diff options
author | Graham Linden <graham@lindenlab.com> | 2018-06-01 00:18:36 +0100 |
---|---|---|
committer | Graham Linden <graham@lindenlab.com> | 2018-06-01 00:18:36 +0100 |
commit | 64302d3000b69b31e72eb6a3bd8a981c80cb88de (patch) | |
tree | d942aa56bc50bd44542ff5f7757d46a6189e8036 /indra | |
parent | 439273c9c11ec5f3c186fd7d97a28d11419153cd (diff) |
Modify use of sky settings, reduce complexity, and name funcs to indicate coord systems in use.
Fix class2 softenLightF shader.
Diffstat (limited to 'indra')
30 files changed, 637 insertions, 706 deletions
diff --git a/indra/llinventory/llsettingsbase.h b/indra/llinventory/llsettingsbase.h index 5b44dc4666..264c6c6c49 100644 --- a/indra/llinventory/llsettingsbase.h +++ b/indra/llinventory/llsettingsbase.h @@ -251,7 +251,7 @@ protected: void markDirty() { mDirty = true; } private: - bool mDirty; + bool mDirty = true; LLSD combineSDMaps(const LLSD &first, const LLSD &other) const; diff --git a/indra/llinventory/llsettingssky.cpp b/indra/llinventory/llsettingssky.cpp index e06cd7ca72..b8623c3ed3 100644 --- a/indra/llinventory/llsettingssky.cpp +++ b/indra/llinventory/llsettingssky.cpp @@ -42,13 +42,14 @@ namespace { LLTrace::BlockTimerStatHandle FTM_BLEND_SKYVALUES("Blending Sky Environment"); LLTrace::BlockTimerStatHandle FTM_UPDATE_SKYVALUES("Update Sky Environment"); + static const LLVector3 DUE_EAST = LLVector3::x_axis; } -static LLQuaternion body_position_from_angles(F32 azimuth, F32 altitude) +static LLQuaternion convert_azimuth_and_altitude_to_quat(F32 azimuth, F32 altitude) { - LLQuaternion body_quat; - body_quat.setEulerAngles(0.0f, -altitude, azimuth); - return body_quat; + LLQuaternion quat; + quat.setEulerAngles(0.0f, -altitude, azimuth); + return quat; } const F32 LLSettingsSky::DOME_OFFSET(0.96f); @@ -487,8 +488,6 @@ LLSettingsSky::validation_list_t LLSettingsSky::validationList() LLSD(LLSDArray(0.2f)("*")(-2.5f)("*")), LLSD(LLSDArray(20.0f)("*")(0.0f)("*"))))); - validation.push_back(Validator(SETTING_LIGHT_NORMAL, false, LLSD::TypeArray, - boost::bind(&Validator::verifyVectorNormalized, _1, 3))); validation.push_back(Validator(SETTING_MAX_Y, true, LLSD::TypeReal, boost::bind(&Validator::verifyFloatRange, _1, LLSD(LLSDArray(0.0f)(4000.0f))))); validation.push_back(Validator(SETTING_MOON_ROTATION, true, LLSD::TypeArray, &Validator::verifyQuaternionNormal)); @@ -579,8 +578,8 @@ LLSD LLSettingsSky::defaults() LLQuaternion sunquat; LLQuaternion moonquat; - sunquat.setEulerAngles(0.0f, -1.39626, 0.0f); // 80 deg pitch / 0 deg azimuth from East - moonquat.setEulerAngles(0.0f, -1.39626, F_PI); // 80 deg pitch / 180 deg azimuth from East + sunquat = convert_azimuth_and_altitude_to_quat(0.0f, 80.0f * DEG_TO_RAD); + moonquat = convert_azimuth_and_altitude_to_quat(F_PI, 80.0f * DEG_TO_RAD); // Magic constants copied form dfltsetting.xml dfltsetting[SETTING_CLOUD_COLOR] = LLColor4(0.4099, 0.4099, 0.4099, 0.0).getValue(); @@ -595,7 +594,6 @@ LLSD LLSettingsSky::defaults() dfltsetting[SETTING_GAMMA] = LLSD::Real(1.0); dfltsetting[SETTING_GLOW] = LLColor4(5.000, 0.0010, -0.4799, 1.0).getValue(); - dfltsetting[SETTING_LIGHT_NORMAL] = LLVector3(0.0000, 0.9126, -0.4086).getValue(); dfltsetting[SETTING_MAX_Y] = LLSD::Real(1605); dfltsetting[SETTING_MOON_ROTATION] = moonquat.getValue(); dfltsetting[SETTING_STAR_BRIGHTNESS] = LLSD::Real(0.0000); @@ -657,7 +655,7 @@ LLSD LLSettingsSky::translateLegacyHazeSettings(const LLSD& legacy) return legacyhazesettings; } -LLSD LLSettingsSky::translateLegacySettings(const LLSD& legacy, const std::string* name) +LLSD LLSettingsSky::translateLegacySettings(const LLSD& legacy) { LLSD newsettings(defaults()); @@ -719,11 +717,7 @@ LLSD LLSettingsSky::translateLegacySettings(const LLSD& legacy, const std::strin { newsettings[SETTING_GLOW] = LLColor3(legacy[SETTING_GLOW]).getValue(); } - - if (legacy.has(SETTING_LIGHT_NORMAL)) - { - newsettings[SETTING_LIGHT_NORMAL] = LLVector3(legacy[SETTING_LIGHT_NORMAL]).getValue(); - } + if (legacy.has(SETTING_MAX_Y)) { newsettings[SETTING_MAX_Y] = LLSD::Real(legacy[SETTING_MAX_Y][0].asReal()); @@ -762,16 +756,11 @@ LLSD LLSettingsSky::translateLegacySettings(const LLSD& legacy, const std::strin F32 azimuth = legacy[SETTING_LEGACY_EAST_ANGLE].asReal(); F32 altitude = legacy[SETTING_LEGACY_SUN_ANGLE].asReal(); - F32 pi_over_2 = F_PI * 0.5f; - LLQuaternion sunquat = body_position_from_angles(azimuth - pi_over_2, altitude); - LLQuaternion moonquat = body_position_from_angles(azimuth + pi_over_2, altitude); + LLQuaternion sunquat = convert_azimuth_and_altitude_to_quat(azimuth, altitude); + LLQuaternion moonquat = convert_azimuth_and_altitude_to_quat(azimuth + F_PI, altitude); - if (name) - { - LLVector3 sundir = LLVector3::x_axis * sunquat; - LLVector3 moondir = LLVector3::x_axis * moonquat; - LL_INFOS() << *name << " sun: " << sundir << " moon: " << moondir << LL_ENDL; - } + //LLVector3 sundir = DUE_EAST * sunquat; + //LLVector3 moondir = DUE_EAST * moonquat; newsettings[SETTING_SUN_ROTATION] = sunquat.getValue(); newsettings[SETTING_MOON_ROTATION] = moonquat.getValue(); @@ -785,11 +774,11 @@ void LLSettingsSky::updateSettings() LL_RECORD_BLOCK_TIME(FTM_UPDATE_SKYVALUES); //LL_INFOS("WINDLIGHT", "SKY", "EEP") << "WL Parameters are dirty. Reticulating Splines..." << LL_ENDL; + mPositionsDirty = isDirty(); + mLightingDirty = isDirty(); + // base class clears dirty flag so as to not trigger recursive update LLSettingsBase::updateSettings(); - - calculateHeavnlyBodyPositions(); - calculateLightSettings(); } bool LLSettingsSky::getIsSunUp() const @@ -804,44 +793,42 @@ bool LLSettingsSky::getIsMoonUp() const return moonDir.mV[2] > NIGHTTIME_ELEVATION_SIN; } -void LLSettingsSky::calculateHeavnlyBodyPositions() +void LLSettingsSky::calculateHeavnlyBodyPositions() const { + if (!mPositionsDirty) + { + return; + } + + mPositionsDirty = false; + LLQuaternion sunq = getSunRotation(); LLQuaternion moonq = getMoonRotation(); - mSunDirection = LLVector3::x_axis * sunq; - mSunDirection.normalize(); + mSunDirection = DUE_EAST * sunq; + mMoonDirection = DUE_EAST * moonq; - mMoonDirection = LLVector3::x_axis * moonq; + mSunDirection.normalize(); mMoonDirection.normalize(); +} + +LLVector3 LLSettingsSky::getLightDirection() const +{ + calculateHeavnlyBodyPositions(); // is the normal from the sun or the moon if (getIsSunUp()) { - mLightDirection = mSunDirection; + llassert(mSunDirection.length() > 0.01f); + return mSunDirection; } else if (getIsMoonUp()) { - mLightDirection = mMoonDirection; + llassert(mMoonDirection.length() > 0.01f); + return mMoonDirection; } - else - { - mLightDirection = LLVector3::z_axis; - } - - // calculate the clamp lightnorm for sky (to prevent ugly banding in sky - // when haze goes below the horizon - mClampedLightDirection = mLightDirection; - if (mClampedLightDirection.mV[1] < -0.1f) - { - mClampedLightDirection.mV[1] = -0.1f; - mClampedLightDirection.normalize(); - } - - //LL_INFOS() << "Sun: " << mSunDirection << LL_ENDL; - //LL_INFOS() << "Moon: " << mMoonDirection << LL_ENDL; - //LL_INFOS() << "Light: " << mLightDirection << LL_ENDL; + return LLVector3::z_axis; } LLColor3 LLSettingsSky::getBlueDensity() const @@ -969,42 +956,91 @@ LLColor3 LLSettingsSky::gammaCorrect(const LLColor3& in) const return v; } -void LLSettingsSky::calculateLightSettings() +LLVector3 LLSettingsSky::getSunDirection() const +{ + calculateHeavnlyBodyPositions(); + return mSunDirection; +} + +LLVector3 LLSettingsSky::getMoonDirection() const +{ + calculateHeavnlyBodyPositions(); + return mMoonDirection; +} + +LLColor4U LLSettingsSky::getFadeColor() const +{ + calculateLightSettings(); + return mFadeColor; +} + +LLColor4 LLSettingsSky::getMoonAmbient() const +{ + calculateLightSettings(); + return mMoonAmbient; +} + +LLColor3 LLSettingsSky::getMoonDiffuse() const +{ + calculateLightSettings(); + return mMoonDiffuse; +} + +LLColor4 LLSettingsSky::getSunAmbient() const +{ + calculateLightSettings(); + return mSunAmbient; +} + +LLColor3 LLSettingsSky::getSunDiffuse() const +{ + calculateLightSettings(); + return mSunDiffuse; +} + +LLColor4 LLSettingsSky::getTotalAmbient() const { + calculateLightSettings(); + return mTotalAmbient; +} + +void LLSettingsSky::calculateLightSettings() const +{ + if (!mLightingDirty) + { + return; + } + + calculateHeavnlyBodyPositions(); + + mLightingDirty = false; + // Initialize temp variables LLColor3 sunlight = getSunlightColor(); LLColor3 ambient = getAmbientColor(); - F32 cloud_shadow = getCloudShadow(); - LLVector3 lightnorm = getLightDirection(); + F32 cloud_shadow = getCloudShadow(); + LLVector3 lightnorm = getLightDirection(); - // Sunlight attenuation effect (hue and brightness) due to atmosphere - // this is used later for sunlight modulation at various altitudes + // Sunlight attenuation effect (hue and brightness) due to atmosphere + // this is used later for sunlight modulation at various altitudes F32 max_y = getMaxY(); LLColor3 light_atten = getLightAttenuation(max_y); LLColor3 light_transmittance = getLightTransmittance(); - - // Compute