summaryrefslogtreecommitdiff
path: root/indra/llrender
diff options
context:
space:
mode:
authorTofu Linden <tofu.linden@lindenlab.com>2010-08-24 18:37:53 +0100
committerTofu Linden <tofu.linden@lindenlab.com>2010-08-24 18:37:53 +0100
commit6ba23344c95157793af9e4154933ae8df61630e8 (patch)
treee12956cbe7a0082bbaaa545cb80d9e86b13f88e8 /indra/llrender
parent01d06a3572c533f810f8f42e7ae9c55051f34aaf (diff)
parent46e6135eef90b7ff0f08b12384a9aafc1a3e91e1 (diff)
merge heads. whew.
Diffstat (limited to 'indra/llrender')
-rw-r--r--indra/llrender/llfontfreetype.cpp6
-rw-r--r--indra/llrender/llfontfreetype.h4
-rw-r--r--indra/llrender/llfontgl.cpp213
-rw-r--r--indra/llrender/llfontgl.h4
-rw-r--r--indra/llrender/llgl.cpp89
-rw-r--r--indra/llrender/llgl.h9
-rw-r--r--indra/llrender/llglheaders.h22
-rw-r--r--indra/llrender/llimagegl.cpp101
-rw-r--r--indra/llrender/llimagegl.h2
-rw-r--r--indra/llrender/llrender.cpp138
-rw-r--r--indra/llrender/llrender.h18
-rw-r--r--indra/llrender/llvertexbuffer.cpp5
12 files changed, 445 insertions, 166 deletions
diff --git a/indra/llrender/llfontfreetype.cpp b/indra/llrender/llfontfreetype.cpp
index 163b79813e..b84e696e2d 100644
--- a/indra/llrender/llfontfreetype.cpp
+++ b/indra/llrender/llfontfreetype.cpp
@@ -253,10 +253,10 @@ F32 LLFontFreetype::getXAdvance(llwchar wch) const
}
else
{
- gi = get_if_there(mCharGlyphInfoMap, (llwchar)0, (LLFontGlyphInfo*)NULL);
- if (gi)
+ char_glyph_info_map_t::iterator found_it = mCharGlyphInfoMap.find((llwchar)0);
+ if (found_it != mCharGlyphInfoMap.end())
{
- return gi->mXAdvance;
+ return found_it->second->mXAdvance;
}
}
diff --git a/indra/llrender/llfontfreetype.h b/indra/llrender/llfontfreetype.h
index f3f62533da..f1b23f22d5 100644
--- a/indra/llrender/llfontfreetype.h
+++ b/indra/llrender/llfontfreetype.h
@@ -27,7 +27,7 @@
#ifndef LL_LLFONTFREETYPE_H
#define LL_LLFONTFREETYPE_H
-#include <map>
+#include <boost/unordered_map.hpp>
#include "llpointer.h"
#include "llstl.h"
@@ -164,7 +164,7 @@ private:
BOOL mValid;
- typedef std::map<llwchar, LLFontGlyphInfo*> char_glyph_info_map_t;
+ typedef boost::unordered_map<llwchar, LLFontGlyphInfo*> char_glyph_info_map_t;
mutable char_glyph_info_map_t mCharGlyphInfoMap; // Information about glyph location in bitmap
mutable LLPointer<LLFontBitmapCache> mFontBitmapCachep;
diff --git a/indra/llrender/llfontgl.cpp b/indra/llrender/llfontgl.cpp
index a548e618b3..386bb987f9 100644
--- a/indra/llrender/llfontgl.cpp
+++ b/indra/llrender/llfontgl.cpp
@@ -141,6 +141,8 @@ S32 LLFontGL::render(const LLWString &wstr, S32 begin_offset, const LLRect& rect
S32 LLFontGL::render(const LLWString &wstr, S32 begin_offset, F32 x, F32 y, const LLColor4 &color, HAlign halign, VAlign valign, U8 style,
ShadowType shadow, S32 max_chars, S32 max_pixels, F32* right_x, BOOL use_ellipses) const
{
+ LLFastTimer _(FTM_RENDER_FONTS);
+
if(!sDisplayFont) //do not display texts
{
return wstr.length() ;
@@ -175,16 +177,18 @@ S32 LLFontGL::render(const LLWString &wstr, S32 begin_offset, F32 x, F32 y, cons
gGL.loadUIIdentity();
- gGL.translateUI(floorf(sCurOrigin.mX*sScaleX), floorf(sCurOrigin.mY*sScaleY), sCurOrigin.mZ);
+ //gGL.translateUI(floorf(sCurOrigin.mX*sScaleX), floorf(sCurOrigin.mY*sScaleY), sCurOrigin.mZ);
// this code snaps the text origin to a pixel grid to start with
- F32 pixel_offset_x = llround((F32)sCurOrigin.mX) - (sCurOrigin.mX);
- F32 pixel_offset_y = llround((F32)sCurOrigin.mY) - (sCurOrigin.mY);
- gGL.translateUI(-pixel_offset_x, -pixel_offset_y, 0.f);
+ //F32 pixel_offset_x = llround((F32)sCurOrigin.mX) - (sCurOrigin.mX);
+ //F32 pixel_offset_y = llround((F32)sCurOrigin.mY) - (sCurOrigin.mY);
+ //gGL.translateUI(-pixel_offset_x, -pixel_offset_y, 0.f);
- LLFastTimer t(FTM_RENDER_FONTS);
+ LLVector2 origin(floorf(sCurOrigin.mX*sScaleX), floorf(sCurOrigin.mY*sScaleY));
+ // snap the text origin to a pixel grid to start with
+ origin.mV[VX] -= llround((F32)sCurOrigin.mX) - (sCurOrigin.mX);
+ origin.mV[VY] -= llround((F32)sCurOrigin.mY) - (sCurOrigin.mY);
- gGL.color4fv( color.mV );
S32 chars_drawn = 0;
S32 i;
@@ -204,8 +208,8 @@ S32 LLFontGL::render(const LLWString &wstr, S32 begin_offset, F32 x, F32 y, cons
// Not guaranteed to be set correctly
gGL.setSceneBlendType(LLRender::BT_ALPHA);
- cur_x = ((F32)x * sScaleX);
- cur_y = ((F32)y * sScaleY);
+ cur_x = ((F32)x * sScaleX) + origin.mV[VX];
+ cur_y = ((F32)y * sScaleY) + origin.mV[VY];
// Offset y by vertical alignment.
switch (valign)
@@ -270,6 +274,15 @@ S32 LLFontGL::render(const LLWString &wstr, S32 begin_offset, F32 x, F32 y, cons
const LLFontGlyphInfo* next_glyph = NULL;
+ const S32 GLYPH_BATCH_SIZE = 30;
+ LLVector3 vertices[GLYPH_BATCH_SIZE * 4];
+ LLVector2 uvs[GLYPH_BATCH_SIZE * 4];
+ LLColor4U colors[GLYPH_BATCH_SIZE * 4];
+
+ LLColor4U text_color(color);
+
+ S32 bitmap_num = -1;
+ S32 glyph_count = 0;
for (i = begin_offset; i < begin_offset + length; i++)
{
llwchar wch = wstr[i];
@@ -286,8 +299,13 @@ S32 LLFontGL::render(const LLWString &wstr, S32 begin_offset, F32 x, F32 y, cons
break;
}
// Per-glyph bitmap texture.
