diff options
author | Rye Mutt <rye@alchemyviewer.org> | 2023-05-17 19:30:27 -0400 |
---|---|---|
committer | GitHub <noreply@github.com> | 2023-05-17 18:30:27 -0500 |
commit | 87bda552688bb38fe255cc7e6069c1be6ac20834 (patch) | |
tree | 0630569c338cf9c88627f0a6e10cd68bb66691cb /indra/llrender/llshadermgr.cpp | |
parent | 446d0cbf7f19e459b90a06f4153b3f7f9df6f09a (diff) |
Add a binary cache for compiled shaders using glProgramBinary (#216)
* Add a binary cache for compiled shaders using glProgramBinary
* Add additional sanity checking to shader binary save and load, hook up cache clear and menu option
* Fix default init of shader cache data struct and clear gl errors before glGetError calls
---------
Co-authored-by: RunitaiLinden <davep@lindenlab.com>
Diffstat (limited to 'indra/llrender/llshadermgr.cpp')
-rw-r--r-- | indra/llrender/llshadermgr.cpp | 213 |
1 files changed, 201 insertions, 12 deletions
diff --git a/indra/llrender/llshadermgr.cpp b/indra/llrender/llshadermgr.cpp index d382fa7f71..7d0c99c9e3 100644 --- a/indra/llrender/llshadermgr.cpp +++ b/indra/llrender/llshadermgr.cpp @@ -29,6 +29,9 @@ #include "llrender.h" #include "llfile.h" #include "lldir.h" +#include "llsdutil.h" +#include "llsdserialize.h" +#include "hbxxh.h" #if LL_DARWIN #include "OpenGL/OpenGL.h" @@ -484,7 +487,7 @@ void LLShaderMgr::dumpObjectLog(GLuint ret, BOOL warns, const std::string& filen } } -GLuint LLShaderMgr::loadShaderFile(const std::string& filename, S32 & shader_level, GLenum type, std::unordered_map<std::string, std::string>* defines, S32 texture_index_channels) +GLuint LLShaderMgr::loadShaderFile(const std::string& filename, S32 & shader_level, GLenum type, std::map<std::string, std::string>* defines, S32 texture_index_channels) { // endsure work-around for missing GLSL funcs gets propogated to feature shader files (e.g. srgbF.glsl) @@ -644,7 +647,7 @@ GLuint LLShaderMgr::loadShaderFile(const std::string& filename, S32 & shader_lev if (defines) { - for (std::unordered_map<std::string,std::string>::iterator iter = defines->begin(); iter != defines->end(); ++iter) + for (auto iter = defines->begin(); iter != defines->end(); ++iter) { std::string define = "#define " + iter->first + " " + iter->second + "\n"; extra_code_text[extra_code_count++] = (GLchar *) strdup(define.c_str()); @@ -860,24 +863,39 @@ GLuint LLShaderMgr::loadShaderFile(const std::string& filename, S32 & shader_lev if (error != GL_NO_ERROR) { LL_WARNS("ShaderLoading") << "GL ERROR in glCreateShader: " << error << " for file: " << open_file_name << LL_ENDL; + if (ret) + { + glDeleteShader(ret); //no longer need handle + ret = 0; + } } //load source - glShaderSource(ret, shader_code_count, (const GLchar**) shader_code_text, NULL); - - error = glGetError(); - if (error != GL_NO_ERROR) + if (ret) { - LL_WARNS("ShaderLoading") << "GL ERROR in glShaderSource: " << error << " for file: " << open_file_name << LL_ENDL; + glShaderSource(ret, shader_code_count, (const GLchar**)shader_code_text, NULL); + + error = glGetError(); + if (error != GL_NO_ERROR) + { + LL_WARNS("ShaderLoading") << "GL ERROR in glShaderSource: " << error << " for file: " << open_file_name << LL_ENDL; + glDeleteShader(ret); //no longer need handle + ret = 0; + } } //compile source - glCompileShader(ret); - - error = glGetError(); - if (error != GL_NO_ERROR) + if (ret) { - LL_WARNS("ShaderLoading") << "GL ERROR in glCompileShader: " << error << " for file: " << open_file_name << LL_ENDL; + glCompileShader(ret); + + error = glGetError(); + if (error != GL_NO_ERROR) + { + LL_WARNS("ShaderLoading") << "GL ERROR in glCompileShader: " << error << " for file: " << open_file_name << LL_ENDL; + glDeleteShader(ret); //no longer need handle + ret = 0; + } } if (error == GL_NO_ERROR) @@ -893,6 +911,7 @@ GLuint LLShaderMgr::loadShaderFile(const std::string& filename, S32 & shader_lev LL_WARNS("ShaderLoading") << "GLSL Compilation Error:" << LL_ENDL; dumpObjectLog(ret, TRUE, open_file_name); dumpShaderSource(shader_code_count, shader_code_text); + glDeleteShader(ret); //no longer need handle ret = 0; } } @@ -984,6 +1003,176 @@ BOOL LLShaderMgr::validateProgramObject(GLuint obj) return success; } +void LLShaderMgr::initShaderCache(bool enabled, const LLUUID& old_cache_version, const LLUUID& current_cache_version) +{ + LL_INFOS() << "Initializing shader cache" << LL_ENDL; + + mShaderCacheEnabled = gGLManager.mGLVersion >= 4.09 && enabled; + + if(!mShaderCacheEnabled || mShaderCacheInitialized) + return; + + mShaderCacheInitialized = true; + + mShaderCacheDir = gDirUtilp->getExpandedFilename(LL_PATH_CACHE, "shader_cache"); + LLFile::mkdir(mShaderCacheDir); + + { + std::string meta_out_path = gDirUtilp->add(mShaderCacheDir, "shaderdata.llsd"); + if (gDirUtilp->fileExists(meta_out_path)) + { + LL_INFOS() << "Loading shader cache metadata" << LL_ENDL; + + llifstream instream(meta_out_path); + LLSD in_data; + LLSDSerialize::fromNotation(in_data, instream, LLSDSerialize::SIZE_UNLIMITED); + instream.close(); + + if (old_cache_version == current_cache_version) + { + for (const auto& data_pair : llsd::inMap(in_data)) + { + ProgramBinaryData binary_info = ProgramBinaryData(); + binary_info.mBinaryFormat = data_pair.second["binary_format"].asInteger(); + binary_info.mBinaryLength = data_pair.second["binary_size"].asInteger(); + binary_info.mLastUsedTime = data_pair.second["last_used"].asReal(); + mShaderBinaryCache.insert_or_assign(LLUUID(data_pair.first), binary_info); + } + } + else + { + LL_INFOS() << "Shader cache version mismatch detected. Purging." << LL_ENDL; + clearShaderCache(); + } + } + } +} + +void LLShaderMgr::clearShaderCache() +{ + std::string shader_cache = gDirUtilp->getExpandedFilename(LL_PATH_CACHE, "shader_cache"); + LL_INFOS() << "Removing shader cache at " << shader_cache << LL_ENDL; + const std::string mask = "*"; + gDirUtilp->deleteFilesInDir(shader_cache, mask); + mShaderBinaryCache.clear(); +} + +void LLShaderMgr::persistShaderCacheMetadata() +{ + if(!mShaderCacheEnabled) return; + + LL_INFOS() << "Persisting shader cache metadata to disk" << LL_ENDL; + + LLSD out = LLSD::emptyMap(); + + static const F32 LRU_TIME = (60.f * 60.f) * 24.f * 7.f; // 14 days + const F32 current_time = LLTimer::getTotalSeconds(); + for (auto it = mShaderBinaryCache.begin(); it != mShaderBinaryCache.end();) + { + const ProgramBinaryData& shader_metadata = it->second; + if ((shader_metadata.mLastUsedTime + LRU_TIME) < current_time) + { + std::string shader_path = gDirUtilp->add(mShaderCacheDir, it->first.asString() + ".shaderbin"); + LLFile::remove(shader_path); + it = mShaderBinaryCache.erase(it); + } + else + { + LLSD data = LLSD::emptyMap(); + data["binary_format"] = LLSD::Integer(shader_metadata.mBinaryFormat); + data["binary_size"] = LLSD::Integer(shader_metadata.mBinaryLength); + data["last_used"] = LLSD::Real(shader_metadata.mLastUsedTime); + out[it->first.asString()] = data; + ++it; + } + } + + std::string meta_out_path = gDirUtilp->add(mShaderCacheDir, "shaderdata.llsd"); + llofstream outstream(meta_out_path); + LLSDSerialize::toNotation(out, outstream); + outstream.close(); +} + +bool LLShaderMgr::loadCachedProgramBinary(LLGLSLShader* shader) +{ + if (!mShaderCacheEnabled) return false; + + glProgramParameteri(shader->mProgramObject, GL_PROGRAM_BINARY_RETRIEVABLE_HINT, GL_TRUE); + + auto binary_iter = mShaderBinaryCache.find(shader->mShaderHash); + if (binary_iter != mShaderBinaryCache.end()) + { + std::string in_path = gDirUtilp->add(mShaderCacheDir, shader->mShaderHash.asString() + ".shaderbin"); + auto& shader_info = binary_iter->second; + if (shader_info.mBinaryLength > 0) + { + std::vector<U8> in_data; + in_data.resize(shader_info.mBinaryLength); + + LLUniqueFile filep = LLFile::fopen(in_path, "rb"); + if (filep) + { + size_t result = fread(in_data.data(), sizeof(U8), in_data.size(), filep); + filep.close(); + + if (result == in_data.size()) + { + GLenum error = glGetError(); // Clear current error + glProgramBinary(shader->mProgramObject, shader_info.mBinaryFormat, in_data.data(), shader_info.mBinaryLength); + + error = glGetError(); + GLint success = GL_TRUE; + glGetProgramiv(shader->mProgramObject, GL_LINK_STATUS, &success); + if (error == GL_NO_ERROR && success == GL_TRUE) + { + binary_iter->second.mLastUsedTime = LLTimer::getTotalSeconds(); + LL_INFOS() << "Loaded cached binary for shader: " << shader->mName << LL_ENDL; + return true; + } + } + } + } + //an error occured, normally we would print log but in this case it means the shader needs recompiling. + LL_INFOS() << "Failed to load cached binary for shader: " << shader->mName << " falling back to compilation" << LL_ENDL; + LLFile::remove(in_path); + mShaderBinaryCache.erase(binary_iter); + } + return false; +} + +bool LLShaderMgr::saveCachedProgramBinary(LLGLSLShader* shader) +{ + if (!mShaderCacheEnabled) return true; + + ProgramBinaryData binary_info = ProgramBinaryData(); + glGetProgramiv(shader->mProgramObject, GL_PROGRAM_BINARY_LENGTH, &binary_info.mBinaryLength); + if (binary_info.mBinaryLength > 0) + { + std::vector<U8> program_binary; + program_binary.resize(binary_info.mBinaryLength); + + GLenum error = glGetError(); // Clear current error + glGetProgramBinary(shader->mProgramObject, program_binary.size() * sizeof(U8), nullptr, &binary_info.mBinaryFormat, program_binary.data()); + error = glGetError(); + if (error == GL_NO_ERROR) + { + std::string out_path = gDirUtilp->add(mShaderCacheDir, shader->mShaderHash.asString() + ".shaderbin"); + LLUniqueFile outfile = LLFile::fopen(out_path, "wb"); + if (outfile) + { + fwrite(program_binary.data(), sizeof(U8), program_binary.size(), outfile); + outfile.close(); + + binary_info.mLastUsedTime = LLTimer::getTotalSeconds(); + + mShaderBinaryCache.insert_or_assign(shader->mShaderHash, binary_info); + return true; + } + } + } + return false; +} + //virtual void LLShaderMgr::initAttribsAndUniforms() { |