diff options
author | Graham Linden <graham@lindenlab.com> | 2019-05-07 15:36:43 -0700 |
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committer | Graham Linden <graham@lindenlab.com> | 2019-05-07 15:36:43 -0700 |
commit | a1e8042c1f2f1ab0ed5b6040535348974e659556 (patch) | |
tree | 6dc73e850b3f3be2d202ede8fee351302bd582ee /indra/llrender | |
parent | 570bbdb779f5e4be0c1804862bdffc9c5a1beb1b (diff) |
SL-11055, SL-10966, SL-11087
Make haze look more like WL.
Make lack of sun and moon mean black and fixed dir to prevent spooky underlighting.
Diffstat (limited to 'indra/llrender')
-rw-r--r-- | indra/llrender/llrender.cpp | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/indra/llrender/llrender.cpp b/indra/llrender/llrender.cpp index f3771f3bf2..c536b403ef 100644 --- a/indra/llrender/llrender.cpp +++ b/indra/llrender/llrender.cpp @@ -1228,6 +1228,7 @@ void LLRender::syncLightState() shader->uniform3fv(LLShaderMgr::LIGHT_DIFFUSE, 8, diffuse[0].mV); shader->uniform4fv(LLShaderMgr::LIGHT_AMBIENT, 1, mAmbientLightColor.mV); shader->uniform1i(LLShaderMgr::SUN_UP_FACTOR, sun_primary[0] ? 1 : 0); + shader->uniform4fv(LLShaderMgr::SUNLIGHT_COLOR, 1, diffuse[0].mV); shader->uniform4fv(LLShaderMgr::MOONLIGHT_COLOR, 1, diffuse_b[0].mV); } } |