Age | Commit message (Collapse) | Author |
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for alpha lighting of point lights not matching deferred lights.
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(always use GL_STREAM_DRAW as the usage hint when mapping is disabled as geometry will be uploaded again and again)
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https://bitbucket.org/VirLinden/viewer-development-shining-fixes
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LLPipeline::generateWaterReflection()
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when some post-snapshot or minimize/restore operation gets out of phase.
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since everything renders faster using VBO's except alpha for some mysterious reason.
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Also change shader to show bright pink on index out of bounds and add assertions to help prevent this sort of bug in the future.
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flexi attachments.
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Ringtail avatar)
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preventing anti-aliasing from working when GL_ARB_texture_multisample is unsupported
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not creating an alpha mask)
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a parameter.
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"maximum_alpha" for alpha tests in shaders as it was always being set to 1.0 anyway.
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atmospheric shaders.
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loaded.
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GL_ARB_shader_objects
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with exploding amounts of non-built-in GL state
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- don't use F64 except where needed (should really factor out calls to gluProject)
- get rid of sorting by texture in favor of sorting by matrix (no sort needed, geometry is already matrix sorted as a result of frustum cull tree traversal order)
- unroll matrix sync inner loop and cache MVP and normal matrices
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available when using certain video cards.
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subclasses -- also vectorize particle VBO updates
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