- LLImageGL *image_gl = mFontFreetype->getFontBitmapCache()->getImageGL(fgi->mBitmapNum);
- gGL.getTexUnit(0)->bind(image_gl);
+ S32 next_bitmap_num = fgi->mBitmapNum;
+ if (next_bitmap_num != bitmap_num)
+ {
+ bitmap_num = next_bitmap_num;
+ LLImageGL *font_image = font_bitmap_cache->getImageGL(bitmap_num);
+ gGL.getTexUnit(0)->bind(font_image);
+ }
if ((start_x + scaled_max_pixels) < (cur_x + fgi->mXBearing + fgi->mWidth))
{
@@ -307,7 +325,18 @@ S32 LLFontGL::render(const LLWString &wstr, S32 begin_offset, F32 x, F32 y, cons
llround(cur_render_x + (F32)fgi->mXBearing) + (F32)fgi->mWidth,
llround(cur_render_y + (F32)fgi->mYBearing) - (F32)fgi->mHeight);
- drawGlyph(screen_rect, uv_rect, color, style_to_add, shadow, drop_shadow_strength);
+ if (glyph_count >= GLYPH_BATCH_SIZE)
+ {
+ gGL.begin(LLRender::QUADS);
+ {
+ gGL.vertexBatchPreTransformed(vertices, uvs, colors, glyph_count * 4);
+ }
+ gGL.end();
+
+ glyph_count = 0;
+ }
+
+ drawGlyph(glyph_count, vertices, uvs, colors, screen_rect, uv_rect, text_color, style_to_add, shadow, drop_shadow_strength);
chars_drawn++;
cur_x += fgi->mXAdvance;
@@ -332,11 +361,19 @@ S32 LLFontGL::render(const LLWString &wstr, S32 begin_offset, F32 x, F32 y, cons
cur_render_y = cur_y;
}
+ gGL.begin(LLRender::QUADS);
+ {
+ gGL.vertexBatchPreTransformed(vertices, uvs, colors, glyph_count * 4);
+ }
+ gGL.end();
+
+
if (right_x)
{
- *right_x = cur_x / sScaleX;
+ *right_x = (cur_x - origin.mV[VX]) / sScaleX;
}
+ //FIXME: add underline as glyph?
if (style_to_add & UNDERLINE)
{
F32 descender = mFontFreetype->getDescenderHeight();
@@ -356,7 +393,7 @@ S32 LLFontGL::render(const LLWString &wstr, S32 begin_offset, F32 x, F32 y, cons
gGL.pushUIMatrix();
renderUTF8(std::string("..."),
0,
- cur_x / sScaleX, (F32)y,
+ (cur_x - origin.mV[VX]) / sScaleX, (F32)y,
color,
LEFT, valign,
style_to_add,
@@ -1085,95 +1122,95 @@ LLFontGL &LLFontGL::operator=(const LLFontGL &source)
return *this;
}
-void LLFontGL::renderQuad(const LLRectf& screen_rect, const LLRectf& uv_rect, F32 slant_amt) const
+void LLFontGL::renderQuad(LLVector3* vertex_out, LLVector2* uv_out, LLColor4U* colors_out, const LLRectf& screen_rect, const LLRectf& uv_rect, const LLColor4U& color, F32 slant_amt) const
{
- gGL.texCoord2f(uv_rect.mRight, uv_rect.mTop);
- gGL.vertex2f(llfont_round_x(screen_rect.mRight),
- llfont_round_y(screen_rect.mTop));
-
- gGL.texCoord2f(uv_rect.mLeft, uv_rect.mTop);
- gGL.vertex2f(llfont_round_x(screen_rect.mLeft),
- llfont_round_y(screen_rect.mTop));
-
- gGL.texCoord2f(uv_rect.mLeft, uv_rect.mBottom);
- gGL.vertex2f(llfont_round_x(screen_rect.mLeft + slant_amt),
- llfont_round_y(screen_rect.mBottom));
-
- gGL.texCoord2f(uv_rect.mRight, uv_rect.mBottom);
- gGL.vertex2f(llfont_round_x(screen_rect.mRight + slant_amt),
- llfont_round_y(screen_rect.mBottom));
+ S32 index = 0;
+
+ vertex_out[index] = LLVector3(llfont_round_x(screen_rect.mRight), llfont_round_y(screen_rect.mTop), 0.f);
+ uv_out[index] = LLVector2(uv_rect.mRight, uv_rect.mTop);
+ colors_out[index] = color;
+ index++;
+
+ vertex_out[index] = LLVector3(llfont_round_x(screen_rect.mLeft), llfont_round_y(screen_rect.mTop), 0.f);
+ uv_out[index] = LLVector2(uv_rect.mLeft, uv_rect.mTop);
+ colors_out[index] = color;
+ index++;
+
+ vertex_out[index] = LLVector3(llfont_round_x(screen_rect.mLeft), llfont_round_y(screen_rect.mBottom), 0.f);
+ uv_out[index] = LLVector2(uv_rect.mLeft, uv_rect.mBottom);
+ colors_out[index] = color;
+ index++;
+
+ vertex_out[index] = LLVector3(llfont_round_x(screen_rect.mRight), llfont_round_y(screen_rect.mBottom), 0.f);
+ uv_out[index] = LLVector2(uv_rect.mRight, uv_rect.mBottom);
+ colors_out[index] = color;
}
-void LLFontGL::drawGlyph(const LLRectf& screen_rect, const LLRectf& uv_rect, const LLColor4& color, U8 style, ShadowType shadow, F32 drop_shadow_strength) const
+void LLFontGL::drawGlyph(S32& glyph_count, LLVector3* vertex_out, LLVector2* uv_out, LLColor4U* colors_out, const LLRectf& screen_rect, const LLRectf& uv_rect, const LLColor4U& color, U8 style, ShadowType shadow, F32 drop_shadow_strength) const
{
F32 slant_offset;
slant_offset = ((style & ITALIC) ? ( -mFontFreetype->getAscenderHeight() * 0.2f) : 0.f);
- gGL.begin(LLRender::QUADS);
+ //FIXME: bold and drop shadow are mutually exclusive only for convenience
+ //Allow both when we need them.
+ if (style & BOLD)
{
- //FIXME: bold and drop shadow are mutually exclusive only for convenience
- //Allow both when we need them.
