Age | Commit message (Collapse) | Author |
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(implicitly disables lighting and shadows)
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character types
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the latest viewer-development.
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compression. Default texture compression to on for cards with 512MB of VRAM or less, off otherwise.
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avoid artifacts.
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fixes. Code cleanup
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material phantoms.
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implementations.
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for texture indices in the data stream. Also rework gl_FragColor overrides to not collide with some odd driver implementations.
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(reloading shaders).
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using realtive coordinates
refactored LLCoord code to be templated, ultimately to support arbitrary conversions
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LLVertexBuffer::determineUsage() to work the way it used to.
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EXP-1854 FIX Text positioning in mini inspector a couple pixels too low
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toasts with UI size smaller than 1
also, re-enabled floater_test_textbox.xml
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