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Megapahit's fork of the Second Life viewer.
Erik Kundiman
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Author
2024-11-25
Drop emissive on old Intel GPUs (#3110)
Jonathan "Geenz" Goodman
2024-08-29
Integrate SMAA and rework post process chain for better visual quality
Rye Mutt
2024-08-06
secondlife/viewer#1883: Local-only PBR terrain paintmap with developer tools
Cosmic Linden
2024-07-09
Fix excessive clearing of shader cache when toggling mirrors (#1950)
Rye Mutt
2024-06-21
#1769 gltf optimization pass (#1816)
Dave Parks
2024-06-11
#1718 Add GLTF support for multiple texcoords (#1720)
Dave Parks
2024-06-11
#1687 Add support for KHR_texture_transform (#1717)
Dave Parks
2024-06-10
#1654 generate normals and tangents according to gltf specification (#1662)
Dave Parks
2024-05-29
#1530 Increase joint limit for GLTF Assets (#1582)
Dave Parks
2024-05-23
Merge remote-tracking branch 'origin/DRTVWR-600-maint-A' into brad/merge-main...
Brad Linden
2024-05-22
Fix line endlings
Ansariel
2024-05-22
Merge remote-tracking branch 'origin/main' into DRTVWR-600-maint-A
Ansariel
2024-05-10
secondlife/viewer#907: Local PBR terrain texture transforms
Cosmic Linden
2024-05-06
Merge remote-tracking branch 'origin/DRTVWR-600-maint-A' into gltf-dev-maint-...
RunitaiLinden
2024-04-29
#824 Process source files in bulk: replace tabs with spaces, convert CRLF to ...
Andrey Lihatskiy
2024-02-20
Convert BOOL to bool in llrender
Ansariel
2024-02-07
Merge branch 'release/materials_featurette' into materials_featurette/mirrors
RunitaiLinden
2024-02-02
#677 Move PBR mirror radiance mixing to reflectionProbeF so transparent PBR s...
RunitaiLinden
2024-01-31
secondlife/viewer-issues#43: Fix debug normals not rendering for terrain
Cosmic Linden
2024-01-24
Merge remote-tracking branch 'origin/release/materials_featurette' into DRTVW...
Jonathan "Geenz" Goodman
2023-10-16
Tons of masking changes and tweaks.
Jonathan "Geenz" Goodman
2023-10-13
Merge branch 'DRTVWR-559' into DRTVWR-592
Cosmic Linden
2023-10-13
DRTVWR-592: (WIP) (does not run) PBR terrain rendering - more work on shaders...
Cosmic Linden
2023-10-13
DRTVWR-592: (WIP) (does not run) PBR terrain rendering - begin work on shader...
Cosmic Linden
2023-09-25
Merge branch 'DRTVWR-559' into DRTVWR-583
Jonathan "Geenz" Goodman
2023-08-29
Add a probe strength uniform for hero probes.
Jonathan "Geenz" Goodman
2023-08-22
SL-19842 WIP -- Move sky auto adjustment magic numbers to debug settings.
RunitaiLinden
2023-07-17
Merge branch 'DRTVWR-559' into DRTVWR-583
Jonathan "Geenz" Goodman
2023-07-12
SL-19567: Add option RenderGlowNoise for low precision glow dithering, enable...
Cosmic Linden
2023-06-27
Just about got hero reflection maps working.
Jonathan "Geenz" Goodman
2023-06-11
Merge branch 'DRTVWR-559' into DRTVWR-583-glossy-ssr
Jonathan "Geenz" Goodman
2023-06-01
DRTVWR-559 Revert skies to be very close to release and disable tone mapping ...
RunitaiLinden
2023-05-26
Addressing some performance related feedback with SSR getting drastically slo...
Jonathan "Geenz" Goodman
2023-05-22
Merge branch 'DRTVWR-559' into DRTVWR-583
Jonathan "Geenz" Goodman
2023-05-17
Add a binary cache for compiled shaders using glProgramBinary (#216)
Rye Mutt
2023-05-11
Finally get glossy SSR up.
Jonathan "Geenz" Goodman
2023-03-28
DRTVWR-559 Dynamically adjust exposure.
Dave Parks
2023-02-27
SL-19279: LLGLSLShader::bindXXX is not free. Pack the uniforms
Cosmic Linden
2023-02-24
SL-19265: Fix precision issue with texture transforms by moving transform mat...
Cosmic Linden
2023-02-03
SL-19148 Decruft some forward shaders and drawpools. Fix HUDs being in wrong...
Dave Parks
2023-01-30
SL-19015 Bump probe resolution back to 256 by default (drop to 128 if vram < ...
Dave Parks
2023-01-27
SL-19203 et al -- Integrate SSR with reflection probes, tweak probe blending....
RunitaiLinden
2023-01-20
SL-18869 GL 3 compatibility pass and minor decruft.
Dave Parks
2022-11-14
Merged in SL-18332 (pull request #1194)
Jonathan Goodman
2022-11-02
SL-18485: Render GLTF materials with extension KHR_texture_transform with app...
Cosmic Linden
2022-10-12
SL-18190 Remove water reflection detail combo box and reimplement "Transparen...
Dave Parks
2022-09-28
SL-18190 Prune srgb_to_linear from atmosphericsFuncs.glsl
Dave Parks
2022-09-27
SL-18190 WIP -- Take 2 on linear space windlight (more methodical approach --...
Dave Parks
2022-09-17
WIP - switch PBR implementations
Dave Parks
2022-09-13
SL-17701 WIP -- Parity for point lights between opaque and transparent PBR ma...
Dave Parks
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