- if (style & BOLD)
+ for (S32 pass = 0; pass < 2; pass++)
{
- gGL.color4fv(color.mV);
- for (S32 pass = 0; pass < 2; pass++)
- {
- LLRectf screen_rect_offset = screen_rect;
+ LLRectf screen_rect_offset = screen_rect;
- screen_rect_offset.translate((F32)(pass * BOLD_OFFSET), 0.f);
- renderQuad(screen_rect_offset, uv_rect, slant_offset);
- }
+ screen_rect_offset.translate((F32)(pass * BOLD_OFFSET), 0.f);
+ renderQuad(&vertex_out[glyph_count * 4], &uv_out[glyph_count * 4], &colors_out[glyph_count * 4], screen_rect_offset, uv_rect, color, slant_offset);
+ glyph_count++;
}
- else if (shadow == DROP_SHADOW_SOFT)
+ }
+ else if (shadow == DROP_SHADOW_SOFT)
+ {
+ LLColor4U shadow_color = LLFontGL::sShadowColor;
+ shadow_color.mV[VALPHA] = U8(color.mV[VALPHA] * drop_shadow_strength * DROP_SHADOW_SOFT_STRENGTH);
+ for (S32 pass = 0; pass < 5; pass++)
{
- LLColor4 shadow_color = LLFontGL::sShadowColor;
- shadow_color.mV[VALPHA] = color.mV[VALPHA] * drop_shadow_strength * DROP_SHADOW_SOFT_STRENGTH;
- gGL.color4fv(shadow_color.mV);
- for (S32 pass = 0; pass < 5; pass++)
- {
- LLRectf screen_rect_offset = screen_rect;
+ LLRectf screen_rect_offset = screen_rect;
- switch(pass)
- {
- case 0:
- screen_rect_offset.translate(-1.f, -1.f);
- break;
- case 1:
- screen_rect_offset.translate(1.f, -1.f);
- break;
- case 2:
- screen_rect_offset.translate(1.f, 1.f);
- break;
- case 3:
- screen_rect_offset.translate(-1.f, 1.f);
- break;
- case 4:
- screen_rect_offset.translate(0, -2.f);
- break;
- }
-
- renderQuad(screen_rect_offset, uv_rect, slant_offset);
+ switch(pass)
+ {
+ case 0:
+ screen_rect_offset.translate(-1.f, -1.f);
+ break;
+ case 1:
+ screen_rect_offset.translate(1.f, -1.f);
+ break;
+ case 2:
+ screen_rect_offset.translate(1.f, 1.f);
+ break;
+ case 3:
+ screen_rect_offset.translate(-1.f, 1.f);
+ break;
+ case 4:
+ screen_rect_offset.translate(0, -2.f);
+ break;
}
- gGL.color4fv(color.mV);
- renderQuad(screen_rect, uv_rect, slant_offset);
- }
- else if (shadow == DROP_SHADOW)
- {
- LLColor4 shadow_color = LLFontGL::sShadowColor;
- shadow_color.mV[VALPHA] = color.mV[VALPHA] * drop_shadow_strength;
- gGL.color4fv(shadow_color.mV);
- LLRectf screen_rect_shadow = screen_rect;
- screen_rect_shadow.translate(1.f, -1.f);
- renderQuad(screen_rect_shadow, uv_rect, slant_offset);
- gGL.color4fv(color.mV);
- renderQuad(screen_rect, uv_rect, slant_offset);
- }
- else // normal rendering
- {
- gGL.color4fv(color.mV);
- renderQuad(screen_rect, uv_rect, slant_offset);
+
+ renderQuad(&vertex_out[glyph_count * 4], &uv_out[glyph_count * 4], &colors_out[glyph_count * 4], screen_rect_offset, uv_rect, shadow_color, slant_offset);
+ glyph_count++;
}
-
+ renderQuad(&vertex_out[glyph_count * 4], &uv_out[glyph_count * 4], &colors_out[glyph_count * 4], screen_rect, uv_rect, color, slant_offset);
+ glyph_count++;
+ }
+ else if (shadow == DROP_SHADOW)
+ {
+ LLColor4U shadow_color = LLFontGL::sShadowColor;
+ shadow_color.mV[VALPHA] = U8(color.mV[VALPHA] * drop_shadow_strength);
+ LLRectf screen_rect_shadow = screen_rect;
+ screen_rect_shadow.translate(1.f, -1.f);
+ renderQuad(&vertex_out[glyph_count * 4], &uv_out[glyph_count * 4], &colors_out[glyph_count * 4], screen_rect_shadow, uv_rect, shadow_color, slant_offset);
+ glyph_count++;
+ renderQuad(&vertex_out[glyph_count * 4], &uv_out[glyph_count * 4], &colors_out[glyph_count * 4], screen_rect, uv_rect, color, slant_offset);
+ glyph_count++;
+ }
+ else // normal rendering
+ {
+ renderQuad(&vertex_out[glyph_count * 4], &uv_out[glyph_count * 4], &colors_out[glyph_count * 4], screen_rect, uv_rect, color, slant_offset);
+ glyph_count++;
}
- gGL.end();
}
diff --git a/indra/llrender/llfontgl.h b/indra/llrender/llfontgl.h
index 224ba51609..dc8d848ed2 100644
--- a/indra/llrender/llfontgl.h
+++ b/indra/llrender/llfontgl.h
@@ -211,8 +211,8 @@ private:
LLFontDescriptor mFontDescriptor;
LLPointer<LLFontFreetype> mFontFreetype;
- void renderQuad(const LLRectf& screen_rect, const LLRectf& uv_rect, F32 slant_amt) const;
- void drawGlyph(const LLRectf& screen_rect, const LLRectf& uv_rect, const LLColor4& color, U8 style, ShadowType shadow, F32 drop_shadow_fade) const;
+ void renderQuad(LLVector3* vertex_out, LLVector2* uv_out, LLColor4U* colors_out, const LLRectf& screen_rect, const LLRectf& uv_rect, const LLColor4U& color, F32 slant_amt) const;
+ void drawGlyph(S32& glyph_count, LLVector3* vertex_out, LLVector2* uv_out, LLColor4U* colors_out, const LLRectf& screen_rect, const LLRectf& uv_rect, const LLColor4U& color, U8 style, ShadowType shadow, F32 drop_shadow_fade) const;
// Registry holds all instantiated fonts.
