Age | Commit message (Expand) | Author |
2012-04-10 | Fixed default character width bug. Updated rendertri api for new path renderi... | prep |
2012-04-05 | Pull and merge from ssh://hg@bitbucket.org/stinson_linden/viewer-development-... | Todd Stinson |
2012-04-05 | consolidate navmesh rendering calls | prep |
2012-04-05 | Navmesh edges are now rendered via vertex buffers. Enjoy the speedup! | prep |
2012-04-03 | Fix build. Axe deprecated glNormal call. Don't show the world just because ... | Dave Parks |
2012-04-03 | Pull and merge from ssh://hg@bitbucket.org/lindenlab/viewer-development. | Todd Stinson |
2012-04-03 | Added normal support to navmesh tri renderer. | prep |
2012-04-03 | merge changes for drtvwr-132 | Oz Linden |
2012-03-27 | Navmesh rendering api update to ll color structs | prep |
2012-03-22 | Removed dead code | prep |
2012-03-21 | merge | prep |
2012-03-21 | Path-282: Added support for viewing the walkability map for various character... | prep |
2012-03-20 | Cleaning up miscellaneous differences between the pathfinding repository and ... | Todd Stinson |
2012-03-14 | Updated header for flush. | prep |
2012-03-13 | pull and merge from viewer-development | prep |
2012-03-09 | merge changes for vmrg-225 | Oz Linden |
2012-03-07 | Path-287: VB bug fixes. Cleaned up rendering prims. Navmesh shape rendering f... | prep |
2012-03-07 | Fix for overlaying navmesh on renderable geometry. | prep |
2012-03-07 | Partial fix for Path-387. Path-287 Viewer perfomance tweaks. | prep |
2012-02-28 | SH-2908 Fix for incompatibility issue with GLSL 1.30 | Dave Parks |
2012-02-24 | Fix for nacmesh viewing on low gfx setting and llpathinglib update. | prep |
2012-02-24 | Path-267: Add support for rendering of walkable objects, obstacles and materi... | prep |
2012-02-23 | SH-2908 Fix for linux build. | Dave Parks |
2012-02-22 | SH-2908 Fix for crash when enabling Lighting and Shadows on some AMD GPUs | Dave Parks |
2012-02-21 | SH-2908 Potential fix for pink textures on some OpenGL 3.1 implementations. | Dave Parks |
2012-02-17 | SH-2908 Potential fix for precision complaints from some AMD OpenGL 3.1 imple... | Dave Parks |
2012-02-15 | Path-266: Navmesh is backfaced culled | prep |
2012-02-13 | SH-2908 Temporary fix for mac build | Dave Parks |
2012-02-13 | SH-2908 Fix for mac build | Dave Parks |
2012-02-13 | SH-2908 Fix for linux build. | Dave Parks |
2012-02-13 | SH-2964 Fix for shader compilation error on some older NVIDIA cards. | Dave Parks |
2012-02-13 | Path-197. Navmeshes are converted into vbos. | prep |
2012-02-10 | SH-2908 Rework indexed texture rendering to use a uvec4 instead of a float fo... | Dave Parks |
2012-02-08 | Automated merge with ssh://hg.lindenlab.com/richard/viewer-experience/ | Richard Linden |
2012-02-08 | Fix for Debug GL generating errors when changing graphics preferences (reload... | Dave Parks |
2012-02-07 | EXP-1181 WIP as a designer I would like to specify default floater positions ... | Richard Linden |
2012-02-06 | SH-2729 Fix for horizontal line of glitching graphics when DoF enabled | Dave Parks |
2012-02-06 | Automated merge with http://hg.secondlife.com/viewer-development | Richard Linden |
2012-02-06 | SH-2794, resolved merge conflict and corrected logic in LLVertexBuffer::deter... | Leslie Linden |
2012-02-06 | merge, conflicts in llvertexbuffer.{h,cpp} | Brad Payne (Vir Linden) |
2012-02-06 | Pull and merge from ssh://hg@bitbucket.org/lindenlab/viewer-development. | Todd Stinson |
2012-02-03 | EXP-1513 FIX Underscore ( _ ) fails to show in first chat entry in Local Chat | Richard Linden |
2012-02-01 | converted a bunch of narrowing implicit conversions to explicit | Richard Linden |
2012-02-01 | merge | Brad Payne (Vir Linden) |
2012-01-31 | EXP-1513 FIX Underscore ( _ ) fails to show in first chat entry in Local Chat | Richard Linden |
2012-01-30 | Pull and merge from ssh://hg@bitbucket.org/lindenlab/viewer-development. | Todd Stinson |
2012-01-27 | EXP-1513 FIX Underscore ( _ ) fails to show in first chat entry in Local Chat | Richard Linden |
2012-01-26 | EXP-1846 FIX Text positioning issues in Floaters, Notifications, UI, and toas... | Richard Linden |
2012-01-26 | Fix for windows build | Dave Parks |
2012-01-26 | * Fixed up shader compilation errors to get lighting and shadows working agai... | Leslie Linden |