sunlight from P & lightnorm (for long rays like sky) - /// USE only lightnorm. - // temp2[1] = llmax(0.f, llmax(0.f, Pn[1]) * 1.0f + lightnorm[1] ); - // and vary_sunlight will work properly with moon light - F32 lighty = lightnorm[1]; - if (lighty < NIGHTTIME_ELEVATION_SIN) - { - lighty = -lighty; - } + // and vary_sunlight will work properly with moon light + F32 lighty = lightnorm[1]; lighty = llmax(0.f, lighty); if(lighty > 0.f) - { + { lighty = 1.f / lighty; - } + } componentMultBy(sunlight, componentExp((light_atten * -1.f) * lighty)); - //increase ambient when there are more clouds - LLColor3 tmpAmbient = ambient + (smear(1.f) - ambient) * cloud_shadow * 0.5f; + //increase ambient when there are more clouds + LLColor3 tmpAmbient = ambient + (smear(1.f) - ambient) * cloud_shadow * 0.5f; - //brightness of surface both sunlight and ambient + //brightness of surface both sunlight and ambient mSunDiffuse = gammaCorrect(componentMult(sunlight, light_transmittance)); mSunAmbient = gammaCorrect(componentMult(tmpAmbient, light_transmittance) * 0.5); @@ -1015,4 +1051,3 @@ void LLSettingsSky::calculateLightSettings() mFadeColor = mTotalAmbient + (mSunDiffuse + mMoonDiffuse) * 0.5f; mFadeColor.setAlpha(0); } - diff --git a/indra/llinventory/llsettingssky.h b/indra/llinventory/llsettingssky.h index 4c8a5e4016..3084cadd57 100644 --- a/indra/llinventory/llsettingssky.h +++ b/indra/llinventory/llsettingssky.h @@ -281,16 +281,6 @@ public: setValue(SETTING_GLOW, val); } - LLVector3 getLightNormal() const - { - return LLVector3(mSettings[SETTING_LIGHT_NORMAL]); - } - - void setLightNormal(const LLVector3 &val) - { - setValue(SETTING_LIGHT_NORMAL, val); - } - F32 getMaxY() const { return mSettings[SETTING_MAX_Y].asReal(); @@ -361,68 +351,7 @@ public: setValue(SETTING_SUN_TEXTUREID, id); } - // Internal/calculated settings - LLVector3 getLightDirection() const - { - update(); - return mLightDirection; - }; - - LLVector3 getClampedLightDirection() const - { - update(); - return mClampedLightDirection; - }; - - LLVector3 getSunDirection() const - { - update(); - return mSunDirection; - } - - LLVector3 getMoonDirection() const - { - update(); - return mMoonDirection; - } - - LLColor4U getFadeColor() const - { - update(); - return mFadeColor; - } - - LLColor4 getMoonAmbient() const - { - update(); - return mMoonAmbient; - } - - LLColor3 getMoonDiffuse() const - { - update(); - return mMoonDiffuse; - } - - LLColor4 getSunAmbient() const - { - update(); - return mSunAmbient; - } - - LLColor3 getSunDiffuse() const - { - update(); - return mSunDiffuse; - } - - LLColor4 getTotalAmbient() const - { - update(); - return mTotalAmbient; - } - -//===================================================================== + //===================================================================== // transient properties used in animations. LLUUID getNextSunTextureId() const { @@ -446,7 +375,7 @@ public: virtual validation_list_t getValidationList() const override; static validation_list_t validationList(); - static LLSD translateLegacySettings(const LLSD& legacy, const std::string* name = nullptr); + static LLSD translateLegacySettings(const LLSD& legacy); static LLSD translateLegacyHazeSettings(const LLSD& legacy); LLColor3 getLightAttenuation(F32 distance) const; @@ -468,9 +397,20 @@ public: void setHazeDensity(F32 val); void setHazeHorizon(F32 val); +// Internal/calculated settings bool getIsSunUp() const; bool getIsMoonUp() const; + LLVector3 getLightDirection() const; + LLVector3 getSunDirection() const; + LLVector3 getMoonDirection() const; + LLColor4U getFadeColor() const; + LLColor4 getMoonAmbient() const; + LLColor3 getMoonDiffuse() const; + LLColor4 getSunAmbient() const; + LLColor3 getSunDiffuse() const; + LLColor4 getTotalAmbient() const; + protected: static const std::string SETTING_LEGACY_EAST_ANGLE; static const std::string SETTING_LEGACY_ENABLE_CLOUD_SCROLL; @@ -484,28 +424,29 @@ protected: virtual void updateSettings() override; private: + mutable bool mPositionsDirty = true; + mutable bool mLightingDirty = true; + static LLSD rayleighConfigDefault(); static LLSD absorptionConfigDefault(); static LLSD mieConfigDefault(); - void calculateHeavnlyBodyPositions(); - void calculateLightSettings(); + void calculateHeavnlyBodyPositions() const; + void calculateLightSettings() const; - LLVector3 mSunDirection; - LLVector3 mMoonDirection; - LLVector3 mLightDirection; - LLVector3 mClampedLightDirection; + mutable LLVector3 mSunDirection; + mutable LLVector3 mMoonDirection; + mutable LLVector3 mLightDirection; static const F32 DOME_RADIUS; static const F32 DOME_OFFSET; - LLColor4U mFadeColor; - LLColor4 mMoonAmbient; - LLColor3 mMoonDiffuse; - LLColor4 mSunAmbient; - LLColor3 mSunDiffuse; - - LLColor4 mTotalAmbient; + mutable LLColor4U mFadeColor; + mutable LLColor4 mMoonAmbient; + mutable LLColor3 mMoonDiffuse; + mutable LLColor4 mSunAmbient; + mutable LLColor3 mSunDiffuse; + mutable LLColor4 mTotalAmbient; LLUUID mNextSunTextureId; LLUUID mNextMoonTextureId; diff --git a/indra/llmath/llquaternion.cpp b/indra/llmath/llquaternion.cpp index a7ff707bb8..a8d9eba2a0 100644 --- a/indra/llmath/llquaternion.cpp +++ b/indra/llmath/llquaternion.cpp @@ -38,8 +38,6 @@ #include "m3math.h" #include "llquantize.h" -#pragma optimize("", off) - // WARNING: Don't use this for global const definitions! using this // at the top of a *.cpp file might not give you what you think. const LLQuaternion LLQuaternion::DEFAULT; diff --git a/indra/llmath/m3math.cpp b/indra/llmath/m3math.cpp index 7e59e10bab..65eb3348de 100644 --- a/indra/llmath/m3math.cpp +++ b/indra/llmath/m3math.cpp @@ -34,8 +34,6 @@ #include "m3math.h" #include "llquaternion.h" -#pragma optimize("", off) - // LLMatrix3 // ji diff --git a/indra/llrender/llrender.h b/indra/llrender/llrender.h index 113909c1c6..ceebc7000b 100644 --- a/indra/llrender/llrender.h +++ b/indra/llrender/llrender.h @@ -503,6 +503,11 @@ const F32 OGL_TO_CFR_ROTATION[16] = { 0.f, 0.f, -1.f, 0.f, // -Z becomes X 0.f, 1.f, 0.f, 0.f, // Y becomes Z 0.f, 0.f, 0.f, 1.f }; +const F32 XYZ_TO_OGL_ROTATION[16] = { 1.f, 0.f, 0.f, 0.f, // X stays X + 0.f, 0.f, -1.f, 0.f, // Z becomes -Y + 0.f, 1.f, 0.f, 0.f, // Y becomes Z + 0.f, 0.f, 0.f, 1.f }; + glh::matrix4f copy_matrix(F32* src); glh::matrix4f get_current_modelview(); glh::matrix4f get_current_projection(); diff --git a/indra/llrender/llshadermgr.cpp b/indra/llrender/llshadermgr.cpp index 4d0e0f2249..aa54a5f040 100644 --- a/indra/llrender/llshadermgr.cpp +++ b/indra/llrender/llshadermgr.cpp @@ -35,6 +35,8 @@ #include "OpenGL/OpenGL.h" #endif +#pragma optimize("", off) + #ifdef LL_RELEASE_FOR_DOWNLOAD #define UNIFORM_ERRS LL_WARNS_ONCE("Shader") #else @@ -552,8 +554,8 @@ void LLShaderMgr::dumpObjectLog(GLhandleARB ret, BOOL warns, const std::string& if (log.length() > 0) { - LL_INFOS() << "Shader loading from " << fname << ":\n" << LL_ENDL; - LL_INFOS() << log << LL_ENDL; + LL_INFOS("ShaderErrors") << "Shader loading from " << fname << ":\n" << LL_ENDL; + LL_INFOS("ShaderErrors") << log << LL_ENDL; } } diff --git a/indra/newview/app_settings/settings.xml b/indra/newview/app_settings/settings.xml index c9e0f7c2f4..0793784878 100644 --- a/indra/newview/app_settings/settings.xml +++ b/indra/newview/app_settings/settings.xml @@ -8645,7 +8645,7 @@ <key>Type</key> <string>Boolean</string> <key>Value</key> - <integer>0</integer> + <integer>1</integer> </map> <key>RenderLocalLights</key> <map> diff --git a/indra/newview/app_settings/shaders/class2/deferred/softenLightF.glsl b/indra/newview/app_settings/shaders/class2/deferred/softenLightF.glsl index c20092bfe0..371b32406c 100644 --- a/indra/newview/app_settings/shaders/class2/deferred/softenLightF.glsl +++ b/indra/newview/app_settings/shaders/class2/deferred/softenLightF.glsl @@ -82,6 +82,8 @@ vec3 atmosFragLighting(vec3 l, vec3 additive, vec3 atten); vec3 scaleFragSoftClip(vec3 l); vec3 atmosFragAffectDirectionalLight(float intensity, vec3 sunlit); void calcFragAtmospherics(vec3 inPositionEye, float ambFactor, out vec3 sunlit, out vec3 amblit, out vec3 additive, out vec3 atten); +vec3 fullbrightFragAtmosTransport(vec3 l, vec3 additive, vec3 atten); +vec3 fullbrightScaleSoftClipFrag(vec3 l, vec3 atten); vec4 getPosition_d(vec2 pos_screen, float depth) { @@ -147,7 +149,7 @@ void main() calcFragAtmospherics(pos.xyz, ambocc, sunlit, amblit, additive, atten); - col = atmosAmbient(vec3(0)); + col = atmosFragAmbient(vec3(0), amblit); float ambient = min(abs(dot(norm.xyz, sun_dir.xyz)), 1.0); ambient *= 0.5; ambient *= ambient; @@ -167,7 +169,7 @@ void main() // float sa = dot(refnormpersp, sun_dir.xyz); - vec3 dumbshiny = vary_SunlitColor*scol_ambocc.r*(texture2D(lightFunc, vec2(sa, spec.a)).r); + vec3 dumbshiny = sunlit*scol_ambocc.r*(texture2D(lightFunc, vec2(sa, spec.a)).r); // add the two types of shiny together vec3 spec_contrib = dumbshiny * spec.rgb; @@ -192,7 +194,7 @@ void main() if (norm.w < 0.5) { col = mix(atmosFragLighting(col, additive, atten), fullbrightFragAtmosTransport(col, atten, additive), diffuse.a); - col = mix(scaleFragSoftClip(col), fullbrightFragScaleSoftClip(col), diffuse.a); + col = mix(scaleFragSoftClip(col), fullbrightScaleSoftClipFrag(col, atten), diffuse.a); } #ifdef WATER_FOG diff --git a/indra/newview/lldrawpoolwater.cpp b/indra/newview/lldrawpoolwater.cpp index bcc0023089..9cd59c61ec 100644 --- a/indra/newview/lldrawpoolwater.cpp +++ b/indra/newview/lldrawpoolwater.cpp @@ -488,26 +488,29 @@ void LLDrawPoolWater::shade() LLVector3 light_dir; LLColor3 light_color; - LLSettingsWater::ptr_t pwater = LLEnvironment::instance().getCurrentWater(); + LLEnvironment& environment = LLEnvironment::instance(); + LLSettingsWater::ptr_t pwater = environment.getCurrentWater(); + LLSettingsSky::ptr_t psky = environment.getCurrentSky(); - light_dir = voskyp->getLightDirection(); + light_dir = environment.getLightDirection(); light_dir.normalize(); - bool sun_up = LLEnvironment::instance().getIsSunUp(); - bool moon_up = LLEnvironment::instance().getIsSunUp(); + bool sun_up = environment.getIsSunUp(); + bool moon_up = environment.getIsMoonUp(); if (sun_up) { - light_color = light_color + voskyp->getSunAmbientColor(); - light_diffuse += voskyp->getSunDiffuseColor(); + light_color = light_color + psky->getSunAmbient(); + light_diffuse += psky->getSunDiffuse(); } light_exp = light_dir * LLVector3(light_dir.mV[0], light_dir.mV[1], 0.f); if (moon_up) { - light_color += voskyp->getMoonDiffuseColor(); - light_diffuse += voskyp->getMoonDiffuseColor() * 0.5f; + LLColor3 moon_diffuse_color = psky->getMoonDiffuse(); + light_color += moon_diffuse_color; + light_diffuse += moon_diffuse_color * 0.5f; if (!sun_up) { diff --git a/indra/newview/lldrawpoolwlsky.cpp b/indra/newview/lldrawpoolwlsky.cpp index 277f1f3d6c..def81e46fc 100644 --- a/indra/newview/lldrawpoolwlsky.cpp +++ b/indra/newview/lldrawpoolwlsky.cpp @@ -179,22 +179,12 @@ void LLDrawPoolWLSky::renderSkyHazeDeferred(const LLVector3& camPosLocal, F32 ca sky_shader->bindTexture(LLShaderMgr::SINGLE_MIE_SCATTER_TEX, gAtmosphere->getMieScattering()); sky_shader->bindTexture(LLShaderMgr::ILLUMINANCE_TEX, gAtmosphere->getIlluminance()); - static float sunSize = (float)cos(0.0005); + LLSettingsSky::ptr_t psky = LLEnvironment::instance().getCurrentSky(); + LLVector4 light_dir = LLEnvironment::instance().getClampedLightNorm(); + F32 sunSize = (float)cosf(psky->getSunArcRadians()); sky_shader->uniform1f(LLShaderMgr::SUN_SIZE, sunSize); - - static LLVector3 solDir(-0.935f, 0.23f, 0.27f); - - static bool fooA = false; - static bool fooB = false; - - //neither of these appear to track with the env settings, would the real sun please stand up. - if (fooA) solDir = gPipeline.mTransformedSunDir; - if (fooB) solDir = gSky.mVOSkyp->getSun().getDirection(); - - solDir.normalize(); - - sky_shader->uniform3fv(LLShaderMgr::DEFERRED_SUN_DIR, 1, solDir.mV); + sky_shader->uniform3fv(LLShaderMgr::DEFERRED_SUN_DIR, 1, light_dir.mV); // clouds are rendered along with sky in adv atmo if (gPipeline.hasRenderType(LLPipeline::RENDER_TYPE_CLOUDS) && sCloudNoiseTexture.notNull()) @@ -295,7 +285,7 @@ void LLDrawPoolWLSky::renderSkyClouds(const LLVector3& camPosLocal, F32 camHeigh cloud_shader->bind(); /// Render the skydome - renderDome(camPosLocal, camHeightLocal, cloud_shader); +//renderDome(camPosLocal, camHeightLocal, cloud_shader); cloud_shader->unbind(); } @@ -339,6 +329,7 @@ void LLDrawPoolWLSky::renderHeavenlyBodies() if (gPipeline.canUseVertexShaders()) { gHighlightProgram.bind(); + gHighlightProgram.uniform4fv(LLShaderMgr::DIFFUSE_COLOR, 1, color.mV); } LLFacePool::LLOverrideFaceColor color_override(this, color); diff --git a/indra/newview/llenvironment.cpp b/indra/newview/llenvironment.cpp index a6f0f2cb62..0177f88b6d 100644 --- a/indra/newview/llenvironment.cpp +++ b/indra/newview/llenvironment.cpp @@ -56,6 +56,8 @@ #include "llatmosphere.h" +#pragma optimize("", off) + //define EXPORT_PRESETS 1 //========================================================================= namespace @@ -630,6 +632,52 @@ void LLEnvironment::updateEnvironment(F64Seconds transition, bool forced) } } +LLVector3 LLEnvironment::getLightDirection() const +{ + LLSettingsSky::ptr_t psky = mCurrentEnvironment->getSky(); + if (!psky) + { + return LLVector3(0, 0, 1); + } + return psky->getLightDirection(); +} + +LLVector4 LLEnvironment::toCFR(const LLVector3 vec) const +{ + LLVector4 vec_cfr(vec.mV[1], vec.mV[0], vec.mV[2], 0.0f); + return vec_cfr; +} + +LLVector4 LLEnvironment::toLightNorm(const LLVector3 vec) const +{ + LLVector4 vec_ogl(vec.mV[1], vec.mV[2], vec.mV[0], 0.0f); + return vec_ogl; +} + +LLVector4 LLEnvironment::getLightDirectionCFR() const +{ + LLVector3 light_direction = getLightDirection(); + LLVector4 light_direction_cfr = toCFR(light_direction); + return light_direction_cfr; +} + +LLVector4 LLEnvironment::getClampedLightNorm() const +{ + LLVector3 light_direction = getLightDirection(); + if (light_direction.mV[2] < -0.1f) + { + light_direction.mV[2] = -0.1f; + } + return toLightNorm(light_direction); +} + +LLVector4 LLEnvironment::getRotatedLightNorm() const +{ + LLVector3 light_direction = getLightDirection(); + light_direction *= LLQuaternion(-mLastCamYaw, LLVector3(0.f, 1.f, 0.f)); + return toLightNorm(light_direction); +} + //------------------------------------------------------------------------- void LLEnvironment::update(const LLViewerCamera * cam) { @@ -644,18 +692,14 @@ void LLEnvironment::update(const LLViewerCamera * cam) // update clouds, sun, and general updateCloudScroll(); - F32 camYaw = cam->getYaw(); + // cache this for use in rotating the rotated light vec for shader param updates later... + mLastCamYaw = cam->getYaw() + SUN_DELTA_YAW; stop_glerror(); // *TODO: potential optimization - this block may only need to be // executed some of the time. For example for water shaders only. { - LLVector3 lightNorm3( getLightDirection() ); - - lightNorm3 *= LLQuaternion(-(camYaw + SUN_DELTA_YAW), LLVector3(0.f, 1.f, 0.f)); - mRotatedLight = LLVector4(lightNorm3, 0.f); - LLViewerShaderMgr::shader_iter shaders_iter, end_shaders; end_shaders = LLViewerShaderMgr::instance()->endShaders(); for (shaders_iter = LLViewerShaderMgr::instance()->beginShaders(); shaders_iter != end_shaders; ++shaders_iter) @@ -767,26 +811,10 @@ void LLEnvironment::updateGLVariablesForSettings(LLGLSLShader *shader, const LLS void LLEnvironment::updateShaderUniforms(LLGLSLShader *shader) { if (gPipeline.canUseWindLightShaders()) - { - updateGLVariablesForSettings(shader, mCurrentEnvironment->getSky()); + { updateGLVariablesForSettings(shader, mCurrentEnvironment->getWater()); - } - - if (shader->mShaderGroup == LLGLSLShader::SG_DEFAULT) - { - stop_glerror(); - shader->uniform4fv(LLShaderMgr::LIGHTNORM, 1, mRotatedLight.mV); - shader->uniform3fv(LLShaderMgr::WL_CAMPOSLOCAL, 1, LLViewerCamera::getInstance()->getOrigin().mV); - stop_glerror(); - } - else if (shader->mShaderGroup == LLGLSLShader::SG_SKY) - { - stop_glerror(); - shader->uniform4fv(LLViewerShaderMgr::LIGHTNORM, 1, getClampedLightDirection().mV); - stop_glerror(); - } - - shader->uniform1f(LLShaderMgr::SCENE_LIGHT_STRENGTH, getSceneLightStrength()); + updateGLVariablesForSettings(shader, mCurrentEnvironment->getSky()); + } } LLEnvironment::list_name_id_t LLEnvironment::getSkyList() const @@ -1552,6 +1580,7 @@ void LLEnvironment::DayInstance::setSky(const LLSettingsSky::ptr_t &psky) mInitialized = false; mSky = psky; + mSky->update(); mBlenderSky.reset(); if (gAtmosphere) @@ -1570,6 +1599,7 @@ void LLEnvironment::DayInstance::setWater(const LLSettingsWater::ptr_t &pwater) mInitialized = false; mWater = pwater; + mWater->update(); mBlenderWater.reset(); } diff --git a/indra/newview/llenvironment.h b/indra/newview/llenvironment.h index 615318a4e6..27bb6e7fc2 100644 --- a/indra/newview/llenvironment.h +++ b/indra/newview/llenvironment.h @@ -188,15 +188,23 @@ public: bool getIsSunUp() const; bool getIsMoonUp() const; - inline F32 getSceneLightStrength() const { return mSceneLightStrength; } - inline void setSceneLightStrength(F32 light_strength) { mSceneLightStrength = light_strength; } + // Returns either sun or moon direction (depending on which is up and stronger) + // Light direction in +x right, +z up, +y at internal coord sys + LLVector3 getLightDirection() const; - inline LLVector4 getLightDirection() const { return ((mCurrentEnvironment->getSky()) ? LLVector4(mCurrentEnvironment->getSky()->getLightDirection(), 0.0f) : LLVector4(0, 0, 1, 0)); } - inline LLVector4 getClampedLightDirection() const { return LLVector4(mCurrentEnvironment->getSky()->getClampedLightDirection(), 0.0f); } - inline LLVector4 getRotatedLight() const { return mRotatedLight; } + // Returns light direction converted to CFR coord system + LLVector4 getLightDirectionCFR() const; + + // Returns light direction converted to OGL coord system + // and clamped above -0.1f in Y to avoid render artifacts in sky shaders + LLVector4 getClampedLightNorm() const; + + // Returns light direction converted to OGL coord system + // and rotated by last cam yaw needed by water