Age | Commit message (Expand) | Author |
2024-05-15 | Post-merge spaces fix | Andrey Lihatskiy |
2024-04-30 | Fix for SL-20652 shadows on mac breaking alpha blended objects. (#1264) | Brad Linden |
2024-04-19 | #1139 Fix for world going black/white in some scenes (NaNs) (#1273) | RunitaiLinden |
2024-03-08 | HDRI Local Preview (#953) | RunitaiLinden |
2024-02-08 | #671 Setup the viewer to respect the MirrorsEnabled simulator feature. | Jonathan "Geenz" Goodman |
2024-02-07 | Merge branch 'release/materials_featurette' into materials_featurette/mirrors | RunitaiLinden |
2024-02-02 | #677 Move PBR mirror radiance mixing to reflectionProbeF so transparent PBR s... | RunitaiLinden |
2024-02-01 | #677 WIP -- add mirror clipping to more shaders | RunitaiLinden |
2024-01-31 | secondlife/viewer-issues#43: Fix debug normals not rendering for terrain | Cosmic Linden |
2024-01-24 | Merge remote-tracking branch 'origin/release/materials_featurette' into DRTVW... | Jonathan "Geenz" Goodman |
2024-01-19 | Merge branch 'release/materials_featurette' into DRTVWR-592 | RunitaiLinden |
2023-11-17 | SL-20611 followup -- remove now unused glsl files. Fix transparent water. | RunitaiLinden |
2023-11-16 | SL-20611 Make haze effect local lights -- move sky and water haze to their ow... | RunitaiLinden |
2023-10-16 | Tons of masking changes and tweaks. | Jonathan "Geenz" Goodman |
2023-10-13 | Merge branch 'DRTVWR-559' into DRTVWR-592 | Cosmic Linden |
2023-10-13 | DRTVWR-592: (WIP) Triplanar mapping | Cosmic Linden |
2023-10-13 | DRTVWR-592: (WIP) (does not run) PBR terrain rendering - more work on shaders... | Cosmic Linden |
2023-10-13 | DRTVWR-592: (WIP) (does not run) PBR terrain rendering - begin work on shader... | Cosmic Linden |
2023-09-25 | Merge branch 'DRTVWR-559' into DRTVWR-583 | Jonathan "Geenz" Goodman |
2023-08-29 | Add a probe strength uniform for hero probes. | Jonathan "Geenz" Goodman |
2023-08-22 | SL-19842 WIP -- Move sky auto adjustment magic numbers to debug settings. | RunitaiLinden |
2023-07-17 | Merge branch 'DRTVWR-559' into DRTVWR-583 | Jonathan "Geenz" Goodman |
2023-07-12 | SL-19567: Add option RenderGlowNoise for low precision glow dithering, enable... | Cosmic Linden |
2023-06-27 | Just about got hero reflection maps working. | Jonathan "Geenz" Goodman |
2023-06-11 | Merge branch 'DRTVWR-559' into DRTVWR-583-glossy-ssr | Jonathan "Geenz" Goodman |
2023-06-01 | DRTVWR-559 Revert skies to be very close to release and disable tone mapping ... | RunitaiLinden |
2023-05-26 | Addressing some performance related feedback with SSR getting drastically slo... | Jonathan "Geenz" Goodman |
2023-05-22 | Merge branch 'DRTVWR-559' into DRTVWR-583 | Jonathan "Geenz" Goodman |
2023-05-17 | Add a binary cache for compiled shaders using glProgramBinary (#216) | Rye Mutt |
2023-05-17 | SL-19655 Clean up some missed "texture2D" vs "texture" (thanks Rye) | RunitaiLinden |
2023-05-17 | SL-19655 Decruft legacy GLSL shaders and now unused build queues. | RunitaiLinden |
2023-05-15 | SL-19709 Fix for fullbright shiny not factoring out exposure and flickering f... | RunitaiLinden |
2023-05-11 | Finally get glossy SSR up. | Jonathan "Geenz" Goodman |
2023-04-04 | SL-19538 Remove hacky ambiance scale and take the mittens off probe a… (#151) | RunitaiLinden |
2023-03-28 | DRTVWR-559 Dynamically adjust exposure. | Dave Parks |
2023-03-07 | DRTVWR-559 Nudge Intel HD 3000 shader compilation failure | Dave Parks |
2023-02-27 | SL-19279: LLGLSLShader::bindXXX is not free. Pack the uniforms | Cosmic Linden |
2023-02-24 | SL-19265: Fix precision issue with texture transforms by moving transform mat... | Cosmic Linden |
2023-02-23 | SL-19228: Fix GLTF texture transform rotation and add UV debug (PBR only). Se... | Cosmic Linden |
2023-02-14 | SL-18762 Fix for broken local lights on alpha when wearing a HUD attachment. ... | Dave Parks |
2023-02-07 | SL-18229 Fix for PBR materials on HUDs misbehaving. Incidental decruft. | Dave Parks |
2023-02-07 | SL-19147 Water quality pass. Remove gl_FragDepth writes from sky rendering (... | Dave Parks |
2023-02-06 | SL-19148 Decruft followthrough -- fix for crash when running from installer. ... | Dave Parks |
2023-02-03 | SL-19148 Decruft followthrough -- decruft shader tree and some remaining forw... | Dave Parks |
2023-02-03 | SL-19148 Decruft some forward shaders and drawpools. Fix HUDs being in wrong... | Dave Parks |
2023-02-01 | SL-18772 Potential fix for failed shader load on Intel HD 3000 | Dave Parks |
2023-01-31 | SL-18772 Potential fix for failed shader load on Intel HD 3000 | Dave Parks |
2023-01-30 | SL-19015 Bump probe resolution back to 256 by default (drop to 128 if vram < ... | Dave Parks |
2023-01-27 | SL-19203 et al -- Integrate SSR with reflection probes, tweak probe blending.... | RunitaiLinden |
2023-01-24 | SL-18772 Potential fix for failed shader load on Intel HD 3000 | Dave Parks |