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authorGraham Linden <graham@lindenlab.com>2018-09-07 17:24:29 +0100
committerGraham Linden <graham@lindenlab.com>2018-09-07 17:24:29 +0100
commit4bd2b8b98ba1c562dfd65975a87ef5ee3db35633 (patch)
treef1c959b2eec56508aeeceb08dfc14de750b0bc08 /indra/llrender
parent451ab80ca65a7ae75316442086f42b6553ea6bbe (diff)
Fix createDensityProfileLayer dropping passed in values.
Enable sky density panel to update advanced atmo precomputed textures. Take wild stab at appropriate ranges for density parameters in edit panel UI. Clean up debug-only code that isn't necessary anymore. Point autobuild at latest version of libatmosphere package.
Diffstat (limited to 'indra/llrender')
-rw-r--r--indra/llrender/llatmosphere.cpp36
1 files changed, 1 insertions, 35 deletions
diff --git a/indra/llrender/llatmosphere.cpp b/indra/llrender/llatmosphere.cpp
index aaa1ff65e1..12c6685354 100644
--- a/indra/llrender/llatmosphere.cpp
+++ b/indra/llrender/llatmosphere.cpp
@@ -232,26 +232,6 @@ LLAtmosphere::~LLAtmosphere()
m_model = nullptr;
}
-#if DEBUG_ATMO_TEX_GEN
-uint8_t* GetTexture2d(int width, int height, int components, GLuint texture)
-{
- glActiveTextureARB(GL_TEXTURE0);
- glBindTexture(GL_TEXTURE_2D, texture);
- uint8_t* storage = (uint8_t*)malloc(width * height * components * sizeof(float));
- glGetTexImage(GL_TEXTURE_2D, 0, components == 3 ? GL_RGB : GL_RGBA, GL_FLOAT, storage);
- return storage;
-}
-
-uint8_t* GetTexture3d(int width, int height, int depth, int components, GLuint texture)
-{
- glActiveTextureARB(GL_TEXTURE0);
- glBindTexture(GL_TEXTURE_3D, texture);
- uint8_t* storage = (uint8_t*)malloc(width * height * depth * components * sizeof(float));
- glGetTexImage(GL_TEXTURE_3D, 0, components == 3 ? GL_RGB : GL_RGBA, GL_FLOAT, storage);
- return storage;
-}
-#endif
-
bool LLAtmosphere::configureAtmosphericModel(AtmosphericModelSettings& settings)
{
if ((m_model != nullptr) && (settings == m_settings))
@@ -271,8 +251,6 @@ bool LLAtmosphere::configureAtmosphericModel(AtmosphericModelSettings& settings)
getIlluminance()->setTexName(0);
// Init libatmosphere model
- m_config.num_scattering_orders = 4;
-
m_model = new atmosphere::Model(
m_config,
m_wavelengths,
@@ -303,19 +281,7 @@ bool LLAtmosphere::configureAtmosphericModel(AtmosphericModelSettings& settings)
getScattering()->setTexName(m_textures.scattering_texture);
getMieScattering()->setTexName(m_textures.single_mie_scattering_texture);
getIlluminance()->setTexName(m_textures.illuminance_texture);
-
-#if DEBUG_ATMO_TEX_GEN
- // for debug only...
- U8* transmittance = GetTexture2d(m_config.transmittanceTextureWidth, m_config.transmittanceTextureHeight, 3, m_textures.transmittance_texture);
- U8* scattering = GetTexture3d(m_config.scatteringTextureWidth, m_config.scatteringTextureHeight, m_config.scatteringTextureDepth, 3, m_textures.scattering_texture);
- U8* single_mie_scattering = GetTexture3d(m_config.scatteringTextureWidth, m_config.scatteringTextureHeight, m_config.scatteringTextureDepth, 3, m_textures.single_mie_scattering_texture);
- U8* illuminance = GetTexture2d(m_config.illuminanceTextureWidth, m_config.illuminanceTextureHeight, 3, m_textures.illuminance_texture);
- free(transmittance);
- free(scattering);
- free(single_mie_scattering);
- free(illuminance);
-#endif
-
+ m_settings = settings;
}
return m_model != nullptr;