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authorGraham Linden <graham@lindenlab.com>2019-05-07 15:36:43 -0700
committerGraham Linden <graham@lindenlab.com>2019-05-07 15:36:43 -0700
commita1e8042c1f2f1ab0ed5b6040535348974e659556 (patch)
tree6dc73e850b3f3be2d202ede8fee351302bd582ee /indra/llrender
parent570bbdb779f5e4be0c1804862bdffc9c5a1beb1b (diff)
SL-11055, SL-10966, SL-11087
Make haze look more like WL. Make lack of sun and moon mean black and fixed dir to prevent spooky underlighting.
Diffstat (limited to 'indra/llrender')
-rw-r--r--indra/llrender/llrender.cpp1
1 files changed, 1 insertions, 0 deletions
diff --git a/indra/llrender/llrender.cpp b/indra/llrender/llrender.cpp
index f3771f3bf2..c536b403ef 100644
--- a/indra/llrender/llrender.cpp
+++ b/indra/llrender/llrender.cpp
@@ -1228,6 +1228,7 @@ void LLRender::syncLightState()
shader->uniform3fv(LLShaderMgr::LIGHT_DIFFUSE, 8, diffuse[0].mV);
shader->uniform4fv(LLShaderMgr::LIGHT_AMBIENT, 1, mAmbientLightColor.mV);
shader->uniform1i(LLShaderMgr::SUN_UP_FACTOR, sun_primary[0] ? 1 : 0);
+ shader->uniform4fv(LLShaderMgr::SUNLIGHT_COLOR, 1, diffuse[0].mV);
shader->uniform4fv(LLShaderMgr::MOONLIGHT_COLOR, 1, diffuse_b[0].mV);
}
}