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2024.09-ExtraFPS
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Megapahit's fork of the Second Life viewer.
Erik Kundiman
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llshadermgr.cpp
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2024-06-21
#1769 gltf optimization pass (#1816)
Dave Parks
2024-06-14
1736 audit texture image unit usage on os x (#1739)
Dave Parks
2024-06-12
Merge remote-tracking branch 'origin/project/gltf_development' into brad/main...
Brad Linden
2024-06-11
#1718 Add GLTF support for multiple texcoords (#1720)
Dave Parks
2024-06-11
#1687 Add support for KHR_texture_transform (#1717)
Dave Parks
2024-06-10
Merge remote-tracking branch 'origin/DRTVWR-600-maint-A' into project/gltf_de...
Brad Linden
2024-06-10
#1654 generate normals and tangents according to gltf specification (#1662)
Dave Parks
2024-06-10
Re-enable compiler warnings C4018, C4100, C4231 and C4506
Ansariel
2024-06-01
Re-enable a lot of compiler warnings for MSVC and address the C4267 "possible...
Ansariel
2024-05-29
#1530 Increase joint limit for GLTF Assets (#1582)
Dave Parks
2024-05-23
Merge remote-tracking branch 'origin/DRTVWR-600-maint-A' into brad/merge-main...
Brad Linden
2024-05-22
Fix line endlings
Ansariel
2024-05-22
Merge remote-tracking branch 'origin/main' into DRTVWR-600-maint-A
Ansariel
2024-05-14
Merge branch 'project/gltf_development' into project/gltf_development
Dave Parks
2024-05-10
secondlife/viewer#907: Local PBR terrain texture transforms
Cosmic Linden
2024-05-10
Fix broken merge and BOOL/bool issues
Ansariel
2024-05-06
Merge remote-tracking branch 'origin/DRTVWR-600-maint-A' into gltf-dev-maint-...
RunitaiLinden
2024-04-30
Fix for SL-20652 shadows on mac breaking alpha blended objects. (#1264)
Brad Linden
2024-04-29
#824 Process source files in bulk: replace tabs with spaces, convert CRLF to ...
Andrey Lihatskiy
2024-04-19
#1139 Fix for world going black/white in some scenes (NaNs) (#1273)
RunitaiLinden
2024-03-08
HDRI Local Preview (#953)
RunitaiLinden
2024-02-20
Convert BOOL to bool in llrender
Ansariel
2024-02-08
#671 Setup the viewer to respect the MirrorsEnabled simulator feature.
Jonathan "Geenz" Goodman
2024-02-07
Merge branch 'release/materials_featurette' into materials_featurette/mirrors
RunitaiLinden
2024-02-02
#677 Move PBR mirror radiance mixing to reflectionProbeF so transparent PBR s...
RunitaiLinden
2024-02-01
#677 WIP -- add mirror clipping to more shaders
RunitaiLinden
2024-01-31
secondlife/viewer-issues#43: Fix debug normals not rendering for terrain
Cosmic Linden
2024-01-24
Merge remote-tracking branch 'origin/release/materials_featurette' into DRTVW...
Jonathan "Geenz" Goodman
2024-01-19
Merge branch 'release/materials_featurette' into DRTVWR-592
RunitaiLinden
2023-11-17
SL-20611 followup -- remove now unused glsl files. Fix transparent water.
RunitaiLinden
2023-11-16
SL-20611 Make haze effect local lights -- move sky and water haze to their ow...
RunitaiLinden
2023-10-16
Tons of masking changes and tweaks.
Jonathan "Geenz" Goodman
2023-10-13
Merge branch 'DRTVWR-559' into DRTVWR-592
Cosmic Linden
2023-10-13
DRTVWR-592: (WIP) Triplanar mapping
Cosmic Linden
2023-10-13
DRTVWR-592: (WIP) (does not run) PBR terrain rendering - more work on shaders...
Cosmic Linden
2023-10-13
DRTVWR-592: (WIP) (does not run) PBR terrain rendering - begin work on shader...
Cosmic Linden
2023-09-25
Merge branch 'DRTVWR-559' into DRTVWR-583
Jonathan "Geenz" Goodman
2023-08-29
Add a probe strength uniform for hero probes.
Jonathan "Geenz" Goodman
2023-08-22
SL-19842 WIP -- Move sky auto adjustment magic numbers to debug settings.
RunitaiLinden
2023-07-17
Merge branch 'DRTVWR-559' into DRTVWR-583
Jonathan "Geenz" Goodman
2023-07-12
SL-19567: Add option RenderGlowNoise for low precision glow dithering, enable...
Cosmic Linden
2023-06-27
Just about got hero reflection maps working.
Jonathan "Geenz" Goodman
2023-06-11
Merge branch 'DRTVWR-559' into DRTVWR-583-glossy-ssr
Jonathan "Geenz" Goodman
2023-06-01
DRTVWR-559 Revert skies to be very close to release and disable tone mapping ...
RunitaiLinden
2023-05-26
Addressing some performance related feedback with SSR getting drastically slo...
Jonathan "Geenz" Goodman
2023-05-22
Merge branch 'DRTVWR-559' into DRTVWR-583
Jonathan "Geenz" Goodman
2023-05-17
Add a binary cache for compiled shaders using glProgramBinary (#216)
Rye Mutt
2023-05-17
SL-19655 Clean up some missed "texture2D" vs "texture" (thanks Rye)
RunitaiLinden
2023-05-17
SL-19655 Decruft legacy GLSL shaders and now unused build queues.
RunitaiLinden
2023-05-15
SL-19709 Fix for fullbright shiny not factoring out exposure and flickering f...
RunitaiLinden
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