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authorCosmic Linden <cosmic@lindenlab.com>2023-09-15 14:27:15 -0700
committerCosmic Linden <cosmic@lindenlab.com>2024-01-31 14:31:06 -0800
commit00c65b62707f5c30cf2d48c0bd0c975c3bceb513 (patch)
treee3c87f44a91b0278362553e1b28a3c494751dff1 /indra/llrender/llshadermgr.cpp
parentc8547ad8a588fca0a22b2194ad1b18b66153f32d (diff)
secondlife/viewer-issues#43: Fix debug normals not rendering for terrain
Diffstat (limited to 'indra/llrender/llshadermgr.cpp')
-rw-r--r--indra/llrender/llshadermgr.cpp23
1 files changed, 18 insertions, 5 deletions
diff --git a/indra/llrender/llshadermgr.cpp b/indra/llrender/llshadermgr.cpp
index 14f3086eb6..33d229bcc9 100644
--- a/indra/llrender/llshadermgr.cpp
+++ b/indra/llrender/llshadermgr.cpp
@@ -588,11 +588,22 @@ GLuint LLShaderMgr::loadShaderFile(const std::string& filename, S32 & shader_lev
}
else
{
- //set version to 1.40
- shader_code_text[shader_code_count++] = strdup("#version 140\n");
- //some implementations of GLSL 1.30 require integer precision be explicitly declared
- extra_code_text[extra_code_count++] = strdup("precision mediump int;\n");
- extra_code_text[extra_code_count++] = strdup("precision highp float;\n");
+ if (type == GL_GEOMETRY_SHADER)
+ {
+ //set version to 1.50
+ shader_code_text[shader_code_count++] = strdup("#version 150\n");
+ //some implementations of GLSL 1.30 require integer precision be explicitly declared
+ extra_code_text[extra_code_count++] = strdup("precision mediump int;\n");
+ extra_code_text[extra_code_count++] = strdup("precision highp float;\n");
+ }
+ else
+ {
+ //set version to 1.40
+ shader_code_text[shader_code_count++] = strdup("#version 140\n");
+ //some implementations of GLSL 1.30 require integer precision be explicitly declared
+ extra_code_text[extra_code_count++] = strdup("precision mediump int;\n");
+ extra_code_text[extra_code_count++] = strdup("precision highp float;\n");
+ }
}
extra_code_text[extra_code_count++] = strdup("#define FXAA_GLSL_130 1\n");
@@ -1453,6 +1464,8 @@ void LLShaderMgr::initAttribsAndUniforms()
mReservedUniforms.push_back("sun_up_factor");
mReservedUniforms.push_back("moonlight_color");
+ mReservedUniforms.push_back("debug_normal_draw_length");
+
llassert(mReservedUniforms.size() == END_RESERVED_UNIFORMS);
std::set<std::string> dupe_check;