rendering shaders + LLVector4 getRotatedLightNorm() const; static LLSettingsWater::ptr_t createWaterFromLegacyPreset(const std::string filename); - static LLSettingsSky::ptr_t createSkyFromLegacyPreset(const std::string filename); + static LLSettingsSky::ptr_t createSkyFromLegacyPreset(const std::string filename); //------------------------------------------- connection_t setSkyListChange(const change_signal_t::slot_type& cb); @@ -220,6 +228,9 @@ protected: virtual void initSingleton(); private: + LLVector4 toCFR(const LLVector3 vec) const; + LLVector4 toLightNorm(const LLVector3 vec) const; + class DayInstance { public: @@ -295,6 +306,7 @@ private: }; static const F32 SUN_DELTA_YAW; + F32 mLastCamYaw = 0.0f; typedef std::map<LLUUID, LLSettingsBase::ptr_t> AssetSettingMap_t; @@ -325,9 +337,6 @@ private: namedSettingMap_t mDayCycleByName; AssetSettingMap_t mDayCycleById; - F32 mSceneLightStrength; - LLVector4 mRotatedLight; - UserPrefs mUserPrefs; change_signal_t mSkyListChange; diff --git a/indra/newview/llface.cpp b/indra/newview/llface.cpp index 5af4cd89c4..a880cfa2a2 100644 --- a/indra/newview/llface.cpp +++ b/indra/newview/llface.cpp @@ -42,7 +42,6 @@ #include "llrender.h" #include "lllightconstants.h" #include "llsky.h" -#include "llenvironment.h" #include "llviewercamera.h" #include "llviewertexturelist.h" #include "llvopartgroup.h" @@ -1626,14 +1625,11 @@ BOOL LLFace::getGeometryVolume(const LLVolume& volume, { tep->getScale( &s_scale, &t_scale ); } - - LLSettingsSky::ptr_t psky = LLEnvironment::instance().getCurrentSky(); - // Use the nudged south when coming from above sun angle, such // that emboss mapping always shows up on the upward faces of cubes when // it's noon (since a lot of builders build with the sun forced to noon). LLVector3 sun_ray = gSky.mVOSkyp->mBumpSunDir; - LLVector3 moon_ray = psky->getMoonDirection(); + LLVector3 moon_ray = gSky.mVOSkyp->getMoon().getDirection(); LLVector3& primary_light_ray = (sun_ray.mV[VZ] > 0) ? sun_ray : moon_ray; bump_s_primary_light_ray.load3((offset_multiple * s_scale * primary_light_ray).mV); diff --git a/indra/newview/lllegacyatmospherics.cpp b/indra/newview/lllegacyatmospherics.cpp index ff09e62f76..59cfab61fd 100644 --- a/indra/newview/lllegacyatmospherics.cpp +++ b/indra/newview/lllegacyatmospherics.cpp @@ -267,7 +267,7 @@ void LLAtmospherics::calcSkyColorWLVert(LLVector3 & Pn, AtmosphericsVars& vars) F32 density_multiplier = psky->getDensityMultiplier(); F32 max_y = psky->getMaxY(); - LLVector3 lightnorm = psky->getLightNormal(); + LLVector3 lightnorm = LLVector3(LLEnvironment::instance().getClampedLightNorm()); // project the direction ray onto the sky dome. F32 phi = acos(Pn[1]); @@ -444,8 +444,10 @@ LLColor3 LLAtmospherics::calcSkyColorWLFrag(LLVector3 & Pn, AtmosphericsVars& va return res; } -void LLAtmospherics::updateFog(const F32 distance, LLVector3& tosun) +void LLAtmospherics::updateFog(const F32 distance, const LLVector3& tosun_in) { + LLVector3 tosun = tosun_in; + if (!gPipeline.hasRenderDebugFeatureMask(LLPipeline::RENDER_DEBUG_FEATURE_FOG)) { if (!LLGLSLShader::sNoFixedFunction) diff --git a/indra/newview/lllegacyatmospherics.h b/indra/newview/lllegacyatmospherics.h index 83250ee50b..ded7e1f554 100644 --- a/indra/newview/lllegacyatmospherics.h +++ b/indra/newview/lllegacyatmospherics.h @@ -207,7 +207,7 @@ public: ~LLAtmospherics(); void init(); - void updateFog(const F32 distance, LLVector3& tosun); + void updateFog(const F32 distance, const LLVector3& tosun); const LLHaze& getHaze() const { return mHaze; } LLHaze& getHaze() { return mHaze; } diff --git a/indra/newview/llsettingsvo.cpp b/indra/newview/llsettingsvo.cpp index bd69659e7a..85cdd1e984 100644 --- a/indra/newview/llsettingsvo.cpp +++ b/indra/newview/llsettingsvo.cpp @@ -365,7 +365,7 @@ LLSettingsSky::ptr_t LLSettingsVOSky::buildSky(LLSD settings) LLSettingsSky::ptr_t LLSettingsVOSky::buildFromLegacyPreset(const std::string &name, const LLSD &legacy) { - LLSD newsettings = LLSettingsSky::translateLegacySettings(legacy, &name); + LLSD newsettings = LLSettingsSky::translateLegacySettings(legacy); newsettings[SETTING_NAME] = name; @@ -476,7 +476,7 @@ LLSD LLSettingsVOSky::convertToLegacy(const LLSettingsSky::ptr_t &psky, bool isA sunquat.getEulerAngles(&roll, &pitch, &yaw); legacy[SETTING_LEGACY_EAST_ANGLE] = yaw; - legacy[SETTING_LEGACY_SUN_ANGLE] = pitch; + legacy[SETTING_LEGACY_SUN_ANGLE] = -pitch; return legacy; } @@ -485,32 +485,51 @@ LLSD LLSettingsVOSky::convertToLegacy(const LLSettingsSky::ptr_t &psky, bool isA void LLSettingsVOSky::updateSettings() { LLSettingsSky::updateSettings(); - LLVector3 sun_direction = getSunDirection(); LLVector3 moon_direction = getMoonDirection(); - // axis swap converts from +x right, +z up, +y at - // to CFR (+x at, +z up, +y right) - // set direction (in CRF) and don't allow overriding - //LLVector3 crf_sunDirection(sun_direction.mV[1], sun_direction.mV[0], sun_direction.mV[2]); - //LLVector3 crf_moonDirection(moon_direction.mV[1], moon_direction.mV[0], moon_direction.mV[2]); - - gSky.setSunDirection(sun_direction, moon_direction); + F32 dp = getLightDirection() * LLVector3(0.0f, 0.0f, 1.0f); + if (dp < 0) + { + dp = 0; + } + dp = llmax(dp, 0.1f); + + // Since WL scales everything by 2, there should always be at least a 2:1 brightness ratio + // between sunlight and point lights in windlight to normalize point lights. + F32 sun_dynamic_range = llmax(gSavedSettings.getF32("RenderSunDynamicRange"), 0.0001f); + mSceneLightStrength = 2.0f * (1.0f + sun_dynamic_range * dp); + + // Axis swaps convert from +x right, +z up, +y at + // to CFR +x at, +z up, +y right coord sys + LLVector3 sun_direction_cfr(sun_direction.mV[0], -sun_direction.mV[1], sun_direction.mV[2]); + LLVector3 moon_direction_cfr(moon_direction.mV[0], -moon_direction.mV[1], moon_direction.mV[2]); + gSky.setSunAndMoonDirectionsCFR(sun_direction_cfr, moon_direction_cfr); } void LLSettingsVOSky::applySpecial(void *ptarget) { LLGLSLShader *shader = (LLGLSLShader *)ptarget; - shader->uniform4fv(LLViewerShaderMgr::LIGHTNORM, 1, getClampedLightDirection().mV); + LLVector4 light_direction = LLEnvironment::instance().getClampedLightNorm(); - shader->uniform4f(LLShaderMgr::GAMMA, getGamma(), 0.0, 0.0, 1.0); + if (shader->mShaderGroup == LLGLSLShader::SG_DEFAULT) + { + shader->uniform4fv(LLViewerShaderMgr::LIGHTNORM, 1, light_direction.mV); + shader->uniform3fv(LLShaderMgr::WL_CAMPOSLOCAL, 1, LLViewerCamera::getInstance()->getOrigin().mV); + } + else if (shader->mShaderGroup == LLGLSLShader::SG_SKY) + { + LLVector4 light_direction = LLEnvironment::instance().getClampedLightNorm(); + shader->uniform4fv(LLViewerShaderMgr::LIGHTNORM, 1, light_direction.mV); - { LLVector4 vect_c_p_d1(mSettings[SETTING_CLOUD_POS_DENSITY1]); vect_c_p_d1 += LLVector4(LLEnvironment::instance().getCloudScrollDelta()); shader->uniform4fv(LLShaderMgr::CLOUD_POS_DENSITY1, 1, vect_c_p_d1.mV); - } + } + + shader->uniform1f(LLShaderMgr::SCENE_LIGHT_STRENGTH, mSceneLightStrength); + shader->uniform4f(LLShaderMgr::GAMMA, getGamma(), 0.0, 0.0, 1.0); } LLSettingsSky::parammapping_t LLSettingsVOSky::getParameterMap() const @@ -519,12 +538,12 @@ LLSettingsSky::parammapping_t LLSettingsVOSky::getParameterMap() const if (param_map.empty()) { +// LEGACY_ATMOSPHERICS + param_map[SETTING_AMBIENT] = LLShaderMgr::AMBIENT; param_map[SETTING_BLUE_DENSITY] = LLShaderMgr::BLUE_DENSITY; param_map[SETTING_BLUE_HORIZON] = LLShaderMgr::BLUE_HORIZON; param_map[SETTING_HAZE_DENSITY] = LLShaderMgr::HAZE_DENSITY; param_map[SETTING_HAZE_HORIZON] = LLShaderMgr::HAZE_HORIZON; - - param_map[SETTING_AMBIENT] = LLShaderMgr::AMBIENT; param_map[SETTING_DENSITY_MULTIPLIER] = LLShaderMgr::DENSITY_MULTIPLIER; param_map[SETTING_DISTANCE_MULTIPLIER] = LLShaderMgr::DISTANCE_MULTIPLIER; @@ -663,12 +682,16 @@ void LLSettingsVOWater::applySpecial(void *ptarget) { LLGLSLShader *shader = (LLGLSLShader *)ptarget; - shader->uniform4fv(LLShaderMgr::WATER_WATERPLANE, 1, getWaterPlane().mV); - shader->uniform1f(LLShaderMgr::WATER_FOGKS, getWaterFogKS()); + if (shader->mShaderGroup == LLGLSLShader::SG_WATER) + { + shader->uniform4fv(LLShaderMgr::WATER_WATERPLANE, 1, getWaterPlane().mV); + shader->uniform1f(LLShaderMgr::WATER_FOGKS, getWaterFogKS()); - shader->uniform4fv(LLViewerShaderMgr::LIGHTNORM, 1, LLEnvironment::instance().getRotatedLight().mV); - shader->uniform3fv(LLShaderMgr::WL_CAMPOSLOCAL, 1, LLViewerCamera::getInstance()->getOrigin().mV); - shader->uniform1f(LLViewerShaderMgr::DISTANCE_MULTIPLIER, 0); + LLVector4 rotated_light_direction = LLEnvironment::instance().getRotatedLightNorm(); + shader->uniform4fv(LLViewerShaderMgr::LIGHTNORM, 1, rotated_light_direction.mV); + shader->uniform3fv(LLShaderMgr::WL_CAMPOSLOCAL, 1, LLViewerCamera::getInstance()->getOrigin().mV); + shader->uniform1f(LLViewerShaderMgr::DISTANCE_MULTIPLIER, 0); + } } void LLSettingsVOWater::updateSettings() @@ -702,7 +725,7 @@ void LLSettingsVOWater::updateSettings() mWaterPlane = LLVector4(enorm.v[0], enorm.v[1], enorm.v[2], -ep.dot(enorm)); - LLVector4 light_direction = LLEnvironment::instance().getLightDirection(); + LLVector4 light_direction = LLEnvironment::instance().getClampedLightNorm(); mWaterFogKS = 1.f / llmax(light_direction.mV[2], WATER_FOG_LIGHT_CLAMP); } @@ -820,7 +843,7 @@ LLSettingsDay::ptr_t LLSettingsVODay::buildFromLegacyMessage(const LLUUID ®io for (LLSD::map_iterator itm = skydefs.beginMap(); itm != skydefs.endMap(); ++itm) { std::string newname = "sky:" + (*itm).first; - LLSD newsettings = LLSettingsSky::translateLegacySettings((*itm).second, &newname); + LLSD newsettings = LLSettingsSky::translateLegacySettings((*itm).second); newsettings[SETTING_NAME] = newname; frames[newname] = newsettings; diff --git a/indra/newview/llsettingsvo.h b/indra/newview/llsettingsvo.h index 3339aaf037..2f91117858 100644 --- a/indra/newview/llsettingsvo.h +++ b/indra/newview/llsettingsvo.h @@ -107,6 +107,7 @@ protected: virtual parammapping_t getParameterMap() const override; bool m_isAdvanced = false; + F32 mSceneLightStrength = 3.0f; }; //========================================================================= diff --git a/indra/newview/llsky.cpp b/indra/newview/llsky.cpp index f7ccf7c7ff..41fe206ada 100644 --- a/indra/newview/llsky.cpp +++ b/indra/newview/llsky.cpp @@ -129,170 +129,31 @@ void LLSky::resetVertexBuffers() } } -void LLSky::setSunDirection(const LLVector3 &sun_direction, const LLVector3 &moon_direction) +void LLSky::setSunAndMoonDirectionsCFR(const LLVector3 &sun_direction, const LLVector3 &moon_direction) { - if(mVOSkyp.notNull()) { - mVOSkyp->setSunDirection(sun_direction, moon_direction); + if(mVOSkyp.notNull()) { + mVOSkyp->setSunAndMoonDirectionsCFR(sun_direction, moon_direction); } } -/*LLVector3 LLSky::getSunDirection() const -{ - if (mVOSkyp) - { - return mVOSkyp->getToSun(); - } - else - { - return LLVector3::z_axis; - } -} - - -LLVector3 LLSky::getMoonDirection() const -{ - if (mVOSkyp) - { - return mVOSkyp->getToMoon(); - } - else - { - return LLVector3::z_axis; - } -}*/ - - -LLColor4 LLSky::getSunDiffuseColor() const -{ - if (mVOSkyp) - { - return LLColor4(mVOSkyp->getSunDiffuseColor()); - } - else - { - return LLColor4(1.f, 1.f, 1.f, 1.f); - } -} - -LLColor4 LLSky::getSunAmbientColor() const -{ - if (mVOSkyp) - { - return LLColor4(mVOSkyp->getSunAmbientColor()); - } - else - { - return LLColor4(0.f, 0.f, 0.f, 1.f); - } -} - - -LLColor4 LLSky::getMoonDiffuseColor() const -{ - if (mVOSkyp) - { - return LLColor4(mVOSkyp->getMoonDiffuseColor()); - } - else - { - return LLColor4(1.f, 1.f, 1.f, 1.f); - } -} - -LLColor4 LLSky::getMoonAmbientColor() const -{ - if (mVOSkyp) - { - return LLColor4(mVOSkyp->getMoonAmbientColor()); - } - else - { - return LLColor4(0.f, 0.f, 0.f, 0.f); - } -} - - -LLColor4 LLSky::getTotalAmbientColor() const -{ - if (mVOSkyp) - { - return mVOSkyp->getTotalAmbientColor(); - } - else - { - return LLColor4(1.f, 1.f, 1.f, 1.f); - } -} - - -/*BOOL LLSky::sunUp() const -{ - if (mVOSkyp) - { - return mVOSkyp->isSunUp(); - } - else - { - return TRUE; - } -}*/ - - -LLColor4U LLSky::getFadeColor() const -{ - if (mVOSkyp) - { - return mVOSkyp->getFadeColor(); - } - else - { - return LLColor4(1.f, 1.f, 1.f, 1.f); - } -} - - ////////////////////////////////////////////////////////////////////// // Public Methods ////////////////////////////////////////////////////////////////////// -void LLSky::init(const LLVector3 &sun_direction) +void LLSky::init() { - LLGLState::checkStates(); - LLGLState::checkTextureChannels(); - mVOWLSkyp = static_cast<LLVOWLSky*>(gObjectList.createObjectViewer(LLViewerObject::LL_VO_WL_SKY, NULL)); - mVOWLSkyp->initSunDirection(sun_direction, LLVector3::zero); + mVOWLSkyp->init(); gPipeline.createObject(mVOWLSkyp.get()); - LLGLState::checkStates(); - LLGLState::checkTextureChannels(); - mVOSkyp = (LLVOSky *)gObjectList.createObjectViewer(LLViewerObject::LL_VO_SKY, NULL); - - LLGLState::checkStates(); - LLGLState::checkTextureChannels(); - - mVOSkyp->initSunDirection(sun_direction, LLVector3()); - - LLGLState::checkStates(); - LLGLState::checkTextureChannels(); - - gPipeline.createObject((LLViewerObject *)mVOSkyp); - - LLGLState::checkStates(); - LLGLState::checkTextureChannels(); + mVOSkyp->init(); + gPipeline.createObject(mVOSkyp.get()); mVOGroundp = (LLVOGround*)gObjectList.createObjectViewer(LLViewerObject::LL_VO_GROUND, NULL); - LLVOGround *groundp = mVOGroundp; - gPipeline.createObject((LLViewerObject *)groundp); - - LLGLState::checkStates(); - LLGLState::checkTextureChannels(); - - gSky.setFogRatio(gSavedSettings.getF32("RenderFogRatio")); + gPipeline.createObject(mVOGroundp.get()); - LLGLState::checkStates(); - LLGLState::checkTextureChannels(); + gSky.setFogRatio(gSavedSettings.getF32("RenderFogRatio")); mUpdatedThisFrame = TRUE; } diff --git a/indra/newview/llsky.h b/indra/newview/llsky.h index 626076fea4..8e86853481 100644 --- a/indra/newview/llsky.h +++ b/indra/newview/llsky.h @@ -48,11 +48,11 @@ public: LLSky(); ~LLSky(); - void init(const LLVector3 &sun_direction); - + void init(); void cleanup(); - void setSunDirection(const LLVector3 &sun_direction, const LLVector3 &moon_direction); + // These directions should be in CFR coord sys (+x at, +z up, +y right) + void setSunAndMoonDirectionsCFR(const LLVector3 &sun_direction, const LLVector3 &moon_direction); LLColor4 getSkyFogColor() const; @@ -70,19 +70,6 @@ public: F32 getFogRatio() const; LLColor4U getFadeColor() const; - //LLVector3 getSunDirection() const; - //LLVector3 getMoonDirection() const; - - LLColor4 getSunDiffuseColor() const; - LLColor4 getMoonDiffuseColor() const; - LLColor4 getSunAmbientColor() const; - LLColor4 getMoonAmbientColor() const; - LLColor4 getTotalAmbientColor() const; - //BOOL sunUp() const; - - // Legacy - void setSunPhase(const F32) { } - void destroyGL(); void restoreGL(); void resetVertexBuffers(); diff --git a/indra/newview/llstartup.cpp b/indra/newview/llstartup.cpp index deebd91198..e7a149ac0c 100644 --- a/indra/newview/llstartup.cpp +++ b/indra/newview/llstartup.cpp @@ -332,7 +332,6 @@ bool idle_startup() static std::string auth_desc; static std::string auth_message; - static LLVector3 initial_sun_direction(1.f, 0.f, 0.f); static LLVector3 agent_start_position_region(10.f, 10.f, 10.f); // default for when no space server // last location by default @@ -1467,7 +1466,7 @@ bool idle_startup() LLGLState::checkTextureChannels(); LLEnvironment::instance().loadPreferences(); - gSky.init(initial_sun_direction); + gSky.init(); LLGLState::checkStates(); LLGLState::checkTextureChannels(); diff --git a/indra/newview/lltoolgun.cpp b/indra/newview/lltoolgun.cpp index 6903e69d46..fb96804bfa 100644 --- a/indra/newview/lltoolgun.cpp +++ b/indra/newview/lltoolgun.cpp @@ -108,7 +108,7 @@ BOOL LLToolGun::handleHover(S32 x, S32 y, MASK mask) if (gSavedSettings.getBOOL("MouseSun")) { LLVector3 sunpos = LLViewerCamera::getInstance()->getAtAxis(); - gSky.setSunDirection(sunpos, -sunpos); + gSky.setSunAndMoonDirectionsCFR(sunpos, -sunpos); gSavedSettings.setVector3("SkySunDefaultPosition", LLViewerCamera::getInstance()->getAtAxis()); } diff --git a/indra/newview/llviewermessage.cpp b/indra/newview/llviewermessage.cpp index e4c71c1648..e88afdc465 100644 --- a/indra/newview/llviewermessage.cpp +++ b/indra/newview/llviewermessage.cpp @@ -3395,6 +3395,7 @@ void process_kill_object(LLMessageSystem *mesgsys, void **user_data) void process_time_synch(LLMessageSystem *mesgsys, void **user_data) { LLVector3 sun_direction; + LLVector3 moon_direction; LLVector3 sun_ang_velocity; F32 phase; U64 space_time_usec; @@ -3416,11 +3417,11 @@ void process_time_synch(LLMessageSystem *mesgsys, void **user_data) LL_DEBUGS("Windlight Sync") << "Sun phase: " << phase << " rad = " << fmodf(phase / F_TWO_PI + 0.25, 1.f) * 24.f << " h" << LL_ENDL; - gSky.setSunPhase(phase); - if ( !gSavedSettings.getBOOL("SkyOverrideSimSunPosition") ) - { - gSky.setSunDirection(sun_direction, -sun_direction); - } + + /* LAPRAS + We decode these parts of the message but ignore them + as the real values are provided elsewhere. */ + (void)sun_direction, (void)moon_direction, (void)phase; } void process_sound_trigger(LLMessageSystem *msg, void **) diff --git a/indra/newview/llviewershadermgr.cpp b/indra/newview/llviewershadermgr.cpp index 5aa29f920e..40cf4c82e6 100644 --- a/indra/newview/llviewershadermgr.cpp +++ b/indra/newview/llviewershadermgr.cpp @@ -46,6 +46,8 @@ #include "llenvironment.h" #include "llatmosphere.h" +#pragma optimize("", off) + #ifdef LL_RELEASE_FOR_DOWNLOAD #define UNIFORM_ERRS LL_WARNS_ONCE("Shader") #else diff --git a/indra/newview/llvosky.cpp b/indra/newview/llvosky.cpp index dc4f4a92d4..a2ea3181ca 100644 --- a/indra/newview/llvosky.cpp +++ b/indra/newview/llvosky.cpp @@ -53,6 +53,8 @@ #include "llsettingssky.h" #include "llenvironment.h" +#pragma optimize("", off) + #undef min #undef max @@ -71,6 +73,9 @@ static const LLVector2 TEX01 = LLVector2(0.f, 1.f); static const LLVector2 TEX10 = LLVector2(1.f, 0.f); static const LLVector2 TEX11 = LLVector2(1.f, 1.f); +static const F32 LIGHT_DIRECTION_THRESHOLD = (F32) cosf(DEG_TO_RAD * 