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Megapahit's fork of the Second Life viewer.
Erik Kundiman
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Commit message (
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Author
2018-09-26
Merge
Rider Linden
2018-09-14
SL-9632 add uniform and code to supress atmospherics in all shaders that coul...
Graham Linden
2018-09-10
Move fname back inside class loop. grumble stringstream grumble.
Graham Linden
2018-09-10
Pull fname out of class loop so we can see which actual shader file we were t...
Graham Linden
2018-09-07
Fix createDensityProfileLayer dropping passed in values.
Graham Linden
2018-09-06
Fix tex format mismatch between what libatmosphere was generating and what we...
Graham Linden
2018-09-04
Merge
Graham Linden
2018-09-04
8283/4 WIP
Graham Linden
2018-09-04
Merge and fix MAINT-9087 and MAINT-9084
Graham Linden
2018-08-30
MAINT-9064
Graham Linden
2018-08-03
Merge
Rider Linden
2018-07-26
MAINT-8923 Better allocation failure handling, createGLTexture crashes
andreykproductengine
2018-07-10
Make advanced atmo sky shader compile again.
Graham Linden
2018-06-29
MAINT-8817 remove automatic update of inv_proj matrix so sunLightF which expe...
Graham Linden
2018-06-26
Fix OSX bug from OLD_SELECT GLSL work-around define not being used with autom...
Graham Linden
2018-06-13
Mods to hook up water settings to water normals for rendering with support fo...
Graham Linden
2018-06-12
Fix env panel forward action.
Graham Linden
2018-06-11
Make cloud rendering use textures defined in sky settings and add code to sha...
Graham Linden
2018-06-11
Fix water fog consolidation in underwater shaders.
Graham Linden
2018-06-08
Add specific shader for the moon to allow different rendering at day vs night.
Graham Linden
2018-06-05
Fix sunlight != sunlight_color_copy and remove hack disable of clouds.
Graham Linden
2018-06-05
EOL in llsetingssky.cpp and llrender.cpp. const on ptr_t & in llenvironment
Rider Linden
2018-06-01
Code cleanup and move to using typedefs of S64Seconds/F64Seconds for ease in ...
Graham Linden
2018-06-01
Fix mis-merge of LLSettingsBase and remove optimize pragmas.
Graham Linden
2018-06-01
Merge to 5.1.6
Graham Linden
2018-06-01
Modify use of sky settings, reduce complexity, and name funcs to indicate coo...
Graham Linden
2018-05-31
Merge
Rider Linden
2018-05-23
Merge
Graham Linden graham@lindenlab.com
2018-05-22
Merge
Rider Linden
2018-05-18
Remove MSVC debug pragmas and comment out code to dump example grids.xml file...
Graham Linden graham@lindenlab.com
2018-05-18
Merged in lindenlab/viewer-release
AndreyL ProductEngine
2018-06-04
MAINT-8686 Mode detailed VBO crash logging
andreykproductengine
2018-05-01
Le Merge
Graham Linden graham@lindenlab.com
2018-04-20
Remove optimize pragmas necessary for working with RWDI in MSVC, but toxic to...
Graham Linden graham@lindenlab.com
2018-04-20
Move class3 sky/cloud shaders to where they need to be to get picked up by ALM.
Graham Linden graham@lindenlab.com
2018-04-18
Merge
Graham Linden graham@lindenlab.com
2018-04-18
Correct EOL for last line of files.
Rider Linden
2018-03-14
Remove constants that are unused as of hooking up external data path.
Graham Linden graham@lindenlab.com
2018-03-14
Fix up atmospheric helpers and transport shader for adv atmo path.
Graham Linden graham@lindenlab.com
2018-03-12
De-duplicate deferred shader code for atmospherics and transport.
Graham Linden graham@lindenlab.com
2018-03-12
Remove optimize pragma.
Graham Linden graham@lindenlab.com
2018-03-12
De-duplicate shader code for encoding and decoding normals to/from gbuffer fo...
Graham Linden graham@lindenlab.com
2018-03-12
De-duplicate sRGB conversion funcs from many shaders
Graham Linden graham@lindenlab.com
2018-03-07
Merge
Rider Linden
2018-03-06
Reference updated libatmosphere package.
Graham Linden graham@lindenlab.com
2018-03-06
Modify use of linkable shader from libatmosphere.
Graham Linden graham@lindenlab.com
2018-03-03
Remove MSVC pragmas breaking OSX build.
Graham Linden graham@lindenlab.com
2018-03-03
Fix 16F enum for compat w/ SL gl headers on Mac.
Graham Linden graham@lindenlab.com
2018-03-02
Merged in lindenlab/viewer-release
AndreyL ProductEngine
2018-02-26
Redo advanced atmo shader integration with SL.
Graham Linden graham@lindenlab.com
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