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AgeCommit message (Collapse)Author
2012-07-30mergeBrad Payne (Vir Linden)
2012-07-30mergeBrad Payne (Vir Linden)
2012-07-24merge to viewer-developmentoOz Linden
2012-07-23Pull and merge from ssh://hg@bitbucket.org/lindenlab/viewer-release.Todd Stinson
2012-07-19fix for SH-3238: Textures are loaded at lower detail on subsequent log-insXiaohong Bao
2012-07-14merge back beta fixes for DRTVWR-180Oz Linden
2012-07-11Fix merge issues - duplicate insertions of codesimon@Simon-PC.lindenlab.com
2012-07-11Pull in viewer-development because it's painful. Merge with runitai's help.simon@Simon-PC.lindenlab.com
2012-07-11MAINT-794 Fix for assert on loading some types of objects before their parents.Dave Parks
2012-06-28mergeDave Parks
2012-06-27Removing unreferenced methods from the LLRenderNavPrim class.Todd Stinson
2012-06-26Updating the header licensing comments.Todd Stinson
2012-06-26v-r to drano merge conflicts wipBrad Payne (Vir Linden)
2012-06-22Pull and merge from ssh://hg@bitbucket.org/lindenlab/viewer-release.Todd Stinson
2012-06-22mergeDave Parks
2012-06-21merge changes for DRTVWR-168Oz Linden
2012-06-13MAINT-1147 Fix for frame stall on region crossing.Dave Parks
2012-06-04mergeBrad Payne (Vir Linden)
2012-06-04MAINT-1142 use VBO pooling on OSXAura Linden
2012-05-30MAINT-616 Fix for mac build.Dave Parks
2012-05-30Minor instrumentation tweaks -- add a couple of asserts, a timer, and fix ↵Dave Parks
VBO accounting.
2012-05-25MAINT-616 Potential fix for corrupted mip maps.Dave Parks
2012-05-25Merge pull from lindenlab/viewer-development as requested by Oz for DRTVWR-148simon@Simon-PC.lindenlab.com
2012-05-25MAINT-616 Faster issuance of occlusion queries.Dave Parks
2012-05-24MAINT-616 Fix for corrupted mipmaps. Cleanup based on code review feedback.Dave Parks
2012-05-22MAINT-616 Fix for crash on teleport from previous changesDave Parks
2012-05-22merge changes for DRTVWR-149Oz Linden
2012-05-22MAINT-616 Fix for crash on shutdown caused by previous changes.Dave Parks
2012-05-21MAINT-616 Factor out calls to glGenFoo where possible, add setting to ↵Dave Parks
control synchronizing strategy WRT occlusion queries, add experimental transform feedback driven LoD update
2012-05-20Merged with viewer-betaKitty Barnett
2012-05-15MAINT-616 Different VBO Pooling scheme -- populate VBO pool with buffers ↵Dave Parks
that are likely to be requested, but never reuse a previously used buffer.
2012-05-15STORM-276 FIXED Squiggles overflow line editor height when font size is set ↵Kitty Barnett
to large - Also reduced squiggle width from 6 to 4 and prevented running past the end of a word
2012-05-11MAINT-586 Starting logging OpenGL version and shader level to simulatorDave Parks
2012-05-02merge viewer-release to dranoBrad Payne (Vir Linden)
2012-05-01fix a sculpt crashXiaohong Bao
2012-04-27fix for a crash on sculptXiaohong Bao
2012-04-26Automated merge with http://hg.secondlife.com/viewer-releaseNat Goodspeed
2012-04-21STORM-1819: Ternary/graded shadow supportAdam Moss
Coalesced patchset.
2012-04-10Fixed default character width bug. Updated rendertri api for new path ↵prep
rendering bookends.
2012-04-05Pull and merge from ↵Todd Stinson
ssh://hg@bitbucket.org/stinson_linden/viewer-development-pf-xray.
2012-04-05consolidate navmesh rendering callsprep
2012-04-05Navmesh edges are now rendered via vertex buffers. Enjoy the speedup!prep
2012-04-03Fix build. Axe deprecated glNormal call. Don't show the world just because ↵Dave Parks
navmesh isn't checked.
2012-04-03Pull and merge from ssh://hg@bitbucket.org/lindenlab/viewer-development.Todd Stinson
2012-04-03Added normal support to navmesh tri renderer.prep
2012-04-03merge changes for drtvwr-132Oz Linden
2012-03-30MAINT-778, MAINT-793 Fix for crash when enabling Debug GL on Mobile Intel 4 ↵Dave Parks
Express. Don't pop up driver update notification if GPU class is < 1
2012-03-28MAINT-793 Pop up notification when drivers are likely out of date. Allow ↵Dave Parks
Lighting and Shadows on Intel when drivers are up to date.
2012-03-27Navmesh rendering api update to ll color structsprep
2012-03-26MAINT-806 Fix for some shaders failing to link on ATI x800.Dave Parks