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2024.09-ExtraFPS
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Megapahit's fork of the Second Life viewer.
Erik Kundiman
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Author
2022-01-14
SL-16606: Add profiler category VERTEX
Ptolemy
2022-01-14
SL-16606: Add profiler category UI
Ptolemy
2022-01-14
SL-16606: Add profiler category TEXTURE
Ptolemy
2022-01-14
SL-16606: Add profiler category SHADER
Ptolemy
2022-01-14
SL-16606: Add profiler category PIPELINE
Ptolemy
2021-12-15
DRTVWR-546 merge up to 6.5.2
Dave Houlton
2021-12-07
SL-16462 Fix for broken water clip plane during water reflection/refraction m...
Runitai Linden
2021-12-06
SL-16447 Fix for broken benchmark.
Runitai Linden
2021-12-06
SL-16282 FIXED Friend thumbnails are flickering
Mnikolenko Productengine
2021-12-06
SL-16202 Put Multi-threaded GL behind a feature flag and update featuretable ...
Dave Parks
2021-12-03
SL-16436 and SL-16327 Fix for RenderDebugGL test failures and fix for grey te...
Dave Parks
2021-12-02
mac build fix
Andrey Kleshchev
2021-11-30
SL-16386 replace gutted LLRender::setAlphaRejectSettings() with explicit flush()
Dave Houlton
2021-11-30
SL-16386 purge write-only state member LLCubeMap::mTextureCoordStage
Dave Houlton
2021-11-30
SL-16386 purge no-op fxn LLTexUnit::setTextureAlphaBlend()
Dave Houlton
2021-11-30
SL-16386 purge no-op fxn LLTexUnit::setTextureColorBlend()
Dave Houlton
2021-11-30
SL-16386 purge no-op fxn LLTexUnit::setTextureBlendType()
Dave Houlton
2021-11-30
SL-16386 remove references to (const true) LLGLSLShader::sNoFixedFunction
Dave Houlton
2021-11-24
DRTVWR-546, SL-16220, SL-16094: Undo previous glthread branch revert.
Nat Goodspeed
2021-11-23
SL-16094, SL-16400: Merge branch 'DRTVWR-546' into glthread
Nat Goodspeed
2021-11-23
SL-16400: Add ThreadPool::start() method, and call it.
Nat Goodspeed
2021-11-23
SL-16239 Fix for slowdown on AMD GPUs (disable core profile and remove volati...
Dave Parks
2021-11-22
SL-16400 Fix for grey textures (hack).
Runitai Linden
2021-11-22
SL-16094 More profile hooks for threading code, remove redundant wglCreateCon...
Runitai Linden
2021-11-22
SL-13565 disable reflection render pass when all non-void water is occluded
Dave Houlton
2021-11-20
SL-16289 Rigged mesh rendering overhaul
Dave Parks
2021-11-19
SL-15391 Crash at getUniformLocation
Andrey Kleshchev
2021-11-19
SL-15333 Crash in glh_init_extensions
Andrey Kleshchev
2021-11-15
Revert "SL-16220: Merge branch 'origin/DRTVWR-546' into glthread"
Dave Houlton
2021-11-12
SL-16220: Merge branch 'origin/DRTVWR-546' into glthread
Nat Goodspeed
2021-11-12
SL-15391 Crash at getUniformLocation
Andrey Kleshchev
2021-11-12
SL-15333 Crash in glh_init_extensions
Andrey Kleshchev
2021-11-05
SL-16202: Use WorkQueue::postTo() for texture create/post handshake.
Nat Goodspeed
2021-11-04
SL-16202: Streamline WorkQueues in LLImageGLThread.
Nat Goodspeed
2021-11-01
SL-16237 FIXED Viewer hangs on login
Mnikolenko Productengine
2021-10-28
SL-16148 SL-16244 SL-16270 SL-16253 Remove most BlockTimers, remove LLMemTrac...
Dave Parks
2021-10-26
SL-16193 Fix for mesh selection outline not rendering correctly (and broken p...
Dave Parks
2021-10-25
Merged DRTVWR-546 into SL-15999
Vir Linden
2021-10-22
merge
Brad Payne (Vir Linden)
2021-10-21
SL-16202 Fix for textures appearing black or flashing white due to optimizati...
Dave Parks
2021-10-19
SL-16197 Optimize LLEnvironment handling of shader uniforms. Instrument LLSD...
Dave Parks
2021-10-14
SL-16166 Apply optimizations from pushBatch to other render call sites. Opti...
Runitai Linden
2021-10-13
SL-16166 Apply LLRenderPass::pushBatch optimizations to LLDrawPoolBump::pushB...
Runitai Linden
2021-10-13
SL-16166 Don't use setupVertexBuffer where setupVertexBufferFast is called fo...
Runitai Linden
2021-10-12
SL-16166 Optimization pass on LLRenderPass::pushBatch
Runitai Linden
2021-10-11
SL-16099 Multi-threaded OpenGL usage on Windows, enable Core Profile and VAOs...
Dave Parks
2021-10-11
SL-16141 Load fonts and generate glyphs on startup
Mnikolenko Productengine
2021-10-06
SL-16138 remove checks for now-mandatory capabilities
Dave Houlton
2021-10-06
SL-16138 Add timing mark-up to shader fxns
Dave Houlton
2021-10-05
SL-16138 Avoid re-binding a shader which is already bound
Dave Houlton
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