diff options
| author | Graham Linden <graham@lindenlab.com> | 2018-06-01 00:18:36 +0100 | 
|---|---|---|
| committer | Graham Linden <graham@lindenlab.com> | 2018-06-01 00:18:36 +0100 | 
| commit | 64302d3000b69b31e72eb6a3bd8a981c80cb88de (patch) | |
| tree | d942aa56bc50bd44542ff5f7757d46a6189e8036 /indra/llrender | |
| parent | 439273c9c11ec5f3c186fd7d97a28d11419153cd (diff) | |
Modify use of sky settings, reduce complexity, and name funcs to indicate coord systems in use.
Fix class2 softenLightF shader.
Diffstat (limited to 'indra/llrender')
| -rw-r--r-- | indra/llrender/llrender.h | 5 | ||||
| -rw-r--r-- | indra/llrender/llshadermgr.cpp | 6 | 
2 files changed, 9 insertions, 2 deletions
| diff --git a/indra/llrender/llrender.h b/indra/llrender/llrender.h index 113909c1c6..ceebc7000b 100644 --- a/indra/llrender/llrender.h +++ b/indra/llrender/llrender.h @@ -503,6 +503,11 @@ const F32 OGL_TO_CFR_ROTATION[16] = {  0.f,  0.f, -1.f,  0.f, 	// -Z becomes X  									   0.f,  1.f,  0.f,  0.f,	//  Y becomes Z  									   0.f,  0.f,  0.f,  1.f }; +const F32 XYZ_TO_OGL_ROTATION[16] = {  1.f,  0.f,  0.f,  0.f, 	//  X stays    X +									   0.f,  0.f, -1.f,  0.f, 	//  Z becomes -Y +									   0.f,  1.f,  0.f,  0.f,	//  Y becomes  Z +									   0.f,  0.f,  0.f,  1.f }; +  glh::matrix4f copy_matrix(F32* src);  glh::matrix4f get_current_modelview();  glh::matrix4f get_current_projection(); diff --git a/indra/llrender/llshadermgr.cpp b/indra/llrender/llshadermgr.cpp index 4d0e0f2249..aa54a5f040 100644 --- a/indra/llrender/llshadermgr.cpp +++ b/indra/llrender/llshadermgr.cpp @@ -35,6 +35,8 @@  #include "OpenGL/OpenGL.h"  #endif +#pragma optimize("", off) +  #ifdef LL_RELEASE_FOR_DOWNLOAD  #define UNIFORM_ERRS LL_WARNS_ONCE("Shader")  #else @@ -552,8 +554,8 @@ void LLShaderMgr::dumpObjectLog(GLhandleARB ret, BOOL warns, const std::string&  	if (log.length() > 0)  	{ -        LL_INFOS() << "Shader loading from " << fname << ":\n" << LL_ENDL; -        LL_INFOS() << log << LL_ENDL; +        LL_INFOS("ShaderErrors") << "Shader loading from " << fname << ":\n" << LL_ENDL; +        LL_INFOS("ShaderErrors") << log << LL_ENDL;  	}   } | 