1.f); +static const F32 COLOR_CHANGE_THRESHOLD = 0.01f; + // Exported globals LLUUID gSunTextureID = IMG_SUN; LLUUID gMoonTextureID = IMG_MOON; @@ -185,11 +190,165 @@ void LLSkyTex::bindTexture(BOOL curr) } /*************************************** - Sky + LLHeavenBody ***************************************/ F32 LLHeavenBody::sInterpVal = 0; +LLHeavenBody::LLHeavenBody(const F32 rad) +: mDirectionCached(LLVector3(0,0,0)), + mDirection(LLVector3(0,0,0)), + mIntensity(0.f), + mDiskRadius(rad), + mDraw(FALSE), + mHorizonVisibility(1.f), + mVisibility(1.f), + mVisible(FALSE) +{ + mColor.setToBlack(); + mColorCached.setToBlack(); +} + +const LLVector3& LLHeavenBody::getDirection() const +{ + return mDirection; +} + +void LLHeavenBody::setDirection(const LLVector3 &direction) +{ + mDirection = direction; +} + +void LLHeavenBody::setAngularVelocity(const LLVector3 &ang_vel) +{ + mAngularVelocity = ang_vel; +} + +const LLVector3& LLHeavenBody::getAngularVelocity() const +{ + return mAngularVelocity; +} + +const LLVector3& LLHeavenBody::getDirectionCached() const +{ + return mDirectionCached; +} + +void LLHeavenBody::renewDirection() +{ + mDirectionCached = mDirection; +} + +const LLColor3& LLHeavenBody::getColorCached() const +{ + return mColorCached; +} + +void LLHeavenBody::setColorCached(const LLColor3& c) +{ + mColorCached = c; +} + +const LLColor3& LLHeavenBody::getColor() const +{ + return mColor; +} + +void LLHeavenBody::setColor(const LLColor3& c) +{ + mColor = c; +} + +void LLHeavenBody::renewColor() +{ + mColorCached = mColor; +} + +F32 LLHeavenBody::interpVal() +{ + return sInterpVal; +} + +void LLHeavenBody::setInterpVal(const F32 v) +{ + sInterpVal = v; +} + +LLColor3 LLHeavenBody::getInterpColor() const +{ + return sInterpVal * mColor + (1 - sInterpVal) * mColorCached; +} + +const F32& LLHeavenBody::getVisibility() const +{ + return mVisibility; +} + +void LLHeavenBody::setVisibility(const F32 c) +{ + mVisibility = c; +} + +bool LLHeavenBody::isVisible() const +{ + return mVisible; +} + +void LLHeavenBody::setVisible(const bool v) +{ + mVisible = v; +} + +const F32& LLHeavenBody::getIntensity() const +{ + return mIntensity; +} + +void LLHeavenBody::setIntensity(const F32 c) +{ + mIntensity = c; +} + +void LLHeavenBody::setDiskRadius(const F32 radius) +{ + mDiskRadius = radius; +} + +F32 LLHeavenBody::getDiskRadius() const +{ + return mDiskRadius; +} + +void LLHeavenBody::setDraw(const bool draw) +{ + mDraw = draw; +} + +bool LLHeavenBody::getDraw() const +{ + return mDraw; +} + +const LLVector3& LLHeavenBody::corner(const S32 n) const +{ + return mQuadCorner[n]; +} + +LLVector3& LLHeavenBody::corner(const S32 n) +{ + return mQuadCorner[n]; +} + +const LLVector3* LLHeavenBody::corners() const +{ + return mQuadCorner; +} + +/*************************************** + Sky +***************************************/ + + S32 LLVOSky::sResolution = LLSkyTex::getResolution(); S32 LLVOSky::sTileResX = sResolution/NUM_TILES_X; S32 LLVOSky::sTileResY = sResolution/NUM_TILES_Y; @@ -227,16 +386,6 @@ LLVOSky::LLVOSky(const LLUUID &id, const LLPCode pcode, LLViewerRegion *regionp) mAtmHeight = ATM_HEIGHT; mEarthCenter = LLVector3(mCameraPosAgent.mV[0], mCameraPosAgent.mV[1], -EARTH_RADIUS); - // *LAPRAS - mSunDefaultPosition = LLEnvironment::instance().getCurrentSky()->getSunDirection(); - - if (gSavedSettings.getBOOL("SkyOverrideSimSunPosition")) - { - - initSunDirection(LLVector3(mSunDefaultPosition.mV[2], mSunDefaultPosition.mV[0], mSunDefaultPosition.mV[1]), LLVector3(0, 0, 0)); - } - - mSun.setIntensity(SUN_INTENSITY); mMoon.setIntensity(0.1f * SUN_INTENSITY); @@ -265,6 +414,11 @@ LLVOSky::~LLVOSky() void LLVOSky::init() { + llassert(!mInitialized); + + // Update sky at least once to get correct initial sun/moon directions and lighting calcs performed + LLEnvironment::instance().getCurrentSky()->update(); + updateDirections(); // Initialize the cached normalized direction vectors @@ -353,10 +507,11 @@ void LLVOSky::restoreGL() if(cube_map) { cube_map->init(images); - mForceUpdate = TRUE; } } + mForceUpdate = TRUE; + if (mDrawable) { gPipeline.markRebuild(mDrawable, LLDrawable::REBUILD_VOLUME, TRUE); @@ -426,24 +581,13 @@ void LLVOSky::updateDirections(void) mSun.renewColor(); mMoon.renewDirection(); mMoon.renewColor(); - - float dp = psky->getSunDirection() * LLVector3::y_axis; - if (dp < 0) - { - dp = 0; - } - - // Since WL scales everything by 2, there should always be at least a 2:1 brightness ratio - // between sunlight and point lights in windlight to normalize point lights. - F32 sun_dynamic_range = llmax(gSavedSettings.getF32("RenderSunDynamicRange"), 0.0001f); - LLEnvironment::instance().setSceneLightStrength(2.0f * (1.0f + sun_dynamic_range * dp)); } void LLVOSky::idleUpdate(LLAgent &agent, const F64 &time) { } -BOOL LLVOSky::updateSky() +bool LLVOSky::updateSky() { LLSettingsSky::ptr_t psky = LLEnvironment::instance().getCurrentSky(); @@ -473,6 +617,8 @@ BOOL LLVOSky::updateSky() mUpdateTimer.reset(); const S32 frame = next_frame; + mForceUpdate = mForceUpdate || (total_no_tiles == frame); + ++next_frame; next_frame = next_frame % cycle_frame_no; @@ -482,26 +628,27 @@ BOOL LLVOSky::updateSky() LLHeavenBody::setInterpVal( mInterpVal ); updateDirections(); - if (mForceUpdate || total_no_tiles == frame) + LLVector3 direction = mSun.getDirection(); + direction.normalize(); + const F32 dot_lighting = direction * mLastLightingDirection; + + LLColor3 delta_color; + delta_color.setVec(mLastTotalAmbient.mV[0] - total_ambient.mV[0], + mLastTotalAmbient.mV[1] - total_ambient.mV[1], + mLastTotalAmbient.mV[2] - total_ambient.mV[2]); + + bool light_direction_changed = (dot_lighting >= LIGHT_DIRECTION_THRESHOLD); + bool color_changed = (delta_color.length() >= COLOR_CHANGE_THRESHOLD); + + mForceUpdate = mForceUpdate || light_direction_changed; + mForceUpdate = mForceUpdate || color_changed; + mForceUpdate = mForceUpdate || !mInitialized; + + if (mForceUpdate) { - LLSkyTex::stepCurrent(); - - const static F32 LIGHT_DIRECTION_THRESHOLD = (F32) cos(DEG_TO_RAD * 1.f); - const static F32 COLOR_CHANGE_THRESHOLD = 0.01f; - - LLVector3 direction = mSun.getDirection(); - direction.normalize(); - const F32 dot_lighting = direction * mLastLightingDirection; - - LLColor3 delta_color; - delta_color.setVec(mLastTotalAmbient.mV[0] - total_ambient.mV[0], - mLastTotalAmbient.mV[1] - total_ambient.mV[1], - mLastTotalAmbient.mV[2] - total_ambient.mV[2]); - - bool light_direction_changed = (dot_lighting >= LIGHT_DIRECTION_THRESHOLD); - bool color_changed = (delta_color.length() >= COLOR_CHANGE_THRESHOLD); - bool do_update = !mInitialized || mForceUpdate || light_direction_changed || color_changed; - if ( do_update && !direction.isExactlyZero()) + LLSkyTex::stepCurrent(); + + if (!direction.isExactlyZero()) { mLastLightingDirection = direction; mLastTotalAmbient = total_ambient; @@ -509,52 +656,49 @@ BOOL LLVOSky::updateSky() if (mCubeMap) { - if (mForceUpdate) - { - updateFog(LLViewerCamera::getInstance()->getFar()); + updateFog(LLViewerCamera::getInstance()->getFar()); - for (int side = 0; side < 6; side++) + for (int side = 0; side < 6; side++) + { + for (int tile = 0; tile < NUM_TILES; tile++) { - for (int tile = 0; tile < NUM_TILES; tile++) - { - createSkyTexture(side, tile); - } + createSkyTexture(side, tile); } + } - for (int side = 0; side < 6; side++) - { - LLImageRaw* raw1 = mSkyTex[side].getImageRaw(TRUE); - LLImageRaw* raw2 = mSkyTex[side].getImageRaw(FALSE); - raw2->copy(raw1); - mSkyTex[side].createGLImage(mSkyTex[side].getWhich(FALSE)); - - raw1 = mShinyTex[side].getImageRaw(TRUE); - raw2 = mShinyTex[side].getImageRaw(FALSE); - raw2->copy(raw1); - mShinyTex[side].createGLImage(mShinyTex[side].getWhich(FALSE)); - } - next_frame = 0; - - // update the sky texture - for (S32 i = 0; i < 6; ++i) - { - mSkyTex[i].create(1.0f); - mShinyTex[i].create(1.0f); - } - - // update the environment map - if (mCubeMap) - { - std::vector<LLPointer<LLImageRaw> > images; - images.reserve(6); - for (S32 side = 0; side < 6; side++) - { - images.push_back(mShinyTex[side].getImageRaw(TRUE)); - } - mCubeMap->init(images); - gGL.getTexUnit(0)->disable(); - } + for (int side = 0; side < 6; side++) + { + LLImageRaw* raw1 = mSkyTex[side].getImageRaw(TRUE); + LLImageRaw* raw2 = mSkyTex[side].getImageRaw(FALSE); + raw2->copy(raw1); + mSkyTex[side].createGLImage(mSkyTex[side].getWhich(FALSE)); + + raw1 = mShinyTex[side].getImageRaw(TRUE); + raw2 = mShinyTex[side].getImageRaw(FALSE); + raw2->copy(raw1); + mShinyTex[side].createGLImage(mShinyTex[side].getWhich(FALSE)); } + next_frame = 0; + + // update the sky texture + for (S32 i = 0; i < 6; ++i) + { + mSkyTex[i].create(1.0f); + mShinyTex[i].create(1.0f); + } + + // update the environment map + if (mCubeMap) + { + std::vector<LLPointer<LLImageRaw> > images; + images.reserve(6); + for (S32 side = 0; side < 6; side++) + { + images.push_back(mShinyTex[side].getImageRaw(TRUE)); + } + mCubeMap->init(images); + gGL.getTexUnit(0)->disable(); + } } } @@ -706,7 +850,7 @@ BOOL