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2023-03-08SL-19338: Don't use glTexSubImage2D on compressed texturesCosmic Linden
2023-03-08Revert "SL-19338: (WIP) Test disabling new use of glTexSubImage2D and see if ↵Cosmic Linden
the bug still repros" This reverts commit 6c486e485372a6f79e632839a7217c5208a09d0c.
2023-03-08SL-19338: (WIP) Test disabling new use of glTexSubImage2D and see if the bug ↵Cosmic Linden
still repros
2023-03-07DRTVWR-559 Nudge Intel HD 3000 shader compilation failureDave Parks
2023-03-07SL-19355 Irradiance rebalance.Dave Parks
2023-03-06Improved detail for llvertexbuffer attribute mask assertion failure in ↵Brad Linden
DRTVWR-559
2023-03-02SL-19281 Unify handling of haze and gamma between fullbright and not and ↵Dave Parks
move haze back to sRGB color space to stay consistent with sky colors. Also fix broken "roughness" stuck at 0.2.
2023-02-28Merge pull request #97 from secondlife/brad/DRTVWR-559Brad Linden
brad/drtvwr-559 mac shader and assert fixes
2023-02-27Mac shader and assertion fixes for DRTVWR-559Brad Linden
2023-02-27SL-19279: LLGLSLShader::bindXXX is not free. Pack the uniformsCosmic Linden
2023-02-25Hammering on more mac optimizations.Jonathan "Geenz" Goodman
SL-18563
2023-02-24SL-19265: Fix precision issue with texture transforms by moving transform ↵Cosmic Linden
matrix calculation into the shader
2023-02-23SL-19228: Fix GLTF texture transform rotation and add UV debug (PBR only). ↵Cosmic Linden
See textureUtilV.glsl for UV coordinate comments
2023-02-14SL-18762 Fix for broken local lights on alpha when wearing a HUD attachment. ↵Dave Parks
Also fix stuck sun/moon and incidental decruft.
2023-02-10SL-19195 Fix for world map tiles not rendering if empty.Dave Parks
2023-02-07SL-18229 Fix for PBR materials on HUDs misbehaving. Incidental decruft.Dave Parks
2023-02-07SL-19147 Water quality pass. Remove gl_FragDepth writes from sky rendering ↵Dave Parks
(optimization). Incidental decruft.
2023-02-06SL-19148 Decruft followthrough -- fix for crash when running from installer. ↵Dave Parks
Feed fresnel component into PBR alpha. Remove obsolete "shader_hierarchy.txt", remove redundant LL_PROFILE_ZONE_SCOPED, remove unused shader feature flag.
2023-02-03SL-19148 Decruft followthrough -- decruft shader tree and some remaining ↵Dave Parks
forward rendering code.
2023-02-03SL-19148 Decruft some forward shaders and drawpools. Fix HUDs being in ↵Dave Parks
wrong color space.
2023-02-01SL-19000 Fix various 3D UI components not respecting depth buffer. ↵Dave Parks
Incidental decruft. Do I get a prize for 1000th jira?
2023-02-01SL-18772 Potential fix for failed shader load on Intel HD 3000Dave Parks
2023-01-31SL-18154 Followup -- fix mac buildDave Parks
2023-01-31SL-18772 Potential fix for failed shader load on Intel HD 3000Dave Parks
2023-01-31SL-18154 Followup -- Use Henri's xxHash integration to speed up UI Vertex ↵Dave Parks
Buffer cache
2023-01-31SL-19015 Balance sun/sky ambiance with punctual light ambiance. Prevent ↵Dave Parks
irradiance maps from being brighter than the environment.
2023-01-30SL-19015 Bump probe resolution back to 256 by default (drop to 128 if vram < ↵Dave Parks
2GB), remove irradiance map feedback loop (one bounce, but but more stable and allows for much brighter first bounce), make sky contribution to irradiance not tint the world blue. Make irradiance that appears in radiance maps match world irradiance.
2023-01-27SL-19203 et al -- Integrate SSR with reflection probes, tweak probe ↵RunitaiLinden
blending. (#63) * SL-19203 WIP -- Integrate SSR with reflection probes. Decruft LLRenderTarget. * SL-19203 WIP -- Re-integrate SSR. Incidental decruft. * SL-19203 WIP -- SSR frame delta correction (still broken for Z) * SL-19203 WIP -- SSR frame delta Z fix * SL-19203 WIP -- Make SSR toggleable again and disable SSR in cube snapshots. * SL-19203 WIP -- Soften sphere probe transitions and fix reflections on void water (make fallback probe a simple terrain+water+sky probe). Remove parallax correction for automatic probes to reduce artifacts. * SL-19203 Tune probe blending. * SL-19203 Cleanup.
