03-30
Additional gamma correction work: start moving over to EXT_texture_sRGB_decode.
Geenz
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