static LLFontRegistry* sFontRegistry;
diff --git a/indra/llrender/llgl.cpp b/indra/llrender/llgl.cpp
index ec1bd353cb..c0edd92bc1 100644
--- a/indra/llrender/llgl.cpp
+++ b/indra/llrender/llgl.cpp
@@ -179,6 +179,9 @@ PFNGLRENDERBUFFERSTORAGEMULTISAMPLEEXTPROC glRenderbufferStorageMultisampleEXT =
// GL_EXT_framebuffer_blit
PFNGLBLITFRAMEBUFFEREXTPROC glBlitFramebufferEXT = NULL;
+// GL_EXT_blend_func_separate
+PFNGLBLENDFUNCSEPARATEEXTPROC glBlendFuncSeparateEXT = NULL;
+
// GL_ARB_draw_buffers
PFNGLDRAWBUFFERSARBPROC glDrawBuffersARB = NULL;
@@ -318,6 +321,7 @@ LLGLManager::LLGLManager() :
mHasCompressedTextures(FALSE),
mHasFramebufferObject(FALSE),
mHasFramebufferMultisample(FALSE),
+ mHasBlendFuncSeparate(FALSE),
mHasVertexBufferObject(FALSE),
mHasPBuffer(FALSE),
@@ -346,6 +350,8 @@ LLGLManager::LLGLManager() :
mHasSeparateSpecularColor(FALSE),
+ mDebugGPU(FALSE),
+
mDriverVersionMajor(1),
mDriverVersionMinor(0),
mDriverVersionRelease(0),
@@ -513,11 +519,23 @@ bool LLGLManager::initGL()
return false;
}
+ setToDebugGPU();
initGLStates();
return true;
}
+void LLGLManager::setToDebugGPU()
+{
+ //"MOBILE INTEL(R) 965 EXPRESS CHIP",
+ if (mGLRenderer.find("INTEL") != std::string::npos && mGLRenderer.find("965") != std::string::npos)
+ {
+ mDebugGPU = TRUE ;
+ }
+
+ return ;
+}
+
void LLGLManager::getGLInfo(LLSD& info)
{
info["GLInfo"]["GLVendor"] = std::string((const char *)glGetString(GL_VENDOR));
@@ -627,6 +645,11 @@ void LLGLManager::initExtensions()
#else
mHasDrawBuffers = FALSE;
# endif
+# if GL_EXT_blend_func_separate
+ mHasBlendFuncSeparate = TRUE;
+#else
+ mHasBlendFuncSeparate = FALSE;
+# endif
mHasMipMapGeneration = FALSE;
mHasSeparateSpecularColor = FALSE;
mHasAnisotropic = FALSE;
@@ -653,6 +676,7 @@ void LLGLManager::initExtensions()
&& ExtensionExists("GL_EXT_packed_depth_stencil", gGLHExts.mSysExts);
mHasFramebufferMultisample = mHasFramebufferObject && ExtensionExists("GL_EXT_framebuffer_multisample", gGLHExts.mSysExts);
mHasDrawBuffers = ExtensionExists("GL_ARB_draw_buffers", gGLHExts.mSysExts);
+ mHasBlendFuncSeparate = ExtensionExists("GL_EXT_blend_func_separate", gGLHExts.mSysExts);
mHasTextureRectangle = ExtensionExists("GL_ARB_texture_rectangle", gGLHExts.mSysExts);
#if !LL_DARWIN
mHasPointParameters = !mIsATI && ExtensionExists("GL_ARB_point_parameters", gGLHExts.mSysExts);
@@ -676,6 +700,7 @@ void LLGLManager::initExtensions()
mHasFramebufferObject = FALSE;
mHasFramebufferMultisample = FALSE;
mHasDrawBuffers = FALSE;
+ mHasBlendFuncSeparate = FALSE;
mHasMipMapGeneration = FALSE;
mHasSeparateSpecularColor = FALSE;
mHasAnisotropic = FALSE;
@@ -700,6 +725,7 @@ void LLGLManager::initExtensions()
mHasShaderObjects = FALSE;
mHasVertexShader = FALSE;
mHasFragmentShader = FALSE;
+ mHasBlendFuncSeparate = FALSE;
LL_WARNS("RenderInit") << "GL extension support forced to SIMPLE level via LL_GL_BASICEXT" << LL_ENDL;
}
if (getenv("LL_GL_BLACKLIST")) /* Flawfinder: ignore */
@@ -728,7 +754,8 @@ void LLGLManager::initExtensions()
if (strchr(blacklist,'r')) mHasDrawBuffers = FALSE;//S
if (strchr(blacklist,'s')) mHasFramebufferMultisample = FALSE;
if (strchr(blacklist,'t')) mHasTextureRectangle = FALSE;
-
+ if (strchr(blacklist,'u')) mHasBlendFuncSeparate = FALSE;//S
+
}
#endif // LL_LINUX || LL_SOLARIS
@@ -776,6 +803,14 @@ void LLGLManager::initExtensions()
{
LL_INFOS("RenderInit") << "Couldn't initialize GL_ARB_fragment_shader" << LL_ENDL;
}
+ if (!mHasBlendFuncSeparate)
+ {
+ LL_INFOS("RenderInit") << "Couldn't initialize GL_EXT_blend_func_separate" << LL_ENDL;
+ }
+ if (!mHasDrawBuffers)
+ {
+ LL_INFOS("RenderInit") << "Couldn't initialize GL_ARB_draw_buffers" << LL_ENDL;
+ }
// Disable certain things due to known bugs
if (mIsIntel && mHasMipMapGeneration)
@@ -846,6 +881,10 @@ void LLGLManager::initExtensions()
{
glDrawBuffersARB = (PFNGLDRAWBUFFERSARBPROC) GLH_EXT_GET_PROC_ADDRESS("glDrawBuffersARB");
}
+ if (mHasBlendFuncSeparate)
+ {
+ glBlendFuncSeparateEXT = (PFNGLBLENDFUNCSEPARATEEXTPROC) GLH_EXT_GET_PROC_ADDRESS("glBlendFuncSeparateEXT");
+ }
#if (!LL_LINUX && !LL_SOLARIS) || LL_LINUX_NV_GL_HEADERS
// This is expected to be a static symbol on Linux GL implementations, except if we use the nvidia headers - bah
glDrawRangeElements = (PFNGLDRAWRANGEELEMENTSPROC)GLH_EXT_GET_PROC_ADDRESS("glDrawRangeElements");
@@ -1008,24 +1047,9 @@ void flush_glerror()
glGetError();
}
-void assert_glerror()
+void do_assert_glerror()
{
- if (!gGLActive)
- {
- //llwarns << "GL used while not active!" << llendl;
-
- if (gDebugSession)
- {
- //ll_fail("GL used while not active");
- }
- }
-
- if (gNoRender || !gDebugGL)
- {
- return;
- }
-
- if (!gGLManager.mInited)
+ if (LL_UNLIKELY(!gGLManager.mInited))
{
LL_ERRS("RenderInit") << "GL not initialized" << LL_ENDL;
}
@@ -1033,10 +1057,9 @@ void assert_glerror()
GLenum error;
error = glGetError();
BOOL quit = FALSE;
- while (error)
+ while (LL_UNLIKELY(error))
{
quit = TRUE;
-#ifndef LL_LINUX // *FIX: ! This should be an error for linux as well.
