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Megapahit's fork of the Second Life viewer.
Erik Kundiman
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2021-11-12
SL-15333 Crash in glh_init_extensions
Andrey Kleshchev
2021-11-05
SL-16202: Use WorkQueue::postTo() for texture create/post handshake.
Nat Goodspeed
2021-11-04
SL-16202: Streamline WorkQueues in LLImageGLThread.
Nat Goodspeed
2021-11-01
SL-16237 FIXED Viewer hangs on login
Mnikolenko Productengine
2021-10-28
SL-16148 SL-16244 SL-16270 SL-16253 Remove most BlockTimers, remove LLMemTrac...
Dave Parks
2021-10-26
SL-16193 Fix for mesh selection outline not rendering correctly (and broken p...
Dave Parks
2021-10-25
Merged DRTVWR-546 into SL-15999
Vir Linden
2021-10-22
merge
Brad Payne (Vir Linden)
2021-10-21
SL-16202 Fix for textures appearing black or flashing white due to optimizati...
Dave Parks
2021-10-19
SL-16197 Optimize LLEnvironment handling of shader uniforms. Instrument LLSD...
Dave Parks
2021-10-14
SL-16166 Apply optimizations from pushBatch to other render call sites. Opti...
Runitai Linden
2021-10-13
SL-16166 Apply LLRenderPass::pushBatch optimizations to LLDrawPoolBump::pushB...
Runitai Linden
2021-10-13
SL-16166 Don't use setupVertexBuffer where setupVertexBufferFast is called fo...
Runitai Linden
2021-10-12
SL-16166 Optimization pass on LLRenderPass::pushBatch
Runitai Linden
2021-10-11
SL-16099 Multi-threaded OpenGL usage on Windows, enable Core Profile and VAOs...
Dave Parks
2021-10-11
SL-16141 Load fonts and generate glyphs on startup
Mnikolenko Productengine
2021-10-06
SL-16138 remove checks for now-mandatory capabilities
Dave Houlton
2021-10-06
SL-16138 Add timing mark-up to shader fxns
Dave Houlton
2021-10-05
SL-16138 Avoid re-binding a shader which is already bound
Dave Houlton
2021-09-27
SL-16093 Don't force the console window to be open on developer builds becaus...
Dave Parks
2021-09-27
SL-16088 Fix for stall from many calls to glGenBuffers.
Dave Parks
2021-09-22
Merge remote-tracking branch 'remotes/origin/DRTVWR-541' into DRTVWR-546
Runitai Linden
2021-09-21
SL-16027: Only enable Tracy OpengL macros if Tracy is enabled
Ptolemy
2021-09-21
SL-16027: Add Tracy OpenGL support
Ptolemy
2021-09-20
SL-16006 and SL-16009 Rigged mesh rendering optimization pass
Dave Parks
2021-09-20
SL-15999 - track --noninteractive state with gNonInteractive flag
Brad Payne (Vir Linden)
2021-07-19
Merge with tip of Master after a Viewer release
Callum Prentice
2021-06-07
Merge with tip of Master after Viewer release
Callum Prentice
2021-06-07
Merge branch 'master' into DRTVWR-516-maint
Andrey Lihatskiy
2021-04-01
SL-14990 Turn on shader init logging after crash
Andrey Kleshchev
2021-03-10
Merge branch 'master' v6.4.17 into DRTVWR-525
Dave Houlton
2021-03-09
This set of changes reverts the merge with master (git revert c83e740) and re...
Callum Prentice
2021-03-09
Merge branch 'master' into DRTVWR-516-maint
Andrey Lihatskiy
2021-03-08
Revert "Merge branch 'master' of https://bitbucket.org/lindenlab/viewer into ...
Brad Payne (Vir Linden)
2021-03-02
Merge branch 'master' v 6.4.15 into DRTVWR-525
Dave Houlton
2021-03-02
Merge branch 'master' into DRTVWR-516-maint
Andrey Lihatskiy
2021-02-04
DRTVWR-525, improve dev's quality-of-life
Dave Houlton
2021-02-03
Merge with Master after Viewer release
Callum Prentice
2021-02-01
DRTVWR-525 fix build error resulting from 6.4.13 merge
Dave Houlton
2021-02-01
Merge branch 'master' into DV525-merge-6.4.13
Dave Houlton
2021-02-01
Merge branch 'master' into DRTVWR-516-maint
Andrey Lihatskiy
2021-01-06
SL-14035: Don't use sRGB textures when not specified
Ptolemy
2020-11-13
Merge branch 'master' into DRTVWR-516-maint
Andrey Lihatskiy
2020-11-11
Merge branch 'master' 6.4.12 into DRTVWR-510
Dave Houlton
2020-11-11
Merge branch 'master' into DRTVWR-519
Callum Prentice
2020-11-11
Merge branch 'master' into DRTVWR-513-maint
Andrey Lihatskiy
2020-11-10
SL-14264 - ViewerStats added logging of most gGLManager fields
Brad Payne (Vir Linden)
2020-10-23
SL-14150 Fix spelling
Andrey Kleshchev
2020-10-22
SL-14150 Handle more cases of corrupted cache
Andrey Kleshchev
2020-10-20
SL-14108 FIXED Viewer crashes immediately after login
Mnikolenko Productengine
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