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Megapahit's fork of the Second Life viewer.
Erik Kundiman
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Age
Commit message (
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Author
2012-04-13
MAINT-861 Fix for crash on exit due to bad matrix mode
Dave Parks
2012-04-13
MAINT-939 Potential fix for crash when editing objects.
Dave Parks
2012-04-11
MAINT-870 Fix for crash from out of control lawns.
Dave Parks
2012-03-30
MAINT-778, MAINT-793 Fix for crash when enabling Debug GL on Mobile Intel 4 E...
Dave Parks
2012-03-28
MAINT-793 Pop up notification when drivers are likely out of date. Allow Lig...
Dave Parks
2012-03-26
MAINT-806 Fix for some shaders failing to link on ATI x800.
Dave Parks
2012-03-21
MAINT-804, MAINT-810 Disable framebuffer object usage on intel chips (implici...
Dave Parks
2012-03-14
MAINT-708 Fix for pink when enabling RenderUseVAO
Dave Parks
2012-03-13
MAINT-708 Reduce amount of video memory consumed by vertex buffer objects.
Dave Parks
2012-03-08
MAINT-708 Add checkbox to hardware settings for controlling texture compressi...
Dave Parks
2012-03-07
MAINT-708 Don't compress UI textures. Use GL_NICEST as compression hint to a...
Dave Parks
2012-03-02
MAINT-708 Use texture compression to minimize memory bloat (experimental)
Dave Parks
2012-02-28
SH-2908 Fix for incompatibility issue with GLSL 1.30
Dave Parks
2012-02-23
SH-2908 Fix for linux build.
Dave Parks
2012-02-22
SH-2908 Fix for crash when enabling Lighting and Shadows on some AMD GPUs
Dave Parks
2012-02-21
SH-2908 Potential fix for pink textures on some OpenGL 3.1 implementations.
Dave Parks
2012-02-17
SH-2908 Potential fix for precision complaints from some AMD OpenGL 3.1 imple...
Dave Parks
2012-02-13
SH-2908 Temporary fix for mac build
Dave Parks
2012-02-13
SH-2908 Fix for mac build
Dave Parks
2012-02-13
SH-2908 Fix for linux build.
Dave Parks
2012-02-13
SH-2964 Fix for shader compilation error on some older NVIDIA cards.
Dave Parks
2012-02-10
SH-2908 Rework indexed texture rendering to use a uvec4 instead of a float fo...
Dave Parks
2012-02-08
Fix for Debug GL generating errors when changing graphics preferences (reload...
Dave Parks
2012-02-06
SH-2729 Fix for horizontal line of glitching graphics when DoF enabled
Dave Parks
2012-02-06
SH-2794, resolved merge conflict and corrected logic in LLVertexBuffer::deter...
Leslie Linden
2012-02-06
merge, conflicts in llvertexbuffer.{h,cpp}
Brad Payne (Vir Linden)
2012-02-01
merge
Brad Payne (Vir Linden)
2012-01-26
Fix for windows build
Dave Parks
2012-01-26
* Fixed up shader compilation errors to get lighting and shadows working agai...
Leslie Linden
2012-01-25
SH-2565 Move resetVertexBuffer operation to a consistent location (also avoid...
Dave Parks
2012-01-24
SH-1427 Fix for spot lights not working properly on alpha objects, and fix fo...
Dave Parks
2012-01-19
SH-2794 Fix for bad textures on some hardware when vbo mapping disabled (alwa...
Dave Parks
2012-01-18
Automated merge with https://bitbucket.org/VirLinden/viewer-development-shini...
Xiaohong Bao
2012-01-18
fix for SH-2827: [crashhunters] Crash in LLPipeline::generateWaterReflection()
Xiaohong Bao
2012-01-18
merge
Dave Parks
2012-01-18
SH-2794 Map buffer now performs as well as buffersubdata
Dave Parks
2012-01-05
trivial: debug code for SH-2827: [crashhunters] Crash in LLPipeline::generate...
Xiaohong Bao
2012-01-04
merge
Brad Payne (Vir Linden)
2011-12-21
SH-2794 WIP -- work on getting glMapBuffer and friends to behave
Dave Parks
2011-12-15
storm-1723: fix character display when a lot of different characters are used
Alissa Sabre
2011-12-14
SH-2743 Fix for shader compiler error on some GL 3.x implementations.
Dave Parks
2011-12-13
SH-2743 Fix for shader compiler error on some GL 3.x implementations.
Dave Parks
2011-12-12
merge
Brad Payne (Vir Linden)
2011-12-12
merge changes for vmrg-204
Oz Linden
2011-12-07
SH-2084 Don't error out on framebuffer mismatch -- probably causing a crash w...
Dave Parks
2011-11-30
Automated merge with http://hg.secondlife.com/viewer-development
Richard Linden
2011-11-29
fix for crash on startup (font system not initialized when first creating fonts)
Richard Linden
2011-11-29
SH-1912 Add environment map back into shiny when lighting and shadows enabled.
Dave Parks
2011-11-28
bumped up MSVC warning level to 3 to catch more stuff that gcc catches
Richard Linden
2011-11-28
SH-2038 PROGRESS -- Hacked the code to not render alpha using VBO's on OS X s...
Leslie Linden
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