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authorGraham Linden <graham@lindenlab.com>2019-07-22 15:44:35 -0700
committerGraham Linden <graham@lindenlab.com>2019-07-22 15:44:35 -0700
commitb3466243073c2693be4c32b3586a191c30095d01 (patch)
tree6f990c486b83c203ab67277a4a673cc3971ff84f /indra/llrender
parentaa4b24beee1d6451370983517d7ac3755429e26f (diff)
SL-10761
Make vograss objects set their face vert/index counts to 0 when setting the number of blades to 0 to disable rendering so we don't allocate space and then skip setting it up with actual index data in getGeometry.
Diffstat (limited to 'indra/llrender')
-rw-r--r--indra/llrender/llgl.cpp2
-rw-r--r--indra/llrender/llglheaders.h3
-rw-r--r--indra/llrender/llglslshader.cpp8
3 files changed, 11 insertions, 2 deletions
diff --git a/indra/llrender/llgl.cpp b/indra/llrender/llgl.cpp
index c01c15391d..babaa65c35 100644
--- a/indra/llrender/llgl.cpp
+++ b/indra/llrender/llgl.cpp
@@ -280,6 +280,7 @@ PFNGLDRAWBUFFERSARBPROC glDrawBuffersARB = NULL;
PFNGLDELETEOBJECTARBPROC glDeleteObjectARB = NULL;
PFNGLGETHANDLEARBPROC glGetHandleARB = NULL;
PFNGLDETACHOBJECTARBPROC glDetachObjectARB = NULL;
+PFNGLISSHADERPROC glIsShader = NULL;
PFNGLCREATESHADEROBJECTARBPROC glCreateShaderObjectARB = NULL;
PFNGLSHADERSOURCEARBPROC glShaderSourceARB = NULL;
PFNGLCOMPILESHADERARBPROC glCompileShaderARB = NULL;
@@ -1314,6 +1315,7 @@ void LLGLManager::initExtensions()
glDeleteObjectARB = (PFNGLDELETEOBJECTARBPROC) GLH_EXT_GET_PROC_ADDRESS("glDeleteObjectARB");
glGetHandleARB = (PFNGLGETHANDLEARBPROC) GLH_EXT_GET_PROC_ADDRESS("glGetHandleARB");
glDetachObjectARB = (PFNGLDETACHOBJECTARBPROC) GLH_EXT_GET_PROC_ADDRESS("glDetachObjectARB");
+ glIsShader = (PFNGLISSHADERPROC) GLH_EXT_GET_PROC_ADDRESS("glIsShader");
glCreateShaderObjectARB = (PFNGLCREATESHADEROBJECTARBPROC) GLH_EXT_GET_PROC_ADDRESS("glCreateShaderObjectARB");
glShaderSourceARB = (PFNGLSHADERSOURCEARBPROC) GLH_EXT_GET_PROC_ADDRESS("glShaderSourceARB");
glCompileShaderARB = (PFNGLCOMPILESHADERARBPROC) GLH_EXT_GET_PROC_ADDRESS("glCompileShaderARB");
diff --git a/indra/llrender/llglheaders.h b/indra/llrender/llglheaders.h
index 722dd9050b..258d227038 100644
--- a/indra/llrender/llglheaders.h
+++ b/indra/llrender/llglheaders.h
@@ -129,6 +129,7 @@ extern PFNGLPOINTPARAMETERFVARBPROC glPointParameterfvARB;
extern PFNGLDELETEOBJECTARBPROC glDeleteObjectARB;
extern PFNGLGETHANDLEARBPROC glGetHandleARB;
extern PFNGLDETACHOBJECTARBPROC glDetachObjectARB;
+extern PFNGLISSHADERPROC glIsShader;
extern PFNGLCREATESHADEROBJECTARBPROC glCreateShaderObjectARB;
extern PFNGLSHADERSOURCEARBPROC glShaderSourceARB;
extern PFNGLCOMPILESHADERARBPROC glCompileShaderARB;
@@ -397,6 +398,7 @@ extern PFNGLPOINTPARAMETERFVARBPROC glPointParameterfvARB;
extern PFNGLDELETEOBJECTARBPROC glDeleteObjectARB;
extern PFNGLGETHANDLEARBPROC glGetHandleARB;
extern PFNGLDETACHOBJECTARBPROC glDetachObjectARB;
+extern PFNGLISSHADERPROC glIsShader;
extern PFNGLCREATESHADEROBJECTARBPROC glCreateShaderObjectARB;
extern PFNGLSHADERSOURCEARBPROC glShaderSourceARB;
extern PFNGLCOMPILESHADERARBPROC glCompileShaderARB;
@@ -644,6 +646,7 @@ extern PFNGLPOINTPARAMETERFVARBPROC glPointParameterfvARB;
extern PFNGLDELETEOBJECTARBPROC glDeleteObjectARB;
extern PFNGLGETHANDLEARBPROC glGetHandleARB;
extern PFNGLDETACHOBJECTARBPROC glDetachObjectARB;
+extern PFNGLISSHADERPROC glIsShader;
extern PFNGLCREATESHADEROBJECTARBPROC glCreateShaderObjectARB;
extern PFNGLSHADERSOURCEARBPROC glShaderSourceARB;
extern PFNGLCOMPILESHADERARBPROC glCompileShaderARB;
diff --git a/indra/llrender/llglslshader.cpp b/indra/llrender/llglslshader.cpp
index 902c08b6ba..782304ae41 100644
--- a/indra/llrender/llglslshader.cpp
+++ b/indra/llrender/llglslshader.cpp
@@ -344,13 +344,17 @@ void LLGLSLShader::unloadInternal()
{
GLhandleARB obj[1024];
GLsizei count;
+ glGetAttachedObjectsARB(mProgramObject, 1024, &count, obj);
- glGetAttachedObjectsARB(mProgramObject, sizeof(obj)/sizeof(obj[0]), &count, obj);
for (GLsizei i = 0; i < count; i++)
{
- glDetachObjectARB(mProgramObject, obj[i]);
+ // avoid opengl errors when multiple programs link a common shader obj
+ if (glIsShader(obj[i]))
+ {
+ glDetachObjectARB(mProgramObject, obj[i]);
glDeleteObjectARB(obj[i]);
}
+ }
glDeleteObjectARB(mProgramObject);