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2024.09-ExtraFPS
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Megapahit's fork of the Second Life viewer.
Erik Kundiman
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Age
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Author
2012-02-13
SH-2908 Temporary fix for mac build
Dave Parks
2012-02-13
SH-2908 Fix for mac build
Dave Parks
2012-02-13
SH-2908 Fix for linux build.
Dave Parks
2012-02-13
SH-2964 Fix for shader compilation error on some older NVIDIA cards.
Dave Parks
2012-02-10
SH-2908 Rework indexed texture rendering to use a uvec4 instead of a float fo...
Dave Parks
2012-02-08
Fix for Debug GL generating errors when changing graphics preferences (reload...
Dave Parks
2012-02-06
SH-2729 Fix for horizontal line of glitching graphics when DoF enabled
Dave Parks
2012-02-06
SH-2794, resolved merge conflict and corrected logic in LLVertexBuffer::deter...
Leslie Linden
2012-02-06
merge, conflicts in llvertexbuffer.{h,cpp}
Brad Payne (Vir Linden)
2012-02-01
merge
Brad Payne (Vir Linden)
2012-01-26
Fix for windows build
Dave Parks
2012-01-26
* Fixed up shader compilation errors to get lighting and shadows working agai...
Leslie Linden
2012-01-25
SH-2565 Move resetVertexBuffer operation to a consistent location (also avoid...
Dave Parks
2012-01-24
SH-1427 Fix for spot lights not working properly on alpha objects, and fix fo...
Dave Parks
2012-01-19
SH-2794 Fix for bad textures on some hardware when vbo mapping disabled (alwa...
Dave Parks
2012-01-18
Automated merge with https://bitbucket.org/VirLinden/viewer-development-shini...
Xiaohong Bao
2012-01-18
fix for SH-2827: [crashhunters] Crash in LLPipeline::generateWaterReflection()
Xiaohong Bao
2012-01-18
merge
Dave Parks
2012-01-18
SH-2794 Map buffer now performs as well as buffersubdata
Dave Parks
2012-01-05
trivial: debug code for SH-2827: [crashhunters] Crash in LLPipeline::generate...
Xiaohong Bao
2012-01-04
merge
Brad Payne (Vir Linden)
2011-12-21
SH-2794 WIP -- work on getting glMapBuffer and friends to behave
Dave Parks
2011-12-15
storm-1723: fix character display when a lot of different characters are used
Alissa Sabre
2011-12-14
SH-2743 Fix for shader compiler error on some GL 3.x implementations.
Dave Parks
2011-12-13
SH-2743 Fix for shader compiler error on some GL 3.x implementations.
Dave Parks
2011-12-12
merge
Brad Payne (Vir Linden)
2011-12-12
merge changes for vmrg-204
Oz Linden
2011-12-07
SH-2084 Don't error out on framebuffer mismatch -- probably causing a crash w...
Dave Parks
2011-11-30
Automated merge with http://hg.secondlife.com/viewer-development
Richard Linden
2011-11-29
fix for crash on startup (font system not initialized when first creating fonts)
Richard Linden
2011-11-29
SH-1912 Add environment map back into shiny when lighting and shadows enabled.
Dave Parks
2011-11-28
bumped up MSVC warning level to 3 to catch more stuff that gcc catches
Richard Linden
2011-11-28
SH-2038 PROGRESS -- Hacked the code to not render alpha using VBO's on OS X s...
Leslie Linden
2011-11-18
SH-2700 Fix for random black textures due to texture index out of bounds. Al...
Dave Parks
2011-11-16
SH-2690 Add comments per Vir's review feedback
Dave Parks
2011-11-16
SH-2690 Fix for spammy triangle death on GeForce 7800 Go when selecting flexi...
Dave Parks
2011-11-16
merge
Dave Parks
2011-11-16
SH-2240 Make alpha mask cutoff even less aggressive (fix for eyes on Curious ...
Dave Parks
2011-11-16
SH-1865 FIX -- removed some old non-deferred rendering code that was preventi...
Leslie Linden
2011-11-15
SH-2681 Fix for shader compiler error on GLSL 1.30 and later
Dave Parks
2011-11-15
SH-2240 Make alpha mask cutoff a little less aggressive (err on the side of n...
Dave Parks
2011-11-10
SH-2666 Tweak depth of field optimizations based on resident feedback.
Dave Parks
2011-11-10
SH-2240 Better fix for red moon -- stop special casing "highlight_color" as a...
Dave Parks
2011-11-04
SH-2652 Better DoF combine foo
Dave Parks
2011-11-04
SH-2652 Faster depth of field
Dave Parks
2011-11-03
SH-2240 Fix for core profile assertions when Debug GL enabled.
Dave Parks
2011-11-02
SH-2541 Fix for speckles on avatar on some cards -- don't use "maximum_alpha"...
Dave Parks
2011-11-01
SH-1427 Fix for sunlight color getting clobbered for non-deferred atmospheric...
Dave Parks
2011-10-28
SH-2633 Fix for avatar hair turning white when editing appearance
Dave Parks
2011-10-26
SH-2625 Fix for window size reverting to non-maximized whenever shaders are l...
Dave Parks
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