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authorDave Parks <davep@lindenlab.com>2010-12-03 02:37:14 -0600
committerDave Parks <davep@lindenlab.com>2010-12-03 02:37:14 -0600
commit48b107ac97a3de61ba028c6058fc1c848309e60f (patch)
tree7731b1410a9640d232d31a33fe3501c551b1d692 /indra/llrender
parent2bd865cba765c5c80da2eac7a6aec3b5815c7548 (diff)
Apparently the new standard is to NOT suffix ARB extension function pointers with ARB.
Diffstat (limited to 'indra/llrender')
-rw-r--r--indra/llrender/llgl.cpp80
-rw-r--r--indra/llrender/llglheaders.h40
-rw-r--r--indra/llrender/llrendertarget.cpp134
3 files changed, 127 insertions, 127 deletions
diff --git a/indra/llrender/llgl.cpp b/indra/llrender/llgl.cpp
index 97047b21b0..d802a3045d 100644
--- a/indra/llrender/llgl.cpp
+++ b/indra/llrender/llgl.cpp
@@ -155,26 +155,26 @@ PFNGLPOINTPARAMETERFARBPROC glPointParameterfARB = NULL;
PFNGLPOINTPARAMETERFVARBPROC glPointParameterfvARB = NULL;
// GL_ARB_framebuffer_object
-PFNGLISRENDERBUFFERPROC glIsRenderbufferARB = NULL;
-PFNGLBINDRENDERBUFFERPROC glBindRenderbufferARB = NULL;
-PFNGLDELETERENDERBUFFERSPROC glDeleteRenderbuffersARB = NULL;
-PFNGLGENRENDERBUFFERSPROC glGenRenderbuffersARB = NULL;
-PFNGLRENDERBUFFERSTORAGEPROC glRenderbufferStorageARB = NULL;
-PFNGLGETRENDERBUFFERPARAMETERIVPROC glGetRenderbufferParameterivARB = NULL;
-PFNGLISFRAMEBUFFERPROC glIsFramebufferARB = NULL;
-PFNGLBINDFRAMEBUFFERPROC glBindFramebufferARB = NULL;
-PFNGLDELETEFRAMEBUFFERSPROC glDeleteFramebuffersARB = NULL;
-PFNGLGENFRAMEBUFFERSPROC glGenFramebuffersARB = NULL;
-PFNGLCHECKFRAMEBUFFERSTATUSPROC glCheckFramebufferStatusARB = NULL;
-PFNGLFRAMEBUFFERTEXTURE1DPROC glFramebufferTexture1DARB = NULL;
-PFNGLFRAMEBUFFERTEXTURE2DPROC glFramebufferTexture2DARB = NULL;
-PFNGLFRAMEBUFFERTEXTURE3DPROC glFramebufferTexture3DARB = NULL;
-PFNGLFRAMEBUFFERRENDERBUFFERPROC glFramebufferRenderbufferARB = NULL;
-PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC glGetFramebufferAttachmentParameterivARB = NULL;
-PFNGLGENERATEMIPMAPPROC glGenerateMipmapARB = NULL;
-PFNGLBLITFRAMEBUFFERPROC glBlitFramebufferARB = NULL;
-PFNGLRENDERBUFFERSTORAGEMULTISAMPLEPROC glRenderbufferStorageMultisampleARB = NULL;
-PFNGLFRAMEBUFFERTEXTURELAYERPROC glFramebufferTextureLayerARB = NULL;
+PFNGLISRENDERBUFFERPROC glIsRenderbuffer = NULL;
+PFNGLBINDRENDERBUFFERPROC glBindRenderbuffer = NULL;
+PFNGLDELETERENDERBUFFERSPROC glDeleteRenderbuffers = NULL;
+PFNGLGENRENDERBUFFERSPROC glGenRenderbuffers = NULL;
+PFNGLRENDERBUFFERSTORAGEPROC glRenderbufferStorage = NULL;
+PFNGLGETRENDERBUFFERPARAMETERIVPROC glGetRenderbufferParameteriv = NULL;
+PFNGLISFRAMEBUFFERPROC glIsFramebuffer = NULL;
+PFNGLBINDFRAMEBUFFERPROC glBindFramebuffer = NULL;
+PFNGLDELETEFRAMEBUFFERSPROC glDeleteFramebuffers = NULL;
+PFNGLGENFRAMEBUFFERSPROC glGenFramebuffers = NULL;
+PFNGLCHECKFRAMEBUFFERSTATUSPROC glCheckFramebufferStatus = NULL;
+PFNGLFRAMEBUFFERTEXTURE1DPROC glFramebufferTexture1D = NULL;
+PFNGLFRAMEBUFFERTEXTURE2DPROC glFramebufferTexture2D = NULL;
