summaryrefslogtreecommitdiff
path: root/indra/llrender
AgeCommit message (Collapse)Author
2010-12-10mergeDave Parks
2010-12-10Reskin model importer according to latest spec, add extra LoD decimation ↵Dave Parks
parameters.
2010-12-09Fixes for OSX 10.5 SDK buildsRoxie Linden
2010-12-03Add extern declarations of GL_ARB_framebuffer_object to glheades.hDave Parks
2010-12-03Apparently the new standard is to NOT suffix ARB extension function pointers ↵Dave Parks
with ARB.
2010-12-02SH-373 Update glext.h, disable anti-aliasing on ATI when rendering deferred. ↵Dave Parks
Get rid of RenderUseFBO debug setting (only use FBO when rendering deferred). Use GL_ARB_framebuffer_objects instead of GL_EXT_...
2010-11-08MergeLoren Shih
2010-10-28mergeDave Parks
2010-10-28More aggressive management of FBOs. Allocate as few FBOs as possible, ↵Dave Parks
assert when FBOs are destroyed out of order.
2010-10-27SH-392 Port over fix from mesh-development for FBOs on OSXDave Parks
2010-10-27Automated merge from viewer-development-shiningLoren Shih
2010-10-27Automated merge up from viewer-developmentLoren Shih
2010-10-26STORM-416 : merge with viewer-developmentMerov Linden
2010-10-21Fix for crash when toggling anisotropic filtering.Dave Parks
2010-10-21Fix for crash when toggling anisotropic filtering.Dave Parks
2010-10-21Fix for crash when toggling anisotropic filtering.Dave Parks
2010-10-21Fix for crash when toggling anisotropic filtering.Dave Parks
2010-10-14more debug code for SH-207: viewer crash in LLVertexBuffer::mapBuffer.Xiaohong Bao
2010-10-13some debug code for SH-288: [crashhunters] LLImageGL::setSubImageFromFrameBufferXiaohong Bao
2010-10-13correct licenses (fix problem with license change merge)Oz Linden
2010-10-12Disable uniform map checking for now (breaks on several valid edge cases).Dave Parks
2010-10-12add debug code for SH-207: viewer crash in LLVertexBuffer::mapBufferXiaohong Bao
2010-10-12add a debug function to output gl error information to the log file without ↵Xiaohong Bao
crashing the viewer. No need to test because there are no negative effects.
2010-10-06ATI compatibility passDave Parks
2010-10-04Automated merge up from viewer-developmentLoren Shih
2010-09-30Port of SNOW-643 : Water flicker at high altitude. This doesn't fix the low ↵Merov Linden
altitude flicker though (STORM-306)
2010-09-28Enable FBO on OSXDave Parks
2010-09-27mergeDave Parks
2010-09-22mergeDave Parks
2010-09-22Stop using aligned malloc in llvertexbuffer (tcmalloc is automagically aligned).Dave Parks
2010-09-21Fix for build failures - disabling tcmalloc for nowBrad Payne (Vir Linden)
2010-09-10fix for VWR-22811: crash at LLImageGL::createGLTexture(int,unsigned char ↵Xiaohong Bao
const *,int,int) [secondlife-bin llimagegl.cpp] line 1259
2010-08-31pull from viewer-developmentLoren Shih
2010-08-31mergeDave Parks
2010-08-30a try to fix EXT-6791: [crashhunters] Intel 965 Crash in glCopyTexSubImage2DXiaohong Bao
2010-09-16mergeRichard Linden
2010-08-27Post-convert merge by convert_monolith.py from ./viewer-experienceMonroe Linden
2010-08-26Fix for crash when rendering translation handles.Dave Parks
2010-08-26mergeRichard Linden
2010-08-25mergeDave Parks
2010-08-24merge heads. whew.Tofu Linden
2010-08-24Final(???) merge from viewer-release to viewer-public.Tofu Linden
2010-08-24Final(???) merge from viewer-release to viewer-public.Tofu Linden
2010-08-23added a toggle "LLGLManager::mDebugGPU" for debugging certain CPUs.Xiaohong Bao
added more debug code for EXT-6791: [crashhunters] Intel 965 Crash in glCopyTexSubImage2D
2010-08-23added a toggle "LLGLManager::mDebugGPU" for debugging certain CPUs.Xiaohong Bao
added more debug code for EXT-6791: [crashhunters] Intel 965 Crash in glCopyTexSubImage2D
2010-08-19EXT-8525 FIX ellipsis are broken on the Favorites bar (trunk)Richard Linden
2010-08-19EXT-8525 FIX ellipsis are broken on the Favorites bar (trunk)Richard Linden
2010-08-19Integrate SIMD API from oreh/server-trunk-orehDave Parks
2010-08-13Better support for curious mixtures fullbright/shiny/water with rigged ↵Dave Parks
attachments, deferred rendering, and not.
2010-08-13Make rigged attachments respect under water rendering.Dave Parks
Reviewed by Nyx.