summaryrefslogtreecommitdiff
path: root/indra/llrender
AgeCommit message (Collapse)Author
2018-09-04Merge and fix MAINT-9087 and MAINT-9084Graham Linden
2018-08-30MAINT-9064Graham Linden
Fix binding of current/next sun/moon textures. Remove redundant code in GLSLShader determination of tex uniform bindings. Unhack mix calls in sun/moon shaders to reverse sense of blending (was working around reversed bindings).
2018-08-03MergeRider Linden
2018-07-10Make advanced atmo sky shader compile again.Graham Linden
Make atmospheric model avoid redundant work when settings don't change. Point autobuild.xml at libatmosphere with op== to compare density profiles.
2018-06-29MAINT-8817 remove automatic update of inv_proj matrix so sunLightF which ↵Graham Linden
expects it not to match the projection mat works again Fix misspellinging in missing settings asset notification string Fix moon quat conversion to get proper directional rotation Add early out so attempting to set parcel env settings doesn't crash
2018-06-26Fix OSX bug from OLD_SELECT GLSL work-around define not being used with ↵Graham Linden
automatically linked feature shaders. Add LL_RELEASE_FOR_DOWNLOAD ifdef around launcher nag. Fix OSX 10.14 SDK compile issue from unused var in scroll list.
2018-06-13Mods to hook up water settings to water normals for rendering with support ↵Graham Linden
for current to next blending. Modify LLSettingsFoo::buildDefaultFoo to use a static and avoid re-validation of default sky/water/daycycle settings. Remove all references to gSun/MoonTextureId globals (they should come from sky settings now).
2018-06-12Fix env panel forward action.Graham Linden
Make env panel update environment when jumping frame to frame. Add separate funcs for sun/moon vectors in various coord systems. Make haze glow only pay attention to sun (i.e. fix sun glow when moon is near horizon in daytime).
2018-06-11Make cloud rendering use textures defined in sky settings and add code to ↵Graham Linden
shaders to lerp between current and next cloud texture.
2018-06-11Fix water fog consolidation in underwater shaders.Graham Linden
Add plumbing facilities to allow current and next moon textures to be passed to moon shader. Modify moon shader to blend between current and next moon textures by blend factor.
2018-06-08Add specific shader for the moon to allow different rendering at day vs night.Graham Linden
Add MouseMoon positioning ala MouseSun debug setting and accessors to use it.
2018-06-05Fix sunlight != sunlight_color_copy and remove hack disable of clouds.Graham Linden
2018-06-05EOL in llsetingssky.cpp and llrender.cpp. const on ptr_t & in llenvironmentRider Linden
2018-06-01Code cleanup and move to using typedefs of S64Seconds/F64Seconds for ease in ↵Graham Linden
sync w/ sim side which has not llunits types.
2018-06-01Fix mis-merge of LLSettingsBase and remove optimize pragmas.Graham Linden
2018-06-01Merge to 5.1.6Graham Linden
2018-06-01Modify use of sky settings, reduce complexity, and name funcs to indicate ↵Graham Linden
coord systems in use. Fix class2 softenLightF shader.
2018-05-31MergeRider Linden
2018-05-23MergeGraham Linden graham@lindenlab.com
2018-05-22MergeRider Linden
2018-05-18Remove MSVC debug pragmas and comment out code to dump example grids.xml ↵Graham Linden graham@lindenlab.com
file w/ hard-coded grids.
2018-05-18Merged in lindenlab/viewer-releaseAndreyL ProductEngine
2018-06-04MAINT-8686 Mode detailed VBO crash loggingandreykproductengine
2018-05-01Le MergeGraham Linden graham@lindenlab.com
2018-04-20Remove optimize pragmas necessary for working with RWDI in MSVC, but toxic ↵Graham Linden graham@lindenlab.com
to Clang.
2018-04-20Move class3 sky/cloud shaders to where they need to be to get picked up by ALM.Graham Linden graham@lindenlab.com
Modify autobuild.xml to use new libatmo w/ state save/restore fixes (addresses font render glitch). Put in nSight debug support.
2018-04-18MergeGraham Linden graham@lindenlab.com
2018-04-18Correct EOL for last line of files.Rider Linden
2018-03-14Remove constants that are unused as of hooking up external data path.Graham Linden graham@lindenlab.com
2018-03-14Fix up atmospheric helpers and transport shader for adv atmo path.Graham Linden graham@lindenlab.com
Basic hook-up of sky settings to llatmosphere model. Moved mie aniso to be a top-level setting instead of a per-mie-layer setting.
2018-03-12De-duplicate deferred shader code for atmospherics and transport.Graham Linden graham@lindenlab.com
2018-03-12Remove optimize pragma.Graham Linden graham@lindenlab.com
2018-03-12De-duplicate shader code for encoding and decoding normals to/from gbuffer ↵Graham Linden graham@lindenlab.com
format.
2018-03-12De-duplicate sRGB conversion funcs from many shadersGraham Linden graham@lindenlab.com
and unify on using the version that works on OSX. Add more logging to shader loading about fallbacks and loading succcess. Add frag shaders for sharing sRGB and normal encode/decode via GL shader linkage.
2018-03-07MergeRider Linden
2018-03-06Reference updated libatmosphere package.Graham Linden graham@lindenlab.com
2018-03-06Modify use of linkable shader from libatmosphere.Graham Linden graham@lindenlab.com
Update to use latest 3p-libatmo build packages.
2018-03-03Remove MSVC pragmas breaking OSX build.Graham Linden graham@lindenlab.com
2018-03-03Fix 16F enum for compat w/ SL gl headers on Mac.Graham Linden graham@lindenlab.com
Make density profile/layer parsing handle when LLSD heard you liked arrays so it put an array in your array.
2018-03-02Merged in lindenlab/viewer-releaseAndreyL ProductEngine
2018-02-26Redo advanced atmo shader integration with SL.Graham Linden graham@lindenlab.com
2018-02-22Add settings/validations for new advanced atmo settings.Graham Linden graham@lindenlab.com
2018-02-18Atmospherics WIPGraham Linden graham@lindenlab.com
libatmosphere integrated in indra/llrender/llatmosphere.cpp Still working on runtime shaders to use libatmosphere precomputed atmospherics textures
2018-03-06MAINT-6363 Normal and specular maps should not be downloaded if ALM is offAndrey Kleshchev
2018-02-27MAINT-8317 Fixed Local Textures for Advanced Lighting Projectors do not keep ↵andreykproductengine
the selected texture.
2018-02-15Add debug setting and code to allow nVidia nSight graphics debugging to ↵Graham Linden graham@lindenlab.com
capture SL frames. These changes are only enabled if RenderNsightDebugSupport is true and eliminate use of some OpenGL legacy functionality which is incompatible with nSight capture (mostly glReadPixels and other fixed-function pipe rendering calls).
2018-02-13MAINT-8146 Clearing pointersandreykproductengine
2018-02-12MAINT-8146 Remade fix with streams to save memoryandreykproductengine
2018-01-30Add construslantproductengine
2018-01-30Keep attributes name (useful for debug)ruslantproductengine