+PFNGLFRAMEBUFFERTEXTURE3DPROC glFramebufferTexture3D = NULL;
+PFNGLFRAMEBUFFERRENDERBUFFERPROC glFramebufferRenderbuffer = NULL;
+PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC glGetFramebufferAttachmentParameteriv = NULL;
+PFNGLGENERATEMIPMAPPROC glGenerateMipmap = NULL;
+PFNGLBLITFRAMEBUFFERPROC glBlitFramebuffer = NULL;
+PFNGLRENDERBUFFERSTORAGEMULTISAMPLEPROC glRenderbufferStorageMultisample = NULL;
+PFNGLFRAMEBUFFERTEXTURELAYERPROC glFramebufferTextureLayer = NULL;
// GL_EXT_blend_func_separate
PFNGLBLENDFUNCSEPARATEEXTPROC glBlendFuncSeparateEXT = NULL;
@@ -849,26 +849,26 @@ void LLGLManager::initExtensions()
if (mHasFramebufferObject)
{
llinfos << "initExtensions() FramebufferObject-related procs..." << llendl;
- glIsRenderbufferARB = (PFNGLISRENDERBUFFERPROC) GLH_EXT_GET_PROC_ADDRESS("glIsRenderbufferARB");
- glBindRenderbufferARB = (PFNGLBINDRENDERBUFFERPROC) GLH_EXT_GET_PROC_ADDRESS("glBindRenderbufferARB");
- glDeleteRenderbuffersARB = (PFNGLDELETERENDERBUFFERSPROC) GLH_EXT_GET_PROC_ADDRESS("glDeleteRenderbuffersARB");
- glGenRenderbuffersARB = (PFNGLGENRENDERBUFFERSPROC) GLH_EXT_GET_PROC_ADDRESS("glGenRenderbuffersARB");
- glRenderbufferStorageARB = (PFNGLRENDERBUFFERSTORAGEPROC) GLH_EXT_GET_PROC_ADDRESS("glRenderbufferStorageARB");
- glGetRenderbufferParameterivARB = (PFNGLGETRENDERBUFFERPARAMETERIVPROC) GLH_EXT_GET_PROC_ADDRESS("glGetRenderbufferParameterivARB");
- glIsFramebufferARB = (PFNGLISFRAMEBUFFERPROC) GLH_EXT_GET_PROC_ADDRESS("glIsFramebufferARB");
- glBindFramebufferARB = (PFNGLBINDFRAMEBUFFERPROC) GLH_EXT_GET_PROC_ADDRESS("glBindFramebufferARB");
- glDeleteFramebuffersARB = (PFNGLDELETEFRAMEBUFFERSPROC) GLH_EXT_GET_PROC_ADDRESS("glDeleteFramebuffersARB");
- glGenFramebuffersARB = (PFNGLGENFRAMEBUFFERSPROC) GLH_EXT_GET_PROC_ADDRESS("glGenFramebuffersARB");
- glCheckFramebufferStatusARB = (PFNGLCHECKFRAMEBUFFERSTATUSPROC) GLH_EXT_GET_PROC_ADDRESS("glCheckFramebufferStatusARB");
- glFramebufferTexture1DARB = (PFNGLFRAMEBUFFERTEXTURE1DPROC) GLH_EXT_GET_PROC_ADDRESS("glFramebufferTexture1DARB");
- glFramebufferTexture2DARB = (PFNGLFRAMEBUFFERTEXTURE2DPROC) GLH_EXT_GET_PROC_ADDRESS("glFramebufferTexture2DARB");
- glFramebufferTexture3DARB = (PFNGLFRAMEBUFFERTEXTURE3DPROC) GLH_EXT_GET_PROC_ADDRESS("glFramebufferTexture3DARB");
- glFramebufferRenderbufferARB = (PFNGLFRAMEBUFFERRENDERBUFFERPROC) GLH_EXT_GET_PROC_ADDRESS("glFramebufferRenderbufferARB");
- glGetFramebufferAttachmentParameterivARB = (PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC) GLH_EXT_GET_PROC_ADDRESS("glGetFramebufferAttachmentParameterivARB");
- glGenerateMipmapARB = (PFNGLGENERATEMIPMAPPROC) GLH_EXT_GET_PROC_ADDRESS("glGenerateMipmapARB");
- glBlitFramebufferARB = (PFNGLBLITFRAMEBUFFERPROC) GLH_EXT_GET_PROC_ADDRESS("glBlitFramebufferARB");
- glRenderbufferStorageMultisampleARB = (PFNGLRENDERBUFFERSTORAGEMULTISAMPLEPROC) GLH_EXT_GET_PROC_ADDRESS("glRenderbufferStorageMultisampleARB");
- glFramebufferTextureLayerARB = (PFNGLFRAMEBUFFERTEXTURELAYERPROC) GLH_EXT_GET_PROC_ADDRESS("glFramebufferTextureLayerARB");