LLVOSky::updateGeometry(LLDrawable *drawable) const F32 camera_height = mCameraPosAgent.mV[2]; const F32 height_above_water = camera_height - water_height; - BOOL sun_flag = FALSE; + bool sun_flag = FALSE; if (mSun.isVisible()) { @@ -722,7 +866,7 @@ BOOL LLVOSky::updateGeometry(LLDrawable *drawable) if (height_above_water > 0) { - BOOL render_ref = gPipeline.getPool(LLDrawPool::POOL_WATER)->getVertexShaderLevel() == 0; + bool render_ref = gPipeline.getPool(LLDrawPool::POOL_WATER)->getVertexShaderLevel() == 0; if (sun_flag) { @@ -750,7 +894,7 @@ BOOL LLVOSky::updateGeometry(LLDrawable *drawable) return TRUE; } -BOOL LLVOSky::updateHeavenlyBodyGeometry(LLDrawable *drawable, const S32 f, LLHeavenBody& hb, const LLVector3 &up, const LLVector3 &right) +bool LLVOSky::updateHeavenlyBodyGeometry(LLDrawable *drawable, const S32 f, LLHeavenBody& hb, const LLVector3 &up, const LLVector3 &right) { mHeavenlyBodyUpdated = TRUE ; @@ -1180,96 +1324,35 @@ void LLVOSky::updateReflectionGeometry(LLDrawable *drawable, F32 H, void LLVOSky::updateFog(const F32 distance) { - LLSettingsSky::ptr_t psky = LLEnvironment::instance().getCurrentSky(); - m_legacyAtmospherics.updateFog(distance, psky->getSunDirection()); + LLEnvironment& environment = LLEnvironment::instance(); + LLVector3 light_dir = LLVector3(environment.getClampedLightNorm()); + m_legacyAtmospherics.updateFog(distance, light_dir); } -void LLVOSky::initSunDirection(const LLVector3 &sun_dir, const LLVector3 &sun_ang_velocity) +void LLVOSky::setSunAndMoonDirectionsCFR(const LLVector3 &sun_dir_cfr, const LLVector3 &moon_dir_cfr) { - LLVector3 sun_direction = (sun_dir.length() == 0) ? LLVector3::x_axis : sun_dir; - sun_direction.normalize(); - mSun.setDirection(sun_direction); - mSun.renewDirection(); - mSun.setAngularVelocity(sun_ang_velocity); - mMoon.setDirection(-mSun.getDirection()); - mMoon.renewDirection(); - mLastLightingDirection = mSun.getDirection(); - - updateDirections(); + mSun.setDirection(sun_dir_cfr); + mMoon.setDirection(moon_dir_cfr); - if ( !mInitialized ) - { - init(); - LLSkyTex::stepCurrent(); - } -} - -void LLVOSky::setSunDirection(const LLVector3 &sun_dir, const LLVector3 &moon_dir) -{ - LLVector3 sun_direction = (sun_dir.length() == 0) ? LLVector3::x_axis : sun_dir; - LLVector3 moon_direction = (moon_dir.length() == 0) ? LLVector3::x_axis : moon_dir; - - sun_direction.normalize(); - moon_direction.normalize(); + mLastLightingDirection = mSun.getDirection(); // Push the sun "South" as it approaches directly overhead so that we can always see bump mapping // on the upward facing faces of cubes. - LLVector3 newDir = sun_direction; - - // Same as dot product with the up direction + clamp. - F32 sunDot = llmax(0.f, newDir.mV[2]); - sunDot *= sunDot; - - // Create normalized vector that has the sunDir pushed south about an hour and change. - LLVector3 adjustedDir = (newDir + LLVector3(0.f, -0.70711f, 0.70711f)) * 0.5f; + { + // Same as dot product with the up direction + clamp. + F32 sunDot = llmax(0.f, sun_dir_cfr.mV[2]); + sunDot *= sunDot; - // Blend between normal sun dir and adjusted sun dir based on how close we are - // to having the sun overhead. - mBumpSunDir = adjustedDir * sunDot + newDir * (1.0f - sunDot); - mBumpSunDir.normalize(); + // Create normalized vector that has the sunDir pushed south about an hour and change. + LLVector3 adjustedDir = (sun_dir_cfr + LLVector3(0.f, -0.70711f, 0.70711f)) * 0.5f; - F32 dp = mLastLightingDirection * sun_direction; - mSun.setDirection(sun_direction); + // Blend between normal sun dir and adjusted sun dir based on how close we are + // to having the sun overhead. + mBumpSunDir = adjustedDir * sunDot + sun_dir_cfr * (1.0f - sunDot); + mBumpSunDir.normalize(); + } - mMoon.setDirection(moon_direction); updateDirections(); - if (dp < 0.995f) { //the sun jumped a great deal, update immediately - mForceUpdate = TRUE; - } -} - -LLVector3 LLVOSky::getLightDirection() const -{ - return LLEnvironment::instance().getCurrentSky()->getLightDirection(); -} - -LLColor4U LLVOSky::getFadeColor() const -{ - return LLEnvironment::instance().getCurrentSky()->getFadeColor(); -} - -LLColor3 LLVOSky::getSunDiffuseColor() const -{ - return LLEnvironment::instance().getCurrentSky()->getSunDiffuse(); -} - -LLColor3 LLVOSky::getMoonDiffuseColor() const -{ - return LLEnvironment::instance().getCurrentSky()->getMoonDiffuse(); -} - -LLColor4 LLVOSky::getSunAmbientColor() const -{ - return LLEnvironment::instance().getCurrentSky()->getSunAmbient(); -} - -LLColor4 LLVOSky::getMoonAmbientColor() const -{ - return LLEnvironment::instance().getCurrentSky()->getMoonAmbient(); -} - -LLColor4 LLVOSky::getTotalAmbientColor() const -{ - return LLEnvironment::instance().getCurrentSky()->getTotalAmbient(); + LLSkyTex::stepCurrent(); } diff --git a/indra/newview/llvosky.h b/indra/newview/llvosky.h index 96fe12e21c..4de3d12068 100644 --- a/indra/newview/llvosky.h +++ b/indra/newview/llvosky.h @@ -141,69 +141,56 @@ protected: LLVector3 mAngularVelocity; // velocity of the local heavenly body F32 mDiskRadius; - BOOL mDraw; // FALSE - do not draw. + bool mDraw; // FALSE - do not draw. F32 mHorizonVisibility; // number [0, 1] due to how horizon F32 mVisibility; // same but due to other objects being in throng. - BOOL mVisible; + bool mVisible; static F32 sInterpVal; LLVector3 mQuadCorner[4]; LLVector3 mO; public: - LLHeavenBody(const F32 rad) : - mDirectionCached(LLVector3(0,0,0)), - mDirection(LLVector3(0,0,0)), - mIntensity(0.f), - mDiskRadius(rad), mDraw(FALSE), - mHorizonVisibility(1.f), mVisibility(1.f), - mVisible(FALSE) - { - mColor.setToBlack(); - mColorCached.setToBlack(); - } + LLHeavenBody(const F32 rad); ~LLHeavenBody() {} - const LLVector3& getDirection() const { return mDirection; } - void setDirection(const LLVector3 &direction) { mDirection = direction; } - void setAngularVelocity(const LLVector3 &ang_vel) { mAngularVelocity = ang_vel; } - const LLVector3& getAngularVelocity() const { return mAngularVelocity; } + const LLVector3& getDirection() const; + void setDirection(const LLVector3 &direction); + void setAngularVelocity(const LLVector3 &ang_vel); + const LLVector3& getAngularVelocity() const; - const LLVector3& getDirectionCached() const { return mDirectionCached; } - void renewDirection() { mDirectionCached = mDirection; } + const LLVector3& getDirectionCached() const; + void renewDirection(); - const LLColor3& getColorCached() const { return mColorCached; } - void setColorCached(const LLColor3& c) { mColorCached = c; } - const LLColor3& getColor() const { return mColor; } - void setColor(const LLColor3& c) { mColor = c; } + const LLColor3& getColorCached() const; + void setColorCached(const LLColor3& c); + const LLColor3& getColor() const; + void setColor(const LLColor3& c); - void renewColor() { mColorCached = mColor; } + void renewColor(); - static F32 interpVal() { return sInterpVal; } - static void setInterpVal(const F32 v) { sInterpVal = v; } + static F32 interpVal(); + static void setInterpVal(const F32 v); - LLColor3 getInterpColor() const - { - return sInterpVal * mColor + (1 - sInterpVal) * mColorCached; - } + LLColor3 getInterpColor() const; - const F32& getVisibility() const { return mVisibility; } - void setVisibility(const F32 c = 1) { mVisibility = c; } + const F32& getVisibility() const; + void setVisibility(const F32 c = 1); - BOOL isVisible() const { return mVisible; } - void setVisible(const BOOL v) { mVisible = v; } + bool isVisible() const; + void setVisible(const bool v); - const F32& getIntensity() const { return mIntensity; } - void setIntensity(const F32 c) { mIntensity = c; } + const F32& getIntensity() const; + void setIntensity(const F32 c); - void setDiskRadius(const F32 radius) { mDiskRadius = radius; } - F32 getDiskRadius() const { return mDiskRadius; } + void setDiskRadius(const F32 radius); + F32 getDiskRadius() const; - void setDraw(const BOOL draw) { mDraw = draw; } - BOOL getDraw() const { return mDraw; } + void setDraw(const bool draw); + bool getDraw() const; - const LLVector3& corner(const S32 n) const { return mQuadCorner[n]; } - LLVector3& corner(const S32 n) { return mQuadCorner[n]; } - const LLVector3* corners() const { return mQuadCorner; } + const LLVector3& corner(const S32 n) const; + LLVector3& corner(const S32 n); + const LLVector3* corners() const; }; class LLCubeMap; @@ -237,7 +224,7 @@ public: void restoreGL(); /*virtual*/ void idleUpdate(LLAgent &agent, const F64 &time); - BOOL updateSky(); + bool updateSky(); // Graphical stuff for objects - maybe broken out into render class // later? @@ -245,29 +232,15 @@ public: /*virtual*/ LLDrawable* createDrawable(LLPipeline *pipeline); /*virtual*/ BOOL updateGeometry(LLDrawable *drawable); - const LLHeavenBody& getSun() const { return mSun; } + const LLHeavenBody& getSun() const { return mSun; } const LLHeavenBody& getMoon() const { return mMoon; } - //const LLVector3& getToSunLast() const { return mSun.getDirectionCached(); } - //const LLVector3& getToSun() const { return mSun.getDirection(); } - //const LLVector3& getToMoon() const { return mMoon.getDirection(); } - //const LLVector3& getToMoonLast() const { return mMoon.getDirectionCached(); } - //BOOL isSunUp() const { return mSun.getDirectionCached().mV[2] > -0.05f; } - - LLVector3 getLightDirection() const; - LLColor3 getSunDiffuseColor() const; - LLColor3 getMoonDiffuseColor() const; - LLColor4 getSunAmbientColor() const; - LLColor4 getMoonAmbientColor() const; - LLColor4 getTotalAmbientColor() const; - - BOOL isSameFace(S32 idx, const LLFace* face) const { return mFace[idx] == face; } - - void initSunDirection(const LLVector3 &sun_dir, const LLVector3 &sun_ang_velocity); + bool isSameFace(S32 idx, const LLFace* face) const { return mFace[idx] == face; } - void setSunDirection(const LLVector3 &sun_dir, const LLVector3 &moon_dir); + // directions provided should already be in CFR coord sys (+x at, +z up, +y right) + void setSunAndMoonDirectionsCFR(const LLVector3 &sun_dir, const LLVector3 &moon_dir); - BOOL updateHeavenlyBodyGeometry(LLDrawable *drawable, const S32 side, LLHeavenBody& hb, const LLVector3 &up, const LLVector3 &right); + bool updateHeavenlyBodyGeometry(LLDrawable *drawable, const S32 side, LLHeavenBody& hb, const LLVector3 &up, const LLVector3 &right); void updateReflectionGeometry(LLDrawable *drawable, F32 H, const LLHeavenBody& HB); F32 getWorldScale() const { return mWorldScale; } @@ -291,7 +264,7 @@ public: LLCubeMap *getCubeMap() const { return mCubeMap; } S32 getDrawRefl() const { return mDrawRefl; } void setDrawRefl(const S32 r) { mDrawRefl = r; } - BOOL isReflFace(const LLFace* face) const { return face == mFace[FACE_REFLECTION]; } + bool isReflFace(const LLFace* face) const { return face == mFace[FACE_REFLECTION]; } LLFace* getReflFace() const { return mFace[FACE_REFLECTION]; } LLViewerTexture* getSunTex() const { return mSunTexturep; } @@ -333,12 +306,12 @@ protected: LLColor3 mBrightestPointNew; F32 mBrightnessScaleGuess; LLColor3 mBrightestPointGuess; - BOOL mWeatherChange; + bool mWeatherChange; F32 mCloudDensity; F32 mWind; - BOOL mInitialized; - BOOL mForceUpdate; //flag to force instantaneous update of cubemap + bool mInitialized; + bool mForceUpdate; //flag to force instantaneous update of cubemap LLVector3 mLastLightingDirection; LLColor3 mLastTotalAmbient; F32 mAmbientScale; @@ -351,7 +324,7 @@ protected: LLFrameTimer mUpdateTimer; - BOOL mHeavenlyBodyUpdated ; + bool mHeavenlyBodyUpdated ; LLAtmospherics m_legacyAtmospherics; }; diff --git a/indra/newview/llvowlsky.cpp b/indra/newview/llvowlsky.cpp index 3ab149fef0..bdef2ed9fb 100644 --- a/indra/newview/llvowlsky.cpp +++ b/indra/newview/llvowlsky.cpp @@ -87,11 +87,6 @@ LLVOWLSky::LLVOWLSky(const LLUUID &id, const LLPCode pcode, LLViewerRegion *regi initStars(); } -void LLVOWLSky::initSunDirection(LLVector3 const & sun_direction, - LLVector3 const & sun_angular_velocity) -{ -} - void LLVOWLSky::idleUpdate(LLAgent &agent, const F64 &time) { diff --git a/indra/newview/llvowlsky.h b/indra/newview/llvowlsky.h index 8bc6afba1b..3c801d5d57 100644 --- a/indra/newview/llvowlsky.h +++ b/indra/newview/llvowlsky.h @@ -50,9 +50,6 @@ private: public: LLVOWLSky(const LLUUID &id, const LLPCode pcode, LLViewerRegion *regionp); - void initSunDirection(LLVector3 const & sun_direction, - LLVector3 const & sun_angular_velocity); - /*virtual*/ void idleUpdate(LLAgent &agent, const F64 &time); /*virtual*/ BOOL isActive(void) const; /*virtual*/ LLDrawable * createDrawable(LLPipeline *pipeline); diff --git a/indra/newview/pipeline.cpp b/indra/newview/pipeline.cpp index 625f811789..f3e4291092 100644 --- a/indra/newview/pipeline.cpp +++ b/indra/newview/pipeline.cpp @@ -116,6 +116,8 @@ #include "llenvironment.h" +#pragma optimize("", off) + #ifdef _DEBUG // Debug indices is disabled for now for debug performance - djs 4/24/02 //#define DEBUG_INDICES @@ -2145,7 +2147,7 @@ void check_references(LLSpatialGroup* group, LLFace* face) void LLPipeline::checkReferences(LLFace* face) { -#if 0 +#if CHECK_PIPELINE_REFERENCES if (sCull) { for (LLCullResult::sg_iterator iter = sCull->beginVisibleGroups(); iter != sCull->endVisibleGroups(); ++iter) @@ -2177,7 +2179,7 @@ void LLPipeline::checkReferences(LLFace* face) void LLPipeline::checkReferences(LLDrawable* drawable) { -#if 0 +#if CHECK_PIPELINE_REFERENCES if (sCull) { for (LLCullResult::sg_iterator iter = sCull->beginVisibleGroups(); iter != sCull->endVisibleGroups(); ++iter) @@ -2228,7 +2230,7 @@ void check_references(LLSpatialGroup* group, LLDrawInfo* draw_info) void LLPipeline::checkReferences(LLDrawInfo* draw_info) { -#if 0 +#if CHECK_PIPELINE_REFERENCES if (sCull) { for (LLCullResult::sg_iterator iter = sCull->beginVisibleGroups(); iter != sCull->endVisibleGroups(); ++iter) @@ -2254,7 +2256,7 @@ void LLPipeline::checkReferences(LLDrawInfo* draw_info) void LLPipeline::checkReferences(LLSpatialGroup* group) { -#if 0 +#if CHECK_PIPELINE_REFERENCES if (sCull) { for (LLCullResult::sg_iterator iter = sCull->beginVisibleGroups(); iter != sCull->endVisibleGroups(); ++iter) @@ -6018,8 +6020,9 @@ void LLPipeline::setupAvatarLights(bool for_edit) } else if (gAvatarBacklight) // Always true (unless overridden in a devs .ini) { - LLVector3 opposite_pos = -1.f * mSunDir; - LLVector3 orthog_light_pos = mSunDir % LLVector3::z_axis; + LLVector3 sun_dir = LLVector3(mSunDir); + LLVector3 opposite_pos = -sun_dir; + LLVector3 orthog_light_pos = sun_dir % LLVector3::z_axis; LLVector4 backlight_pos = LLVector4(lerp(opposite_pos, orthog_light_pos, 0.3f), 0.0f); backlight_pos.normalize(); @@ -6243,27 +6246,29 @@ void LLPipeline::setupHWLights(LLDrawPool* pool) { assertInitialized(); + LLEnvironment& environment = LLEnvironment::instance(); + LLSettingsSky::ptr_t psky = environment.getCurrentSky(); + // Ambient if (!LLGLSLShader::sNoFixedFunction) { gGL.syncMatrices(); - LLColor4 ambient = gSky.getTotalAmbientColor(); + LLColor4 ambient = psky->getTotalAmbient(); gGL.setAmbientLightColor(ambient); } // Light 0 = Sun or Moon (All objects) { - LLSettingsSky::ptr_t psky = LLEnvironment::instance().getCurrentSky(); + LLVector4 light_dir = environment.getLightDirectionCFR(); + mSunDir.setVec(light_dir); - if (LLEnvironment::instance().getIsSunUp()) - { - mSunDir.setVec(psky->getSunDirection()); - mSunDiffuse.setVec(gSky.getSunDiffuseColor()); + if (environment.getIsSunUp()) + { + mSunDiffuse.setVec(psky->getSunDiffuse()); } else { - mSunDir.setVec(psky->getMoonDirection()); - mSunDiffuse.setVec(gSky.getMoonDiffuseColor()); + mSunDiffuse.setVec(psky->getMoonDiffuse()); } F32 max_color = llmax(mSunDiffuse.mV[0], mSunDiffuse.mV[1], mSunDiffuse.mV[2]); @@ -6273,20 +6278,12 @@ void LLPipeline::setupHWLights(LLDrawPool* pool) } mSunDiffuse.clamp(); - LLVector4 light_pos(mSunDir, 0.0f); LLColor4 light_diffuse = mSunDiffuse; - if (LLPipeline::sRenderDeferred) - { - /*light_diffuse.mV[0] = powf(light_diffuse.mV[0], 2.2f); - light_diffuse.mV[1] = powf(light_diffuse.mV[1], 2.2f); - light_diffuse.mV[2] = powf(light_diffuse.mV[2], 2.2f);*/ - } - mHWLightColors[0] = light_diffuse; LLLightState* light = gGL.getLight(0); - light->setPosition(light_pos); + light->setPosition(mSunDir); light->setDiffuse(light_diffuse); light->setAmbient(LLColor4::black); light->setSpecular(LLColor4::black); @@ -6505,7 +6502,7 @@ void LLPipeline::enableLights(U32 mask) mLightMask = mask; stop_glerror(); - LLColor4 ambient = gSky.getTotalAmbientColor(); + LLColor4 ambient = LLEnvironment::instance().getCurrentSky()->getTotalAmbient(); gGL.setAmbientLightColor(ambient); } } @@ -8470,8 +8467,7 @@ void LLPipeline::renderDeferredLighting() { setupHWLights(NULL); //to set mSunDir; - LLVector4 dir(mSunDir, 0.f); - glh::vec4f tc(dir.mV); + glh::vec4f tc(mSunDir.mV); mat.mult_matrix_vec(tc); mTransformedSunDir.set(tc.v); } @@ -9084,8 +9080,7 @@ void LLPipeline::renderDeferredLightingToRT(LLRenderTarget* target) { setupHWLights(NULL); //to set mSunDir; - LLVector4 dir(mSunDir, 0.f); - glh::vec4f tc(dir.mV); + glh::vec4f tc(mSunDir.mV); mat.mult_matrix_vec(tc); mTransformedSunDir.set(tc.v); } @@ -10654,15 +10649,17 @@ void LLPipeline::generateSunShadow(LLCamera& camera) //LLVector3 n = RenderShadowNearDist; //F32 nearDist[] = { n.mV[0], n.mV[1], n.mV[2], n.mV[2] }; + LLVector3 sun_dir(mSunDir); + //put together a universal "near clip" plane for shadow frusta LLPlane shadow_near_clip; - { + { LLVector3 p = gAgent.getPositionAgent(); - p += mSunDir * RenderFarClip*2.f; - shadow_near_clip.setVec(p, mSunDir); + p += sun_dir * RenderFarClip*2.f; + shadow_near_clip.setVec(p, sun_dir); } - LLVector3 lightDir = -mSunDir; + LLVector3 lightDir = -sun_dir; lightDir.normVec(); glh::vec3f light_dir(lightDir.mV); diff --git a/indra/newview/pipeline.h b/indra/newview/pipeline.h index 75fed7dd39..d3fe5b4fdd 100644 --- a/indra/newview/pipeline.h +++ b/indra/newview/pipeline.h @@ -655,9 +655,9 @@ public: U32 mTrueNoiseMap; U32 mLightFunc; - LLColor4 mSunDiffuse; - LLVector3 mSunDir; - LLVector3 mTransformedSunDir; + LLColor4 mSunDiffuse; + LLVector4 mSunDir; + LLVector4 mTransformedSunDir; bool mInitialized; bool mVertexShadersEnabled; |