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AgeCommit message (Expand)Author
2011-12-13Pull and merge from https://bitbucket.org/lindenlab/viewer-development.Todd Stinson
2011-12-12comparing with ssh://hg@bitbucket.org/prep/viewer-development-havokaiTodd Stinson
2011-12-12merge changes for vmrg-204Oz Linden
2011-12-09added vbo support for physics shapes & fixed navmesh/shape menu toggleprep
2011-12-07Turning on navmesh rendering toggles normal renderablesprep
2011-12-07Turning on navmesh rendering toggles normal renderablesprep
2011-12-05WIP: Implementing VB manager for complex physics shapesprep
2011-12-01Renamed segment rendering class into RenderNavPrimprep
2011-12-01 New navmesh viewer options, rendering improvements, etc.prep
2011-11-30Automated merge with http://hg.secondlife.com/viewer-developmentRichard Linden
2011-11-29fix for crash on startup (font system not initialized when first creating fonts)Richard Linden
2011-11-29SH-1912 Add environment map back into shiny when lighting and shadows enabled.Dave Parks
2011-11-28bumped up MSVC warning level to 3 to catch more stuff that gcc catchesRichard Linden
2011-11-28SH-2038 PROGRESS -- Hacked the code to not render alpha using VBO's on OS X s...Leslie Linden
2011-11-18SH-2700 Fix for random black textures due to texture index out of bounds. Al...Dave Parks
2011-11-17navmeshdata is now parsed as binaryprep
2011-11-17WIP: navmesh station posts to a url, responder receives llsd and then has the...prep
2011-11-16SH-2690 Add comments per Vir's review feedbackDave Parks
2011-11-16SH-2690 Fix for spammy triangle death on GeForce 7800 Go when selecting flexi...Dave Parks
2011-11-16mergeDave Parks
2011-11-16SH-2240 Make alpha mask cutoff even less aggressive (fix for eyes on Curious ...Dave Parks
2011-11-16SH-1865 FIX -- removed some old non-deferred rendering code that was preventi...Leslie Linden
2011-11-15SH-2681 Fix for shader compiler error on GLSL 1.30 and laterDave Parks
2011-11-15SH-2240 Make alpha mask cutoff a little less aggressive (err on the side of n...Dave Parks
2011-11-10SH-2666 Tweak depth of field optimizations based on resident feedback.Dave Parks
2011-11-10SH-2240 Better fix for red moon -- stop special casing "highlight_color" as a...Dave Parks
2011-11-04SH-2652 Better DoF combine fooDave Parks
2011-11-04SH-2652 Faster depth of fieldDave Parks
2011-11-03SH-2240 Fix for core profile assertions when Debug GL enabled.Dave Parks
2011-11-02SH-2541 Fix for speckles on avatar on some cards -- don't use "maximum_alpha"...Dave Parks
2011-11-01SH-1427 Fix for sunlight color getting clobbered for non-deferred atmospheric...Dave Parks
2011-10-28SH-2633 Fix for avatar hair turning white when editing appearanceDave Parks
2011-10-26SH-2625 Fix for window size reverting to non-maximized whenever shaders are l...Dave Parks
2011-10-25SH-2622 Put back "Basic Shaders" toggle ability.Dave Parks
2011-10-21SH-2240 Make OSX never attempt to use GLSL 1.30 or laterDave Parks
2011-10-19Fix for VBO pools not getting cleared appropriately.Dave Parks
2011-10-13SH-1650 Mitigate memory fragmentation by holding onto and reusing VBOsDave Parks
2011-10-12SH-2510 Potential fix for crash on startup on systems that don't have GL_ARB_...Dave Parks
2011-10-11SH-2545 Fix for transparent water option doing nothing when shaders are enabled.Dave Parks
2011-10-11SH-2240 WIP on removing lots of string comparisons that were added to deal wi...Dave Parks
2011-10-07SH-2031 fix for mac/linux buildDave Parks
2011-10-07SH-2031 Profile guided optimization of matrix opsDave Parks
2011-10-06SH-2553 Fix for glitches when rendering HUD attachments.Dave Parks
2011-10-05SH-2481 Potential fix for viewer detecting incorrect amount of vram available...Dave Parks
2011-10-04SH-2428 Make GCC 4.4 happy by using LLVector4a striders with LLAlphaObject su...Dave Parks
2011-10-04SH-2447, SH-2525, SH-2276 Strip out defunct global illumination code, add acc...Dave Parks
2011-10-02SH-2276 Fix for failed assertions reported from debug-enabled viewers. Also,...Dave Parks
2011-09-30SH-2244 Don't use multisample texture (ever), and don't use GL_DEPTH_COMPONEN...Dave Parks
2011-09-29SH-2507 Potential fix for basic shaders causing objects to disappear with som...Dave Parks
2011-09-29SH-2276 disable private memory pool managementDave Parks