+ glIsRenderbuffer = (PFNGLISRENDERBUFFERPROC) GLH_EXT_GET_PROC_ADDRESS("glIsRenderbuffer");
+ glBindRenderbuffer = (PFNGLBINDRENDERBUFFERPROC) GLH_EXT_GET_PROC_ADDRESS("glBindRenderbuffer");
+ glDeleteRenderbuffers = (PFNGLDELETERENDERBUFFERSPROC) GLH_EXT_GET_PROC_ADDRESS("glDeleteRenderbuffers");
+ glGenRenderbuffers = (PFNGLGENRENDERBUFFERSPROC) GLH_EXT_GET_PROC_ADDRESS("glGenRenderbuffers");
+ glRenderbufferStorage = (PFNGLRENDERBUFFERSTORAGEPROC) GLH_EXT_GET_PROC_ADDRESS("glRenderbufferStorage");
+ glGetRenderbufferParameteriv = (PFNGLGETRENDERBUFFERPARAMETERIVPROC) GLH_EXT_GET_PROC_ADDRESS("glGetRenderbufferParameteriv");
+ glIsFramebuffer = (PFNGLISFRAMEBUFFERPROC) GLH_EXT_GET_PROC_ADDRESS("glIsFramebuffer");
+ glBindFramebuffer = (PFNGLBINDFRAMEBUFFERPROC) GLH_EXT_GET_PROC_ADDRESS("glBindFramebuffer");
+ glDeleteFramebuffers = (PFNGLDELETEFRAMEBUFFERSPROC) GLH_EXT_GET_PROC_ADDRESS("glDeleteFramebuffers");
+ glGenFramebuffers = (PFNGLGENFRAMEBUFFERSPROC) GLH_EXT_GET_PROC_ADDRESS("glGenFramebuffers");
+ glCheckFramebufferStatus = (PFNGLCHECKFRAMEBUFFERSTATUSPROC) GLH_EXT_GET_PROC_ADDRESS("glCheckFramebufferStatus");
+ glFramebufferTexture1D = (PFNGLFRAMEBUFFERTEXTURE1DPROC) GLH_EXT_GET_PROC_ADDRESS("glFramebufferTexture1D");
+ glFramebufferTexture2D = (PFNGLFRAMEBUFFERTEXTURE2DPROC) GLH_EXT_GET_PROC_ADDRESS("glFramebufferTexture2D");
+ glFramebufferTexture3D = (PFNGLFRAMEBUFFERTEXTURE3DPROC) GLH_EXT_GET_PROC_ADDRESS("glFramebufferTexture3D");
+ glFramebufferRenderbuffer = (PFNGLFRAMEBUFFERRENDERBUFFERPROC) GLH_EXT_GET_PROC_ADDRESS("glFramebufferRenderbuffer");
+ glGetFramebufferAttachmentParameteriv = (PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC) GLH_EXT_GET_PROC_ADDRESS("glGetFramebufferAttachmentParameteriv");
+ glGenerateMipmap = (PFNGLGENERATEMIPMAPPROC) GLH_EXT_GET_PROC_ADDRESS("glGenerateMipmap");
+ glBlitFramebuffer = (PFNGLBLITFRAMEBUFFERPROC) GLH_EXT_GET_PROC_ADDRESS("glBlitFramebuffer");
+ glRenderbufferStorageMultisample = (PFNGLRENDERBUFFERSTORAGEMULTISAMPLEPROC) GLH_EXT_GET_PROC_ADDRESS("glRenderbufferStorageMultisample");
+ glFramebufferTextureLayer = (PFNGLFRAMEBUFFERTEXTURELAYERPROC) GLH_EXT_GET_PROC_ADDRESS("glFramebufferTextureLayer");
}
if (mHasDrawBuffers)
{
diff --git a/indra/llrender/llglheaders.h b/indra/llrender/llglheaders.h
index 93c2c7cea8..86a7d7d915 100644
--- a/indra/llrender/llglheaders.h
+++ b/indra/llrender/llglheaders.h
@@ -652,26 +652,26 @@ extern PFNGLGETATTRIBLOCATIONARBPROC glGetAttribLocationARB;
extern PFNGLBLENDFUNCSEPARATEEXTPROC glBlendFuncSeparateEXT;
//GL_ARB_framebuffer_object
-extern PFNGLISRENDERBUFFERPROC glIsRenderbufferARB;
-extern PFNGLBINDRENDERBUFFERPROC glBindRenderbufferARB;
-extern PFNGLDELETERENDERBUFFERSPROC glDeleteRenderbuffersARB;
-extern PFNGLGENRENDERBUFFERSPROC glGenRenderbuffersARB;
-extern PFNGLRENDERBUFFERSTORAGEPROC glRenderbufferStorageARB;
-extern PFNGLGETRENDERBUFFERPARAMETERIVPROC glGetRenderbufferParameterivARB;
-extern PFNGLISFRAMEBUFFERPROC glIsFramebufferARB;