GLubyte const * gl_error_msg = gluErrorString(error);
if (NULL != gl_error_msg)
{
@@ -1060,7 +1083,6 @@ void assert_glerror()
}
}
error = glGetError();
-#endif
}
if (quit)
@@ -1076,6 +1098,25 @@ void assert_glerror()
}
}
+void assert_glerror()
+{
+ if (!gGLActive)
+ {
+ //llwarns << "GL used while not active!" << llendl;
+
+ if (gDebugSession)
+ {
+ //ll_fail("GL used while not active");
+ }
+ }
+
+ if (!gNoRender && gDebugGL)
+ {
+ do_assert_glerror();
+ }
+}
+
+
void clear_glerror()
{
// Create or update texture to be used with this data
@@ -1089,7 +1130,7 @@ void clear_glerror()
//
// Static members
-std::map<LLGLenum, LLGLboolean> LLGLState::sStateMap;
+boost::unordered_map<LLGLenum, LLGLboolean> LLGLState::sStateMap;
GLboolean LLGLDepthTest::sDepthEnabled = GL_FALSE; // OpenGL default
GLenum LLGLDepthTest::sDepthFunc = GL_LESS; // OpenGL default
@@ -1137,7 +1178,7 @@ void LLGLState::resetTextureStates()
void LLGLState::dumpStates()
{
LL_INFOS("RenderState") << "GL States:" << LL_ENDL;
- for (std::map<LLGLenum, LLGLboolean>::iterator iter = sStateMap.begin();
+ for (boost::unordered_map<LLGLenum, LLGLboolean>::iterator iter = sStateMap.begin();
iter != sStateMap.end(); ++iter)
{
LL_INFOS("RenderState") << llformat(" 0x%04x : %s",(S32)iter->first,iter->second?"TRUE":"FALSE") << LL_ENDL;
@@ -1173,7 +1214,7 @@ void LLGLState::checkStates(const std::string& msg)
}
}
- for (std::map<LLGLenum, LLGLboolean>::iterator iter = sStateMap.begin();
+ for (boost::unordered_map<LLGLenum, LLGLboolean>::iterator iter = sStateMap.begin();
iter != sStateMap.end(); ++iter)
{
LLGLenum state = iter->first;
diff --git a/indra/llrender/llgl.h b/indra/llrender/llgl.h
index 46c57c7585..5e8965c06a 100644
--- a/indra/llrender/llgl.h
+++ b/indra/llrender/llgl.h
@@ -30,7 +30,7 @@
// This file contains various stuff for handling gl extensions and other gl related stuff.
#include <string>
-#include <map>
+#include <boost/unordered_map.hpp>
#include <list>
#include "llerror.h"
@@ -81,6 +81,7 @@ public:
BOOL mHasCompressedTextures;
BOOL mHasFramebufferObject;
BOOL mHasFramebufferMultisample;
+ BOOL mHasBlendFuncSeparate;
// ARB Extensions
BOOL mHasVertexBufferObject;
@@ -113,6 +114,9 @@ public:
// Misc extensions
BOOL mHasSeparateSpecularColor;
+
+ //whether this GPU is in the debug list.
+ BOOL mDebugGPU;
S32 mDriverVersionMajor;
S32 mDriverVersionMinor;
@@ -141,6 +145,7 @@ private:
void initExtensions();
void initGLStates();
void initGLImages();
+ void setToDebugGPU();
};
extern LLGLManager gGLManager;
@@ -234,7 +239,7 @@ public:
static void checkClientArrays(const std::string& msg = "", U32 data_mask = 0x0001);
protected:
- static std::map<LLGLenum, LLGLboolean> sStateMap;
+ static boost::unordered_map<LLGLenum, LLGLboolean> sStateMap;
public:
enum { CURRENT_STATE = -2 };
diff --git a/indra/llrender/llglheaders.h b/indra/llrender/llglheaders.h
index 436c861ab4..5a34b46d0c 100644
--- a/indra/llrender/llglheaders.h
+++ b/indra/llrender/llglheaders.h
@@ -210,6 +210,9 @@ extern PFNGLGETCOMPRESSEDTEXIMAGEARBPROC glGetCompressedTexImageARB;
extern PFNGLCOLORTABLEEXTPROC glColorTableEXT;
+//GL_EXT_blend_func_separate
+extern PFNGLBLENDFUNCSEPARATEEXTPROC glBlendFuncSeparateEXT;
+
//GL_EXT_framebuffer_object
extern PFNGLISRENDERBUFFEREXTPROC glIsRenderbufferEXT;
extern PFNGLBINDRENDERBUFFEREXTPROC glBindRenderbufferEXT;
@@ -243,7 +246,10 @@ extern PFNGLGENERATEMIPMAPEXTPROC glGenerateMipmapEXT;
# include "GL/glh_extensions.h"
# undef __APPLE__
-#elif LL_LINUX
+#elif LL_LINUX
+//----------------------------------------------------------------------------
+// LL_LINUX
+
//----------------------------------------------------------------------------
// Linux, MESA headers, but not necessarily assuming MESA runtime.
// quotes so we get libraries/.../GL/ version
@@ -279,6 +285,7 @@ extern PFNGLGENERATEMIPMAPEXTPROC glGenerateMipmapEXT;
# define LL_LINUX_NV_GL_HEADERS 0
#endif // LL_LINUX && defined(WINGDIAPI)
+
#if LL_LINUX_NV_GL_HEADERS
// Missing functions when using nvidia headers:
extern PFNGLACTIVETEXTUREARBPROC glActiveTextureARB;
@@ -439,6 +446,9 @@ extern PFNGLGETATTRIBLOCATIONARBPROC glGetAttribLocationARB;
extern PFNGLCOMPRESSEDTEXIMAGE2DARBPROC glCompressedTexImage2DARB;
extern PFNGLGETCOMPRESSEDTEXIMAGEARBPROC glGetCompressedTexImageARB;
+//GL_EXT_blend_func_separate
+extern PFNGLBLENDFUNCSEPARATEEXTPROC glBlendFuncSeparateEXT;
+
//GL_EXT_framebuffer_object
extern PFNGLISRENDERBUFFEREXTPROC glIsRenderbufferEXT;
extern PFNGLBINDRENDERBUFFEREXTPROC glBindRenderbufferEXT;
@@ -467,7 +477,10 @@ extern PFNGLBLITFRAMEBUFFEREXTPROC glBlitFramebufferEXT;
//GL_ARB_draw_buffers
extern PFNGLDRAWBUFFERSARBPROC glDrawBuffersARB;
+
#elif LL_WINDOWS
+//----------------------------------------------------------------------------
+// LL_WINDOWS
// windows gl headers depend on things like APIENTRY, so include windows.
