Age | Commit message (Expand) | Author |
2014-11-10 | merge changes for 3.7.20-release | Oz Linden |
2014-10-14 | STORM-2080: correct fitted mesh rendering on some ATI cards | Oz Linden |
2014-06-19 | Automated merge with http://bitbucket.org/lindenlab/viewer-release | Dave Parks |
2014-03-19 | MAINT-3131 Use benchmark to determine GPU class instead of GPU table. | Dave Parks |
2014-02-12 | merge with release | Richard Linden |
2013-10-10 | Quite down log spam from loading shaders. | Dave Parks |
2013-10-08 | merge from viewer-release | Richard Linden |
2013-10-01 | Automated merge with http://bitbucket.org/lindenlab/viewer-release | Richard Linden |
2013-09-18 | The unbearable lightness of being norspec | Graham Linden |
2013-08-09 | second phase summer cleaning | Richard Linden |
2013-07-30 | NORSPEC-314 rollback unified srgb shader code to see if we can get past Mac 1... | Graham Madarasz (Graham Linden) |
2013-07-29 | NORSPEC-314 WIP fix srgb_mac use and issues found with RenderDebugGL on Mac | Graham Madarasz (Graham Linden) |
2013-07-25 | NORSPEC-325 WIP restore gamma (uncorrected) attenuation and unify sRGB conver... | Graham Linden |
2013-07-24 | NORSPEC-311 make post deferred (alpha objects) respect same gamma ramp as def... | Graham Linden |
2013-06-21 | Automated merge with file:///F:%5Cviewer-bear | Dave Parks |
2013-06-03 | NORSPEC-229 Fix for bad binormals on mirrored surfaces (use tangent calculato... | Dave Parks |
2013-05-29 | NORSPEC-198, NORSPEC-176, NORSPEC-106, NORSPEC-202 et al -- Material matrix t... | Dave Parks |
2013-05-23 | NORSPEC-198, NORSPEC-176, NORSPEC-106 WIP Fix for various fullbright/shiny de... | Dave Parks |
2013-05-13 | De-bork the viewer merge, causing black in-world images. Reviewed by Kelly | simon |
2013-05-09 | Merge downstream code and viewer-beta | simon |
2013-05-01 | Merge vwr-dev-mat | Graham Madarasz |
2013-04-30 | Merge 3.5.1 into Materials | Graham Madarasz |
2013-04-26 | Provide LLGLSLShader backwards compat so as not to break the appearance utility | Graham Madarasz |
2013-04-25 | Merge 3.5.1 into Materials | Graham Madarasz |
2013-04-11 | First pass on alpha blended materials | Geenz |
2013-03-29 | Update Mac and Windows breakpad builds to latest | Graham Madarasz |
2013-03-04 | MAINT-2371 More optimizations. | Dave Parks |
2013-02-04 | Added a new draw pool specifically for faces with materials applied to them. ... | Geenz |
2013-01-30 | Specular map support. This is the vast majority of the material parameters i... | Geenz |
2013-01-25 | Trying to set materials up for rendering! Yay! | Geenz |
2013-01-11 | Initial (largely complete) gamma correct rendering implementation. | Geenz |
2012-08-29 | Use an unordered map for custom #defines instead of a map. Lookups are faste... | Jonathan Goodman |
2012-08-29 | Just pass in an empty preprocessor definition map from now on. The shader co... | Jonathan Goodman |
2012-08-28 | Added support for adding custom preprocessor definitions (for shader permutat... | Jonathan Goodman |
2012-07-11 | MAINT-794 Fix for assert on loading some types of objects before their parents. | Dave Parks |
2012-06-28 | Merge | Dave Parks |
2012-06-22 | MAINT-653 Fix for shadow acne at high altitudes | Dave Parks |
2012-05-25 | MAINT-616 Faster issuance of occlusion queries. | Dave Parks |
2012-04-21 | STORM-1819: Ternary/graded shadow support | Adam Moss |
2012-02-28 | SH-2908 Fix for incompatibility issue with GLSL 1.30 | Dave Parks |
2012-02-22 | SH-2908 Fix for crash when enabling Lighting and Shadows on some AMD GPUs | Dave Parks |
2012-02-21 | SH-2908 Potential fix for pink textures on some OpenGL 3.1 implementations. | Dave Parks |
2012-02-17 | SH-2908 Potential fix for precision complaints from some AMD OpenGL 3.1 imple... | Dave Parks |
2012-02-13 | SH-2964 Fix for shader compilation error on some older NVIDIA cards. | Dave Parks |
2012-02-10 | SH-2908 Rework indexed texture rendering to use a uvec4 instead of a float fo... | Dave Parks |
2012-02-06 | SH-2729 Fix for horizontal line of glitching graphics when DoF enabled | Dave Parks |
2012-01-26 | * Fixed up shader compilation errors to get lighting and shadows working agai... | Leslie Linden |
2011-12-14 | SH-2743 Fix for shader compiler error on some GL 3.x implementations. | Dave Parks |
2011-12-13 | SH-2743 Fix for shader compiler error on some GL 3.x implementations. | Dave Parks |
2011-11-28 | SH-2038 PROGRESS -- Hacked the code to not render alpha using VBO's on OS X s... | Leslie Linden |