-extern PFNGLBINDFRAMEBUFFERPROC glBindFramebufferARB;
-extern PFNGLDELETEFRAMEBUFFERSPROC glDeleteFramebuffersARB;
-extern PFNGLGENFRAMEBUFFERSPROC glGenFramebuffersARB;
-extern PFNGLCHECKFRAMEBUFFERSTATUSPROC glCheckFramebufferStatusARB;
-extern PFNGLFRAMEBUFFERTEXTURE1DPROC glFramebufferTexture1DARB;
-extern PFNGLFRAMEBUFFERTEXTURE2DPROC glFramebufferTexture2DARB;
-extern PFNGLFRAMEBUFFERTEXTURE3DPROC glFramebufferTexture3DARB;
-extern PFNGLFRAMEBUFFERRENDERBUFFERPROC glFramebufferRenderbufferARB;
-extern PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC glGetFramebufferAttachmentParameterivARB;
-extern PFNGLGENERATEMIPMAPPROC glGenerateMipmapARB;
-extern PFNGLBLITFRAMEBUFFERPROC glBlitFramebufferARB;
-extern PFNGLRENDERBUFFERSTORAGEMULTISAMPLEPROC glRenderbufferStorageMultisampleARB;
-extern PFNGLFRAMEBUFFERTEXTURELAYERPROC glFramebufferTextureLayerARB;
+extern PFNGLISRENDERBUFFERPROC glIsRenderbuffer;
+extern PFNGLBINDRENDERBUFFERPROC glBindRenderbuffer;
+extern PFNGLDELETERENDERBUFFERSPROC glDeleteRenderbuffers;
+extern PFNGLGENRENDERBUFFERSPROC glGenRenderbuffers;
+extern PFNGLRENDERBUFFERSTORAGEPROC glRenderbufferStorage;
+extern PFNGLGETRENDERBUFFERPARAMETERIVPROC glGetRenderbufferParameteriv;
+extern PFNGLISFRAMEBUFFERPROC glIsFramebuffer;
+extern PFNGLBINDFRAMEBUFFERPROC glBindFramebuffer;
+extern PFNGLDELETEFRAMEBUFFERSPROC glDeleteFramebuffers;
+extern PFNGLGENFRAMEBUFFERSPROC glGenFramebuffers;
+extern PFNGLCHECKFRAMEBUFFERSTATUSPROC glCheckFramebufferStatus;
+extern PFNGLFRAMEBUFFERTEXTURE1DPROC glFramebufferTexture1D;
+extern PFNGLFRAMEBUFFERTEXTURE2DPROC glFramebufferTexture2D;
+extern PFNGLFRAMEBUFFERTEXTURE3DPROC glFramebufferTexture3D;
+extern PFNGLFRAMEBUFFERRENDERBUFFERPROC glFramebufferRenderbuffer;
+extern PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC glGetFramebufferAttachmentParameteriv;
+extern PFNGLGENERATEMIPMAPPROC glGenerateMipmap;
+extern PFNGLBLITFRAMEBUFFERPROC glBlitFramebuffer;
+extern PFNGLRENDERBUFFERSTORAGEMULTISAMPLEPROC glRenderbufferStorageMultisample;
+extern PFNGLFRAMEBUFFERTEXTURELAYERPROC glFramebufferTextureLayer;
//GL_ARB_draw_buffers
extern PFNGLDRAWBUFFERSARBPROC glDrawBuffersARB;
diff --git a/indra/llrender/llrendertarget.cpp b/indra/llrender/llrendertarget.cpp
index 541a144fac..cd2556d435 100644
--- a/indra/llrender/llrendertarget.cpp
+++ b/indra/llrender/llrendertarget.cpp
@@ -38,7 +38,7 @@ void check_framebuffer_status()
{
if (gDebugGL)
{
- GLenum status = glCheckFramebufferStatusARB(GL_DRAW_FRAMEBUFFER);
+ GLenum status = glCheckFramebufferStatus(GL_DRAW_FRAMEBUFFER);
switch (status)
{
case GL_FRAMEBUFFER_COMPLETE:
@@ -99,24 +99,24 @@ void LLRenderTarget::allocate(U32 resx, U32 resy, U32 color_fmt, bool depth, boo
stop_glerror();
}
- glGenFramebuffersARB(1, (GLuint *) &mFBO);
+ glGenFramebuffers(1, (GLuint *) &mFBO);
if (mDepth)
{
- glBindFramebufferARB(GL_FRAMEBUFFER, mFBO);
+ glBindFramebuffer(GL_FRAMEBUFFER, mFBO);
if (mStencil)
{
- glFramebufferRenderbufferARB(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_RENDERBUFFER, mDepth);
+ glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_RENDERBUFFER, mDepth);
stop_glerror();
- glFramebufferRenderbufferARB(GL_FRAMEBUFFER, GL_STENCIL_ATTACHMENT, GL_RENDERBUFFER, mDepth);
+ glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_STENCIL_ATTACHMENT, GL_RENDERBUFFER, mDepth);
stop_glerror();
}
else
{
- glFramebufferTexture2DARB(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, LLTexUnit::getInternalType(mUsage), mDepth, 0);
+ glFramebufferTexture2D(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, LLTexUnit::getInternalType(mUsage), mDepth, 0);
stop_glerror();
}
- glBindFramebufferARB(GL_FRAMEBUFFER, 0);
+ glBindFramebuffer(GL_FRAMEBUFFER, 0);
}
stop_glerror();
@@ -168,14 +168,14 @@ void LLRenderTarget::addColorAttachment(U32 color_fmt)
}
if (mFBO)
{
- glBindFramebufferARB(GL_FRAMEBUFFER, mFBO);
- glFramebufferTexture2DARB(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0+offset,
+ glBindFramebuffer(GL_FRAMEBUFFER, mFBO);
+ glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0+offset,
LLTexUnit::getInternalType(mUsage), tex, 0);
stop_glerror();
check_framebuffer_status();
- glBindFramebufferARB(GL_FRAMEBUFFER, 0);
+ glBindFramebuffer(GL_FRAMEBUFFER, 0);
}
mTex.push_back(tex);
@@ -187,10 +187,10 @@ void LLRenderTarget::allocateDepth()
if (mStencil)
{
//use render buffers where stencil buffers are in play
- glGenRenderbuffersARB(1, (GLuint *) &mDepth);
- glBindRenderbufferARB(GL_RENDERBUFFER, mDepth);
- glRenderbufferStorageARB(GL_RENDERBUFFER, GL_DEPTH24_STENCIL8, mResX, mResY);
- glBindRenderbufferARB(GL_RENDERBUFFER, 0);
+ glGenRenderbuffers(1, (GLuint *) &mDepth);
+ glBindRenderbuffer(GL_RENDERBUFFER, mDepth);
+ glRenderbufferStorage(GL_RENDERBUFFER, GL_DEPTH24_STENCIL8, mResX, mResY);
+ glBindRenderbuffer(GL_RENDERBUFFER, 0);
}
else
{
@@ -222,23 +222,23 @@ void LLRenderTarget::shareDepthBuffer(LLRenderTarget& target)
if (mDepth)
{
stop_glerror();
- glBindFramebufferARB(GL_FRAMEBUFFER, target.mFBO);
+ glBindFramebuffer(GL_FRAMEBUFFER, target.mFBO);
stop_glerror();
if (mStencil)
{
- glFramebufferRenderbufferARB(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_RENDERBUFFER, mDepth);
+ glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_RENDERBUFFER, mDepth);
stop_glerror();
- glFramebufferRenderbufferARB(GL_FRAMEBUFFER, GL_STENCIL_ATTACHMENT, GL_RENDERBUFFER, mDepth);
+ glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_STENCIL_ATTACHMENT, GL_RENDERBUFFER, mDepth);
stop_glerror();
target.mStencil = true;
}
else
{
- glFramebufferTexture2DARB(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, LLTexUnit::getInternalType(mUsage), mDepth, 0);
+ glFramebufferTexture2D(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, LLTexUnit::getInternalType(mUsage), mDepth, 0);
stop_glerror();
}
- glBindFramebufferARB(GL_FRAMEBUFFER, 0);
+ glBindFramebuffer(GL_FRAMEBUFFER, 0);
target.mUseDepth = true;
}
@@ -250,7 +250,7 @@ void LLRenderTarget::release()
{
if (mStencil)
{
- glDeleteRenderbuffersARB(1, (GLuint*) &mDepth);