#define WIN32_LEAN_AND_MEAN
@@ -635,6 +648,9 @@ extern PFNGLBINDATTRIBLOCATIONARBPROC glBindAttribLocationARB;
extern PFNGLGETACTIVEATTRIBARBPROC glGetActiveAttribARB;
extern PFNGLGETATTRIBLOCATIONARBPROC glGetAttribLocationARB;
+//GL_EXT_blend_func_separate
+extern PFNGLBLENDFUNCSEPARATEEXTPROC glBlendFuncSeparateEXT;
+
//GL_EXT_framebuffer_object
extern PFNGLISRENDERBUFFEREXTPROC glIsRenderbufferEXT;
extern PFNGLBINDRENDERBUFFEREXTPROC glBindRenderbufferEXT;
@@ -663,6 +679,7 @@ extern PFNGLBLITFRAMEBUFFEREXTPROC glBlitFramebufferEXT;
//GL_ARB_draw_buffers
extern PFNGLDRAWBUFFERSARBPROC glDrawBuffersARB;
+
#elif LL_DARWIN
//----------------------------------------------------------------------------
// LL_DARWIN
@@ -679,6 +696,9 @@ extern PFNGLDRAWBUFFERSARBPROC glDrawBuffersARB;
// Note that they also must not be called on 10.3.9. This should be taken care of by a runtime check for the existence of the GL extension.
#include <AvailabilityMacros.h>
+//GL_EXT_blend_func_separate
+extern void glBlendFuncSeparateEXT(GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha) AVAILABLE_MAC_OS_X_VERSION_10_4_AND_LATER;
+
// GL_EXT_framebuffer_object
extern GLboolean glIsRenderbufferEXT(GLuint renderbuffer) AVAILABLE_MAC_OS_X_VERSION_10_4_AND_LATER;
extern void glBindRenderbufferEXT(GLenum target, GLuint renderbuffer) AVAILABLE_MAC_OS_X_VERSION_10_4_AND_LATER;
diff --git a/indra/llrender/llimagegl.cpp b/indra/llrender/llimagegl.cpp
index 7860b32f34..90fcf6ab3f 100644
--- a/indra/llrender/llimagegl.cpp
+++ b/indra/llrender/llimagegl.cpp
@@ -144,12 +144,12 @@ void LLImageGL::checkTexSize(bool forced) const
if (gDebugSession)
{
gFailLog << "wrong texture size and discard level!" <<
- mWidth << " Height: " << mHeight << " Current Level: " << mCurrentDiscardLevel << std::endl;
+ mWidth << " Height: " << mHeight << " Current Level: " << (S32)mCurrentDiscardLevel << std::endl;
}
else
{
llerrs << "wrong texture size and discard level: width: " <<
- mWidth << " Height: " << mHeight << " Current Level: " << mCurrentDiscardLevel << llendl ;
+ mWidth << " Height: " << mHeight << " Current Level: " << (S32)mCurrentDiscardLevel << llendl ;
}
}
@@ -1051,8 +1051,12 @@ BOOL LLImageGL::setSubImageFromFrameBuffer(S32 fb_x, S32 fb_y, S32 x_pos, S32 y_
{
if (gGL.getTexUnit(0)->bind(this, false, true))
{
- checkTexSize(true) ;
- llcallstacks << fb_x << " : " << fb_y << " : " << x_pos << " : " << y_pos << " : " << width << " : " << height << llcallstacksendl ;
+ if(gGLManager.mDebugGPU)
+ {
+ llinfos << "Calling glCopyTexSubImage2D(...)" << llendl ;
+ checkTexSize(true) ;
+ llcallstacks << fb_x << " : " << fb_y << " : " << x_pos << " : " << y_pos << " : " << width << " : " << height << llcallstacksendl ;
+ }
glCopyTexSubImage2D(GL_TEXTURE_2D, 0, fb_x, fb_y, x_pos, y_pos, width, height);
mGLTextureCreated = true;
@@ -1648,7 +1652,7 @@ void LLImageGL::calcAlphaChannelOffsetAndStride()
}
}
-void LLImageGL::analyzeAlpha(const void* data_in, S32 w, S32 h)
+void LLImageGL::analyzeAlpha(const void* data_in, U32 w, U32 h)
{
if(!mNeedsAlphaAndPickMask)
{
@@ -1656,26 +1660,91 @@ void LLImageGL::analyzeAlpha(const void* data_in, S32 w, S32 h)
}
U32 length = w * h;
- const GLubyte* current = ((const GLubyte*) data_in) + mAlphaOffset ;
+ U32 alphatotal = 0;
- S32 sample[16];
- memset(sample, 0, sizeof(S32)*16);
-
- for (U32 i = 0; i < length; i++)
+ U32 sample[16];
+ memset(sample, 0, sizeof(U32)*16);
+
+ // generate histogram of quantized alpha.
+ // also add-in the histogram of a 2x2 box-sampled version. The idea is
+ // this will mid-skew the data (and thus increase the chances of not
+ // being used as a mask) from high-frequency alpha maps which
+ // suffer the worst from aliasing when used as alpha masks.
+ if (w >= 2 && h >= 2)
+ {
+ llassert(w%2 == 0);
+ llassert(h%2 == 0);
+ const GLubyte* rowstart = ((const GLubyte*) data_in) + mAlphaOffset;
+ for (U32 y = 0; y < h; y+=2)
+ {
+ const GLubyte* current = rowstart;
+ for (U32 x = 0; x < w; x+=2)
+ {
+ const U32 s1 = current[0];
+ alphatotal += s1;
+ const U32 s2 = current[w * mAlphaStride];
+ alphatotal += s2;
+ current += mAlphaStride;
+ const U32 s3 = current[0];
+ alphatotal += s3;
+ const U32 s4 = current[w * mAlphaStride];
+ alphatotal += s4;
+ current += mAlphaStride;
+
+ ++sample[s1/16];
+ ++sample[s2/16];
+ ++sample[s3/16];
+ ++sample[s4/16];
+
+ const U32 asum = (s1+s2+s3+s4);
+ alphatotal += asum;
+ sample[asum/(16*4)] += 4;
+ }
+
+ rowstart += 2 * w * mAlphaStride;
+ }
+ length *= 2; // we sampled everything twice, essentially
+ }
+ else
{
- ++sample[*current/16];
- current += mAlphaStride ;
+ const GLubyte* current = ((const GLubyte*) data_in) + mAlphaOffset;
+ for (U32 i = 0; i < length; i++)
+ {
+ const U32 s1 = *current;
+ alphatotal += s1;
+ ++sample[s1/16];
+ current += mAlphaStride;
+ }
}
+
+ // if more than 1/16th of alpha samples are mid-range, this
+ // shouldn't be treated as a 1-bit mask
- U32 total = 0;
+ // also, if all of the alpha samples are clumped on one half
+ // of the range (but not at an absolute extreme), then consider
+ // this to be an intentional effect and don't treat as a mask.
