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path: root/indra/llrender
AgeCommit message (Expand)Author
2012-03-14MAINT-708 Fix for pink when enabling RenderUseVAODave Parks
2012-03-13MAINT-708 Reduce amount of video memory consumed by vertex buffer objects.Dave Parks
2012-03-08MAINT-708 Add checkbox to hardware settings for controlling texture compressi...Dave Parks
2012-03-07MAINT-708 Don't compress UI textures. Use GL_NICEST as compression hint to a...Dave Parks
2012-03-02MAINT-708 Use texture compression to minimize memory bloat (experimental)Dave Parks
2012-02-28SH-2908 Fix for incompatibility issue with GLSL 1.30Dave Parks
2012-02-23SH-2908 Fix for linux build.Dave Parks
2012-02-22SH-2908 Fix for crash when enabling Lighting and Shadows on some AMD GPUsDave Parks
2012-02-21SH-2908 Potential fix for pink textures on some OpenGL 3.1 implementations.Dave Parks
2012-02-17SH-2908 Potential fix for precision complaints from some AMD OpenGL 3.1 imple...Dave Parks
2012-02-13SH-2908 Temporary fix for mac buildDave Parks
2012-02-13SH-2908 Fix for mac buildDave Parks
2012-02-13SH-2908 Fix for linux build.Dave Parks
2012-02-13SH-2964 Fix for shader compilation error on some older NVIDIA cards.Dave Parks
2012-02-10SH-2908 Rework indexed texture rendering to use a uvec4 instead of a float fo...Dave Parks
2012-02-08Fix for Debug GL generating errors when changing graphics preferences (reload...Dave Parks
2012-02-06SH-2729 Fix for horizontal line of glitching graphics when DoF enabledDave Parks
2012-02-06SH-2794, resolved merge conflict and corrected logic in LLVertexBuffer::deter...Leslie Linden
2012-02-06merge, conflicts in llvertexbuffer.{h,cpp}Brad Payne (Vir Linden)
2012-02-01mergeBrad Payne (Vir Linden)
2012-01-26Fix for windows buildDave Parks
2012-01-26* Fixed up shader compilation errors to get lighting and shadows working agai...Leslie Linden
2012-01-25SH-2565 Move resetVertexBuffer operation to a consistent location (also avoid...Dave Parks
2012-01-24SH-1427 Fix for spot lights not working properly on alpha objects, and fix fo...Dave Parks
2012-01-19SH-2794 Fix for bad textures on some hardware when vbo mapping disabled (alwa...Dave Parks
2012-01-18Automated merge with https://bitbucket.org/VirLinden/viewer-development-shini...Xiaohong Bao
2012-01-18fix for SH-2827: [crashhunters] Crash in LLPipeline::generateWaterReflection()Xiaohong Bao
2012-01-18mergeDave Parks
2012-01-18SH-2794 Map buffer now performs as well as buffersubdataDave Parks
2012-01-05trivial: debug code for SH-2827: [crashhunters] Crash in LLPipeline::generate...Xiaohong Bao
2012-01-04mergeBrad Payne (Vir Linden)
2011-12-21SH-2794 WIP -- work on getting glMapBuffer and friends to behaveDave Parks
2011-12-15storm-1723: fix character display when a lot of different characters are usedAlissa Sabre
2011-12-14SH-2743 Fix for shader compiler error on some GL 3.x implementations.Dave Parks
2011-12-13SH-2743 Fix for shader compiler error on some GL 3.x implementations.Dave Parks
2011-12-12mergeBrad Payne (Vir Linden)
2011-12-12merge changes for vmrg-204Oz Linden
2011-12-07SH-2084 Don't error out on framebuffer mismatch -- probably causing a crash w...Dave Parks
2011-11-30Automated merge with http://hg.secondlife.com/viewer-developmentRichard Linden
2011-11-29fix for crash on startup (font system not initialized when first creating fonts)Richard Linden
2011-11-29SH-1912 Add environment map back into shiny when lighting and shadows enabled.Dave Parks
2011-11-28bumped up MSVC warning level to 3 to catch more stuff that gcc catchesRichard Linden
2011-11-28SH-2038 PROGRESS -- Hacked the code to not render alpha using VBO's on OS X s...Leslie Linden
2011-11-18SH-2700 Fix for random black textures due to texture index out of bounds. Al...Dave Parks
2011-11-16SH-2690 Add comments per Vir's review feedbackDave Parks
2011-11-16SH-2690 Fix for spammy triangle death on GeForce 7800 Go when selecting flexi...Dave Parks
2011-11-16mergeDave Parks
2011-11-16SH-2240 Make alpha mask cutoff even less aggressive (fix for eyes on Curious ...Dave Parks
2011-11-16SH-1865 FIX -- removed some old non-deferred rendering code that was preventi...Leslie Linden
2011-11-15SH-2681 Fix for shader compiler error on GLSL 1.30 and laterDave Parks