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2024.09-ExtraFPS
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Megapahit's fork of the Second Life viewer.
Erik Kundiman
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Age
Commit message (
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Author
2011-12-14
merge
prep
2011-12-14
merge
prep
2011-12-14
Cleanup
prep
2011-12-13
WIP: VBO fixes - still an issue where the physics shape inherit the navmehs c...
prep
2011-12-13
SH-2743 Fix for shader compiler error on some GL 3.x implementations.
Dave Parks
2011-12-13
Pull and merge from https://bitbucket.org/lindenlab/viewer-development.
Todd Stinson
2011-12-12
comparing with ssh://hg@bitbucket.org/prep/viewer-development-havokai
Todd Stinson
2011-12-12
merge
Brad Payne (Vir Linden)
2011-12-12
merge changes for vmrg-204
Oz Linden
2011-12-09
added vbo support for physics shapes & fixed navmesh/shape menu toggle
prep
2011-12-07
Turning on navmesh rendering toggles normal renderables
prep
2011-12-07
Turning on navmesh rendering toggles normal renderables
prep
2011-12-07
SH-2084 Don't error out on framebuffer mismatch -- probably causing a crash w...
Dave Parks
2011-12-05
WIP: Implementing VB manager for complex physics shapes
prep
2011-12-01
Renamed segment rendering class into RenderNavPrim
prep
2011-12-01
New navmesh viewer options, rendering improvements, etc.
prep
2011-11-30
Automated merge with http://hg.secondlife.com/viewer-development
Richard Linden
2011-11-29
fix for crash on startup (font system not initialized when first creating fonts)
Richard Linden
2011-11-29
SH-1912 Add environment map back into shiny when lighting and shadows enabled.
Dave Parks
2011-11-28
bumped up MSVC warning level to 3 to catch more stuff that gcc catches
Richard Linden
2011-11-28
SH-2038 PROGRESS -- Hacked the code to not render alpha using VBO's on OS X s...
Leslie Linden
2011-11-18
SH-2700 Fix for random black textures due to texture index out of bounds. Al...
Dave Parks
2011-11-17
navmeshdata is now parsed as binary
prep
2011-11-17
WIP: navmesh station posts to a url, responder receives llsd and then has the...
prep
2011-11-16
SH-2690 Add comments per Vir's review feedback
Dave Parks
2011-11-16
SH-2690 Fix for spammy triangle death on GeForce 7800 Go when selecting flexi...
Dave Parks
2011-11-16
merge
Dave Parks
2011-11-16
SH-2240 Make alpha mask cutoff even less aggressive (fix for eyes on Curious ...
Dave Parks
2011-11-16
SH-1865 FIX -- removed some old non-deferred rendering code that was preventi...
Leslie Linden
2011-11-15
SH-2681 Fix for shader compiler error on GLSL 1.30 and later
Dave Parks
2011-11-15
SH-2240 Make alpha mask cutoff a little less aggressive (err on the side of n...
Dave Parks
2011-11-10
SH-2666 Tweak depth of field optimizations based on resident feedback.
Dave Parks
2011-11-10
SH-2240 Better fix for red moon -- stop special casing "highlight_color" as a...
Dave Parks
2011-11-04
SH-2652 Better DoF combine foo
Dave Parks
2011-11-04
SH-2652 Faster depth of field
Dave Parks
2011-11-03
SH-2240 Fix for core profile assertions when Debug GL enabled.
Dave Parks
2011-11-02
SH-2541 Fix for speckles on avatar on some cards -- don't use "maximum_alpha"...
Dave Parks
2011-11-01
SH-1427 Fix for sunlight color getting clobbered for non-deferred atmospheric...
Dave Parks
2011-10-28
SH-2633 Fix for avatar hair turning white when editing appearance
Dave Parks
2011-10-26
SH-2625 Fix for window size reverting to non-maximized whenever shaders are l...
Dave Parks
2011-10-25
SH-2622 Put back "Basic Shaders" toggle ability.
Dave Parks
2011-10-21
SH-2240 Make OSX never attempt to use GLSL 1.30 or later
Dave Parks
2011-10-19
Fix for VBO pools not getting cleared appropriately.
Dave Parks
2011-10-13
SH-1650 Mitigate memory fragmentation by holding onto and reusing VBOs
Dave Parks
2011-10-12
SH-2510 Potential fix for crash on startup on systems that don't have GL_ARB_...
Dave Parks
2011-10-11
SH-2545 Fix for transparent water option doing nothing when shaders are enabled.
Dave Parks
2011-10-11
SH-2240 WIP on removing lots of string comparisons that were added to deal wi...
Dave Parks
2011-10-07
SH-2031 fix for mac/linux build
Dave Parks
2011-10-07
SH-2031 Profile guided optimization of matrix ops
Dave Parks
2011-10-06
SH-2553 Fix for glitches when rendering HUD attachments.
Dave Parks
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