+ glDeleteRenderbuffers(1, (GLuint*) &mDepth);
stop_glerror();
}
else
@@ -262,23 +262,23 @@ void LLRenderTarget::release()
}
else if (mUseDepth && mFBO)
{ //detach shared depth buffer
- glBindFramebufferARB(GL_FRAMEBUFFER, mFBO);
+ glBindFramebuffer(GL_FRAMEBUFFER, mFBO);
if (mStencil)
{ //attached as a renderbuffer
- glFramebufferRenderbufferARB(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_RENDERBUFFER, 0);
- glFramebufferRenderbufferARB(GL_FRAMEBUFFER, GL_STENCIL_ATTACHMENT, GL_RENDERBUFFER, 0);
+ glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_RENDERBUFFER, 0);
+ glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_STENCIL_ATTACHMENT, GL_RENDERBUFFER, 0);
mStencil = false;
}
else
{ //attached as a texture
- glFramebufferTexture2DARB(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, LLTexUnit::getInternalType(mUsage), 0, 0);
+ glFramebufferTexture2D(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, LLTexUnit::getInternalType(mUsage), 0, 0);
}
mUseDepth = false;
}
if (mFBO)
{
- glDeleteFramebuffersARB(1, (GLuint *) &mFBO);
+ glDeleteFramebuffers(1, (GLuint *) &mFBO);
mFBO = 0;
}
@@ -304,7 +304,7 @@ void LLRenderTarget::bindTarget()
}
else
{
- glBindFramebufferARB(GL_FRAMEBUFFER, mFBO);
+ glBindFramebuffer(GL_FRAMEBUFFER, mFBO);
stop_glerror();
if (gGLManager.mHasDrawBuffers)
{ //setup multiple render targets
@@ -336,7 +336,7 @@ void LLRenderTarget::unbindTarget()
{
if (gGLManager.mHasFramebufferObject)
{
- glBindFramebufferARB(GL_FRAMEBUFFER, 0);
+ glBindFramebuffer(GL_FRAMEBUFFER, 0);
}
sBoundTarget = NULL;
}
@@ -407,7 +407,7 @@ void LLRenderTarget::flush(bool fetch_depth)
{
stop_glerror();
- glBindFramebufferARB(GL_FRAMEBUFFER, 0);
+ glBindFramebuffer(GL_FRAMEBUFFER, 0);
stop_glerror();
@@ -415,41 +415,41 @@ void LLRenderTarget::flush(bool fetch_depth)
{
LLGLEnable multisample(GL_MULTISAMPLE);
stop_glerror();
- glBindFramebufferARB(GL_FRAMEBUFFER, mFBO);
+ glBindFramebuffer(GL_FRAMEBUFFER, mFBO);
stop_glerror();
check_framebuffer_status();
- glBindFramebufferARB(GL_READ_FRAMEBUFFER, mSampleBuffer->mFBO);
+ glBindFramebuffer(GL_READ_FRAMEBUFFER, mSampleBuffer->mFBO);
check_framebuffer_status();
stop_glerror();
- glBlitFramebufferARB(0, 0, mResX, mResY, 0, 0, mResX, mResY, GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT, GL_NEAREST);
+ glBlitFramebuffer(0, 0, mResX, mResY, 0, 0, mResX, mResY, GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT, GL_NEAREST);
stop_glerror();
if (mTex.size() > 1)
{
for (U32 i = 1; i < mTex.size(); ++i)
{
- glFramebufferTexture2DARB(GL_DRAW_FRAMEBUFFER, GL_COLOR_ATTACHMENT0,
+ glFramebufferTexture2D(GL_DRAW_FRAMEBUFFER, GL_COLOR_ATTACHMENT0,
LLTexUnit::getInternalType(mUsage), mTex[i], 0);
stop_glerror();
- glFramebufferRenderbufferARB(GL_READ_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_RENDERBUFFER, mSampleBuffer->mTex[i]);
+ glFramebufferRenderbuffer(GL_READ_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_RENDERBUFFER, mSampleBuffer->mTex[i]);
stop_glerror();