+
+ U32 midrangetotal = 0;
for (U32 i = 4; i < 11; i++)
{
- total += sample[i];
+ midrangetotal += sample[i];
+ }
+ U32 lowerhalftotal = 0;
+ for (U32 i = 0; i < 8; i++)
+ {
+ lowerhalftotal += sample[i];
+ }
+ U32 upperhalftotal = 0;
+ for (U32 i = 8; i < 16; i++)
+ {
+ upperhalftotal += sample[i];
}
- if (total > length/16)
+ if (midrangetotal > length/16 || // lots of midrange, or
+ (lowerhalftotal == length && alphatotal != 0) || // all close to transparent but not all totally transparent, or
+ (upperhalftotal == length && alphatotal != 255*length)) // all close to opaque but not all totally opaque
{
- mIsMask = FALSE;
+ mIsMask = FALSE; // not suitable for masking
}
else
{
diff --git a/indra/llrender/llimagegl.h b/indra/llrender/llimagegl.h
index 95379298ef..87a835cdcc 100644
--- a/indra/llrender/llimagegl.h
+++ b/indra/llrender/llimagegl.h
@@ -85,7 +85,7 @@ public:
protected:
virtual ~LLImageGL();
- void analyzeAlpha(const void* data_in, S32 w, S32 h);
+ void analyzeAlpha(const void* data_in, U32 w, U32 h);
void calcAlphaChannelOffsetAndStride();
public:
diff --git a/indra/llrender/llrender.cpp b/indra/llrender/llrender.cpp
index a829616df2..e1f6964f83 100644
--- a/indra/llrender/llrender.cpp
+++ b/indra/llrender/llrender.cpp
@@ -772,8 +772,10 @@ LLRender::LLRender()
mCurrAlphaFunc = CF_DEFAULT;
mCurrAlphaFuncVal = 0.01f;
- mCurrBlendSFactor = BF_UNDEF;
- mCurrBlendDFactor = BF_UNDEF;
+ mCurrBlendColorSFactor = BF_UNDEF;
+ mCurrBlendAlphaSFactor = BF_UNDEF;
+ mCurrBlendColorDFactor = BF_UNDEF;
+ mCurrBlendAlphaDFactor = BF_UNDEF;
}
LLRender::~LLRender()
@@ -843,9 +845,9 @@ void LLRender::translateUI(F32 x, F32 y, F32 z)
llerrs << "Need to push a UI translation frame before offsetting" << llendl;
}
- mUIOffset.front().mV[0] += x;
- mUIOffset.front().mV[1] += y;
- mUIOffset.front().mV[2] += z;
+ mUIOffset.back().mV[0] += x;
+ mUIOffset.back().mV[1] += y;
+ mUIOffset.back().mV[2] += z;
}
void LLRender::scaleUI(F32 x, F32 y, F32 z)
@@ -855,27 +857,27 @@ void LLRender::scaleUI(F32 x, F32 y, F32 z)
llerrs << "Need to push a UI transformation frame before scaling." << llendl;
}
- mUIScale.front().scaleVec(LLVector3(x,y,z));
+ mUIScale.back().scaleVec(LLVector3(x,y,z));
}
void LLRender::pushUIMatrix()
{
if (mUIOffset.empty())
{
- mUIOffset.push_front(LLVector3(0,0,0));
+ mUIOffset.push_back(LLVector3(0,0,0));
}
else
{
- mUIOffset.push_front(mUIOffset.front());
+ mUIOffset.push_back(mUIOffset.back());
}
if (mUIScale.empty())
{
- mUIScale.push_front(LLVector3(1,1,1));
+ mUIScale.push_back(LLVector3(1,1,1));
}
else
{
- mUIScale.push_front(mUIScale.front());
+ mUIScale.push_back(mUIScale.back());
}
}
@@ -885,8 +887,8 @@ void LLRender::popUIMatrix()
{
llerrs << "UI offset stack blown." << llendl;
}
- mUIOffset.pop_front();
- mUIScale.pop_front();
+ mUIOffset.pop_back();
+ mUIScale.pop_back();
}
LLVector3 LLRender::getUITranslation()
@@ -895,7 +897,7 @@ LLVector3 LLRender::getUITranslation()
{
llerrs << "UI offset stack empty." << llendl;
}
- return mUIOffset.front();
+ return mUIOffset.back();
}
LLVector3 LLRender::getUIScale()
@@ -904,7 +906,7 @@ LLVector3 LLRender::getUIScale()
{
llerrs << "UI scale stack empty." << llendl;
}
- return mUIScale.front();
+ return mUIScale.back();
}
@@ -914,8 +916,8 @@ void LLRender::loadUIIdentity()
{
llerrs << "Need to push UI translation frame before clearing offset." << llendl;
}
- mUIOffset.front().setVec(0,0,0);
- mUIScale.front().setVec(1,1,1);
+ mUIOffset.back().setVec(0,0,0);
+ mUIScale.back().setVec(1,1,1);
}
void LLRender::setColorMask(bool writeColor, bool writeAlpha)
@@ -989,15 +991,44 @@ void LLRender::blendFunc(eBlendFactor sfactor, eBlendFactor dfactor)
{
llassert(sfactor < BF_UNDEF);
llassert(dfactor < BF_UNDEF);
- if (mCurrBlendSFactor != sfactor || mCurrBlendDFactor != dfactor)
+ if (mCurrBlendColorSFactor != sfactor || mCurrBlendColorDFactor != dfactor ||
+ mCurrBlendAlphaSFactor != sfactor || mCurrBlendAlphaDFactor != dfactor)
{
- mCurrBlendSFactor = sfactor;
- mCurrBlendDFactor = dfactor;
+ mCurrBlendColorSFactor = sfactor;
+ mCurrBlendAlphaSFactor = sfactor;
+ mCurrBlendColorDFactor = dfactor;
+ mCurrBlendAlphaDFactor = dfactor;
flush();
glBlendFunc(sGLBlendFactor[sfactor], sGLBlendFactor[dfactor]);
}
}
+void LLRender::blendFunc(eBlendFactor color_sfactor, eBlendFactor color_dfactor,
+ eBlendFactor alpha_sfactor, eBlendFactor alpha_dfactor)
+{
+ llassert(color_sfactor < BF_UNDEF);
+ llassert(color_dfactor < BF_UNDEF);
+ llassert(alpha_sfactor < BF_UNDEF);
+ llassert(alpha_dfactor < BF_UNDEF);
+ if (!gGLManager.mHasBlendFuncSeparate)
+ {
+ LL_WARNS_ONCE("render") << "no glBlendFuncSeparateEXT(), using color-only blend func" << llendl;
+ blendFunc(color_sfactor, color_dfactor);
+ return;
+ }