2023-01-24SL-18772 Potential fix for failed shader load on Intel HD 3000Dave Parks
2023-01-24SL-18958 Fix for broken water distortion map and depth buffer. Incidental ↵Dave Parks
decruft.
2023-01-23SL-18869 Followup -- AMD optimization pass.Dave Parks
2023-01-20SL-18869 Followup -- AMD compatibility pass.Dave Parks
2023-01-20Merge branch 'DRTVWR-559' of github.com:secondlife/viewer into DRTVWR-559Dave Parks
2023-01-20SL-18869 GL 3 compatibility pass and minor decruft.Dave Parks
2023-01-19Fix for SL-19010 mac crash in LLManipTranslartge::restoreGL().Brad Linden
Attempt to simplify and avoid use of GL_UNSIGNED_INT_8_8_8_8_REV where not needed
2023-01-19SL-18869 Followup -- leverage "small commands" and time slicing to get rid ↵Dave Parks
of frame stalls on main thread without the need for multithreaded GL
2023-01-19Optimizations, decruft, and intel compatibility pass (#53)RunitaiLinden
SL-18869, SL-18772 Overhaul VBO management, restore occlusion culling, intel compatibility pass, etc
2023-01-12MacOS build fixAndrey Kleshchev
2023-01-11Merge branch 'DRTVWR-559' of github.com:secondlife/viewer into DRTVWR-559Dave Parks
2023-01-11SL-18869 Optimizations -- Revive LLVBOPool and fix silly typo in ↵Dave Parks
renderShadowSimple
2023-01-11MacOS build fixAndrey Kleshchev
2023-01-11SL-18869 Touch up -- fix some Debug GL assertions and restore shadows.Dave Parks
2023-01-10SL-18869 Optimizations -- Revive "Frame Profile" and GL_DEPTH_CLAMP. Remove ↵Dave Parks
usage of gl_FragDepth from shadow shaders.
2023-01-10SL-18869 Optimizations -- Quiet command buffer -- VBO cache for UI et al and ↵Dave Parks
remove many unneeded VBO binds.
2023-01-10SL-18869 Optimizations -- LLVertexBuffer overhaul and shuffle of shadow map ↵Dave Parks
rendering to a place where the main camera has taken a stab at object updates for this frame before shadow map rendering has at them.
2023-01-09SL-18869 Optimizations -- Decruftify LLRenderTarget, use a shader to copy ↵Dave Parks
color/depth instead of glCopyTexSubImage or glBlitFrameBuffer
2023-01-09SL-18869 Optimizations -- decruftify LLVertexBuffer and make an optimal ↵Dave Parks
"renderShadowSimple" utility function for pushing vertex buffers only.
2022-12-09SL-18809: Merge 'DRTVWR-559' of secondlife/viewer into sl-18809Nat Goodspeed
2022-12-09SL-18809: Add WorkSchedule; remove timestamps from WorkQueue.Nat Goodspeed
For work queues that don't need timestamped tasks, eliminate the overhead of a priority queue ordered by timestamp. Timestamped task support moves to WorkSchedule. WorkQueue is a simpler queue that just waits for work. Both WorkQueue and WorkSchedule can be accessed via new WorkQueueBase API. Of course the WorkQueueBase API doesn't deal with timestamps, but a WorkSchedule can be accessed directly to post timestamped tasks and then handled normally (e.g. by ThreadPool) to run them. Most ThreadPool functionality migrates to new ThreadPoolBase class, with template subclass ThreadPoolUsing<WorkQueue> or ThreadPoolUsing<WorkSchedule> depending on need. ThreadPool is now an alias for ThreadPoolUsing<WorkQueue>. Importantly, ThreadPoolUsing::getQueue() delivers a reference to the specific queue subclass type, so you can post timestamped tasks on a queue retrieved from ThreadPoolUsing<WorkSchedule>::getQueue(). Since ThreadPool is no longer a simple class but an alias for a particular template specialization, introduce threadpool_fwd.h to forward-declare it. Recast workqueue_test.cpp to exercise WorkSchedule, since some of the tests are time-based. A future todo would be to exercise each applicable test with both WorkQueue and WorkSchedule.
2022-12-06SL-18785 Fix for corrupt reflection probes on various preference changes. ↵Dave Parks
Add UI for Screen Space Reflections.