- glBlitFramebufferARB(0, 0, mResX, mResY, 0, 0, mResX, mResY, GL_COLOR_BUFFER_BIT, GL_NEAREST);
+ glBlitFramebuffer(0, 0, mResX, mResY, 0, 0, mResX, mResY, GL_COLOR_BUFFER_BIT, GL_NEAREST);
stop_glerror();
}
for (U32 i = 0; i < mTex.size(); ++i)
{
- glFramebufferTexture2DARB(GL_DRAW_FRAMEBUFFER, GL_COLOR_ATTACHMENT0+i,
+ glFramebufferTexture2D(GL_DRAW_FRAMEBUFFER, GL_COLOR_ATTACHMENT0+i,
LLTexUnit::getInternalType(mUsage), mTex[i], 0);
stop_glerror();
- glFramebufferRenderbufferARB(GL_READ_FRAMEBUFFER, GL_COLOR_ATTACHMENT0+i, GL_RENDERBUFFER, mSampleBuffer->mTex[i]);
+ glFramebufferRenderbuffer(GL_READ_FRAMEBUFFER, GL_COLOR_ATTACHMENT0+i, GL_RENDERBUFFER, mSampleBuffer->mTex[i]);
stop_glerror();
}
}
}
- glBindFramebufferARB(GL_FRAMEBUFFER, 0);
+ glBindFramebuffer(GL_FRAMEBUFFER, 0);
}
}
@@ -476,25 +476,25 @@ void LLRenderTarget::copyContents(LLRenderTarget& source, S32 srcX0, S32 srcY0,
{
stop_glerror();
- glBindFramebufferARB(GL_FRAMEBUFFER, source.mFBO);
+ glBindFramebuffer(GL_FRAMEBUFFER, source.mFBO);
gGL.getTexUnit(0)->bind(this, true);
stop_glerror();
glCopyTexSubImage2D(LLTexUnit::getInternalType(mUsage), 0, srcX0, srcY0, dstX0, dstY0, dstX1, dstY1);
stop_glerror();
- glBindFramebufferARB(GL_FRAMEBUFFER, 0);
+ glBindFramebuffer(GL_FRAMEBUFFER, 0);
stop_glerror();
}
else
{
- glBindFramebufferARB(GL_READ_FRAMEBUFFER, source.mFBO);
+ glBindFramebuffer(GL_READ_FRAMEBUFFER, source.mFBO);
stop_glerror();
- glBindFramebufferARB(GL_DRAW_FRAMEBUFFER, mFBO);
+ glBindFramebuffer(GL_DRAW_FRAMEBUFFER, mFBO);
stop_glerror();
check_framebuffer_status();
stop_glerror();
- glBlitFramebufferARB(srcX0, srcY0, srcX1, srcY1, dstX0, dstY0, dstX1, dstY1, mask, filter);
+ glBlitFramebuffer(srcX0, srcY0, srcX1, srcY1, dstX0, dstY0, dstX1, dstY1, mask, filter);
stop_glerror();
- glBindFramebufferARB(GL_FRAMEBUFFER, 0);
+ glBindFramebuffer(GL_FRAMEBUFFER, 0);
stop_glerror();
}
}
@@ -513,15 +513,15 @@ void LLRenderTarget::copyContentsToFramebuffer(LLRenderTarget& source, S32 srcX0
LLGLDepthTest depth(write_depth, write_depth);
- glBindFramebufferARB(GL_READ_FRAMEBUFFER, source.mFBO);
+ glBindFramebuffer(GL_READ_FRAMEBUFFER, source.mFBO);
stop_glerror();
- glBindFramebufferARB(GL_DRAW_FRAMEBUFFER, 0);
+ glBindFramebuffer(GL_DRAW_FRAMEBUFFER, 0);
stop_glerror();
check_framebuffer_status();
stop_glerror();
- glBlitFramebufferARB(srcX0, srcY0, srcX1, srcY1, dstX0, dstY0, dstX1, dstY1, mask, filter);
+ glBlitFramebuffer(srcX0, srcY0, srcX1, srcY1, dstX0, dstY0, dstX1, dstY1, mask, filter);
stop_glerror();
- glBindFramebufferARB(GL_FRAMEBUFFER, 0);
+ glBindFramebuffer(GL_FRAMEBUFFER, 0);
stop_glerror();
}
}
@@ -556,19 +556,19 @@ void LLMultisampleBuffer::release()
{
if (mFBO)
{
- glDeleteFramebuffersARB(1, (GLuint *) &mFBO);
+ glDeleteFramebuffers(1, (GLuint *) &mFBO);
mFBO = 0;
}
if (mTex.size() > 0)
{
- glDeleteRenderbuffersARB(mTex.size(), (GLuint *) &mTex[0]);
+ glDeleteRenderbuffers(mTex.size(), (GLuint *) &mTex[0]);
mTex.clear();
}
if (mDepth)
{
- glDeleteRenderbuffersARB(1, (GLuint *) &mDepth);
+ glDeleteRenderbuffers(1, (GLuint *) &mDepth);