+ if (mCurrBlendColorSFactor != color_sfactor || mCurrBlendColorDFactor != color_dfactor ||
+ mCurrBlendAlphaSFactor != alpha_sfactor || mCurrBlendAlphaDFactor != alpha_dfactor)
+ {
+ mCurrBlendColorSFactor = color_sfactor;
+ mCurrBlendAlphaSFactor = alpha_sfactor;
+ mCurrBlendColorDFactor = color_dfactor;
+ mCurrBlendAlphaDFactor = alpha_dfactor;
+ flush();
+ glBlendFuncSeparateEXT(sGLBlendFactor[color_sfactor], sGLBlendFactor[color_dfactor],
+ sGLBlendFactor[alpha_sfactor], sGLBlendFactor[alpha_dfactor]);
+ }
+}
+
LLTexUnit* LLRender::getTexUnit(U32 index)
{
if (index < mTexUnits.size())
@@ -1173,18 +1204,79 @@ void LLRender::vertex3f(const GLfloat& x, const GLfloat& y, const GLfloat& z)
}
else
{
- LLVector3 vert = (LLVector3(x,y,z)+mUIOffset.front()).scaledVec(mUIScale.front());
+ LLVector3 vert = (LLVector3(x,y,z)+mUIOffset.back()).scaledVec(mUIScale.back());
mVerticesp[mCount] = vert;
}
mCount++;
- if (mCount < 4096)
+ mVerticesp[mCount] = mVerticesp[mCount-1];
+ mColorsp[mCount] = mColorsp[mCount-1];
+ mTexcoordsp[mCount] = mTexcoordsp[mCount-1];
+}
+
+void LLRender::vertexBatchPreTransformed(LLVector3* verts, S32 vert_count)
+{
+ if (mCount + vert_count > 4094)
{
- mVerticesp[mCount] = mVerticesp[mCount-1];
- mColorsp[mCount] = mColorsp[mCount-1];
+ // llwarns << "GL immediate mode overflow. Some geometry not drawn." << llendl;
+ return;
+ }
+
+ for (S32 i = 0; i < vert_count; i++)
+ {
+ mVerticesp[mCount] = verts[i];
+
+ mCount++;
mTexcoordsp[mCount] = mTexcoordsp[mCount-1];
+ mColorsp[mCount] = mColorsp[mCount-1];
}
+
+ mVerticesp[mCount] = mVerticesp[mCount-1];
}
+
+void LLRender::vertexBatchPreTransformed(LLVector3* verts, LLVector2* uvs, S32 vert_count)
+{
+ if (mCount + vert_count > 4094)
+ {
+ // llwarns << "GL immediate mode overflow. Some geometry not drawn." << llendl;
+ return;
+ }
+
+ for (S32 i = 0; i < vert_count; i++)
+ {
+ mVerticesp[mCount] = verts[i];
+ mTexcoordsp[mCount] = uvs[i];
+
+ mCount++;
+ mColorsp[mCount] = mColorsp[mCount-1];
+ }
+
+ mVerticesp[mCount] = mVerticesp[mCount-1];
+ mTexcoordsp[mCount] = mTexcoordsp[mCount-1];
+}
+
+void LLRender::vertexBatchPreTransformed(LLVector3* verts, LLVector2* uvs, LLColor4U* colors, S32 vert_count)
+{
+ if (mCount + vert_count > 4094)
+ {
+ // llwarns << "GL immediate mode overflow. Some geometry not drawn." << llendl;
+ return;
+ }
+
+ for (S32 i = 0; i < vert_count; i++)
+ {
+ mVerticesp[mCount] = verts[i];
+ mTexcoordsp[mCount] = uvs[i];
+ mColorsp[mCount] = colors[i];
+
+ mCount++;
+ }
+
+ mVerticesp[mCount] = mVerticesp[mCount-1];
+ mTexcoordsp[mCount] = mTexcoordsp[mCount-1];
+ mColorsp[mCount] = mColorsp[mCount-1];
+}
+
void LLRender::vertex2i(const GLint& x, const GLint& y)
{
vertex3f((GLfloat) x, (GLfloat) y, 0);
diff --git a/indra/llrender/llrender.h b/indra/llrender/llrender.h
index fb3a4d214d..2767aa64a8 100644
--- a/indra/llrender/llrender.h
+++ b/indra/llrender/llrender.h
@@ -311,13 +311,21 @@ public:
void color3fv(const GLfloat* c);
void color4ubv(const GLubyte* c);
+ void vertexBatchPreTransformed(LLVector3* verts, S32 vert_count);
+ void vertexBatchPreTransformed(LLVector3* verts, LLVector2* uvs, S32 vert_count);
+ void vertexBatchPreTransformed(LLVector3* verts, LLVector2* uvs, LLColor4U*, S32 vert_count);
+
void setColorMask(bool writeColor, bool writeAlpha);
void setColorMask(bool writeColorR, bool writeColorG, bool writeColorB, bool writeAlpha);
void setSceneBlendType(eBlendType type);
void setAlphaRejectSettings(eCompareFunc func, F32 value = 0.01f);
+ // applies blend func to both color and alpha
void blendFunc(eBlendFactor sfactor, eBlendFactor dfactor);
+ // applies separate blend functions to color and alpha
+ void blendFunc(eBlendFactor color_sfactor, eBlendFactor color_dfactor,
+ eBlendFactor alpha_sfactor, eBlendFactor alpha_dfactor);
LLTexUnit* getTexUnit(U32 index);
@@ -356,13 +364,15 @@ private:
std::vector<LLTexUnit*> mTexUnits;
LLTexUnit* mDummyTexUnit;
- eBlendFactor mCurrBlendSFactor;
- eBlendFactor mCurrBlendDFactor;
+ eBlendFactor mCurrBlendColorSFactor;
+ eBlendFactor mCurrBlendColorDFactor;
+ eBlendFactor mCurrBlendAlphaSFactor;
+ eBlendFactor mCurrBlendAlphaDFactor;
F32 mMaxAnisotropy;
- std::list<LLVector3> mUIOffset;
- std::list<LLVector3> mUIScale;
+ std::vector<LLVector3> mUIOffset;
+ std::vector<LLVector3> mUIScale;
};
diff --git a/indra/llrender/llvertexbuffer.cpp b/indra/llrender/llvertexbuffer.cpp
index 0f41e278b6..de4501dd0f 100644
--- a/indra/llrender/llvertexbuffer.cpp
+++ b/indra/llrender/llvertexbuffer.cpp
@@ -376,6 +376,11 @@ LLVertexBuffer::LLVertexBuffer(U32 typemask, S32 usage) :
{
mUsage = 0 ;
}
+
+ if (mUsage == GL_STREAM_DRAW_ARB && !sUseStreamDraw)
+ {
+ mUsage = 0;
+ }
if (mUsage == GL_STREAM_DRAW_ARB && !sUseStreamDraw)
{