mDepth = 0;
}
}
@@ -585,7 +585,7 @@ void LLMultisampleBuffer::bindTarget(LLRenderTarget* ref)
ref = this;
}
- glBindFramebufferARB(GL_FRAMEBUFFER, mFBO);
+ glBindFramebuffer(GL_FRAMEBUFFER, mFBO);
if (gGLManager.mHasDrawBuffers)
{ //setup multiple render targets
GLenum drawbuffers[] = {GL_COLOR_ATTACHMENT0,
@@ -638,21 +638,21 @@ void LLMultisampleBuffer::allocate(U32 resx, U32 resy, U32 color_fmt, bool depth
stop_glerror();
}
- glGenFramebuffersARB(1, (GLuint *) &mFBO);
+ glGenFramebuffers(1, (GLuint *) &mFBO);
- glBindFramebufferARB(GL_FRAMEBUFFER, mFBO);
+ glBindFramebuffer(GL_FRAMEBUFFER, mFBO);
if (mDepth)
{
- glFramebufferRenderbufferARB(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_RENDERBUFFER, mDepth);
+ glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_RENDERBUFFER, mDepth);
if (mStencil)
{
- glFramebufferRenderbufferARB(GL_FRAMEBUFFER, GL_STENCIL_ATTACHMENT, GL_RENDERBUFFER, mDepth);
+ glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_STENCIL_ATTACHMENT, GL_RENDERBUFFER, mDepth);
}
}
stop_glerror();
- glBindFramebufferARB(GL_FRAMEBUFFER, 0);
+ glBindFramebuffer(GL_FRAMEBUFFER, 0);
stop_glerror();
}
@@ -674,18 +674,18 @@ void LLMultisampleBuffer::addColorAttachment(U32 color_fmt)
}
U32 tex;
- glGenRenderbuffersARB(1, &tex);
+ glGenRenderbuffers(1, &tex);
- glBindRenderbufferARB(GL_RENDERBUFFER, tex);
- glRenderbufferStorageMultisampleARB(GL_RENDERBUFFER, mSamples, color_fmt, mResX, mResY);
+ glBindRenderbuffer(GL_RENDERBUFFER, tex);
+ glRenderbufferStorageMultisample(GL_RENDERBUFFER, mSamples, color_fmt, mResX, mResY);
stop_glerror();
if (mFBO)
{
- glBindFramebufferARB(GL_FRAMEBUFFER, mFBO);
- glFramebufferRenderbufferARB(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0+offset, GL_RENDERBUFFER, tex);
+ glBindFramebuffer(GL_FRAMEBUFFER, mFBO);
+ glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0+offset, GL_RENDERBUFFER, tex);
stop_glerror();
- GLenum status = glCheckFramebufferStatusARB(GL_FRAMEBUFFER);
+ GLenum status = glCheckFramebufferStatus(GL_FRAMEBUFFER);
switch (status)
{
case GL_FRAMEBUFFER_COMPLETE:
@@ -695,7 +695,7 @@ void LLMultisampleBuffer::addColorAttachment(U32 color_fmt)
break;
}
- glBindFramebufferARB(GL_FRAMEBUFFER, 0);
+ glBindFramebuffer(GL_FRAMEBUFFER, 0);
}
mTex.push_back(tex);
@@ -703,15 +703,15 @@ void LLMultisampleBuffer::addColorAttachment(U32 color_fmt)
void LLMultisampleBuffer::allocateDepth()
{
- glGenRenderbuffersARB(1, (GLuint* ) &mDepth);
- glBindRenderbufferARB(GL_RENDERBUFFER, mDepth);
+ glGenRenderbuffers(1, (GLuint* ) &mDepth);
+ glBindRenderbuffer(GL_RENDERBUFFER, mDepth);
if (mStencil)
{
- glRenderbufferStorageMultisampleARB(GL_RENDERBUFFER, mSamples, GL_DEPTH24_STENCIL8, mResX, mResY);
+ glRenderbufferStorageMultisample(GL_RENDERBUFFER, mSamples, GL_DEPTH24_STENCIL8, mResX, mResY);
}
else
{
- glRenderbufferStorageMultisampleARB(GL_RENDERBUFFER, mSamples, GL_DEPTH_COMPONENT16, mResX, mResY);
+ glRenderbufferStorageMultisample(GL_RENDERBUFFER, mSamples, GL_DEPTH_COMPONENT16, mResX, mResY);
}
}