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2024.09-ExtraFPS
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Megapahit's fork of the Second Life viewer.
Erik Kundiman
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indra
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llrender
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llshadermgr.cpp
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2023-02-03
SL-19148 Decruft some forward shaders and drawpools. Fix HUDs being in wrong...
Dave Parks
2023-02-01
SL-18772 Potential fix for failed shader load on Intel HD 3000
Dave Parks
2023-01-31
SL-18772 Potential fix for failed shader load on Intel HD 3000
Dave Parks
2023-01-30
SL-19015 Bump probe resolution back to 256 by default (drop to 128 if vram < ...
Dave Parks
2023-01-27
SL-19203 et al -- Integrate SSR with reflection probes, tweak probe blending....
RunitaiLinden
2023-01-24
SL-18772 Potential fix for failed shader load on Intel HD 3000
Dave Parks
2023-01-20
SL-18869 GL 3 compatibility pass and minor decruft.
Dave Parks
2023-01-19
Optimizations, decruft, and intel compatibility pass (#53)
RunitaiLinden
2022-11-14
Merged in SL-18332 (pull request #1194)
Jonathan Goodman
2022-11-14
SL-18485 Cleanup -- remove unused GLTF specific vertex attributes from LLVert...
Dave Parks
2022-11-02
SL-18485: Render GLTF materials with extension KHR_texture_transform with app...
Cosmic Linden
2022-10-12
SL-18190 Remove water reflection detail combo box and reimplement "Transparen...
Dave Parks
2022-10-04
SL-18293, SL-18190 -- Fix for debug displays not showing up (wireframe still ...
Dave Parks
2022-09-28
SL-18190 Prune srgb_to_linear from atmosphericsFuncs.glsl
Dave Parks
2022-09-27
SL-18190 WIP -- Take 2 on linear space windlight (more methodical approach --...
Dave Parks
2022-09-17
WIP - switch PBR implementations
Dave Parks
2022-09-13
SL-17701 WIP -- Parity for point lights between opaque and transparent PBR ma...
Dave Parks
2022-09-02
SL-17967 Fix for confounding program and shader objects when fetching logs an...
Dave Parks
2022-09-02
SL-17967 - slightly more meaningful ogl error reporting
Howard Stearns
2022-09-01
SL-17967 - Git rid of ARB that is in core
Howard Stearns
2022-08-20
SL-17584 Make setShaders crashes more informative
Andrey Kleshchev
2022-06-28
Fix for 2-bit errors in writing to and reading from norm.w
Dave Parks
2022-06-28
Add emissiveRect to softenLightF.glsl
Dave Parks
2022-06-24
SL-17274 Hook up emissive map and non-texture parameters to pbropaqueF.glsl
Dave Parks
2022-06-23
Merged DRTVWR-559 into SL-17274_gbuffer_flags
Michael Pohoreski
2022-06-23
Merged DRTVWR-559 into SL-17274_view_dir
Michael Pohoreski
2022-06-22
SL-17274: Add GBuffer flag for PBR
Ptolemy
2022-06-22
SL-17600 Proper irradiance probes.
Dave Parks
2022-06-21
SL-17274: Remove hard-coded magic number checking if G-Buffer flag is set
Ptolemy
2022-06-21
SL-17274 Cleanup hard-coded gbuffer atmos flag for softenlight
Ptolemy
2022-06-21
SL-17274: Add view_dir uniform
Ptolemy
2022-06-10
SL-17523 Add reflection probe ambiance to windlight settings and integrate wi...
Dave Parks
2022-05-19
SL-17286 Reflection probe alpha/fullbright support.
Dave Parks
2022-05-16
SL-17284 Reflection probe tuning and optimization take 1
Dave Parks
2022-04-29
SL-17282 prototype mixing of reflection map into legacy materials
Dave Parks
2021-12-06
SL-16202 Put Multi-threaded GL behind a feature flag and update featuretable ...
Dave Parks
2021-11-30
SL-16386 remove references to (const true) LLGLSLShader::sNoFixedFunction
Dave Houlton
2021-11-20
SL-16289 Rigged mesh rendering overhaul
Dave Parks
2021-04-01
SL-14990 Turn on shader init logging after crash
Andrey Kleshchev
2020-06-29
DRTVWR-497 Cleanup: Document which enum order comes from
Ptolemy
2020-04-07
SL-10449: Put first shader error on new line for readability
Ptolemy
2020-04-07
SL-10449: Add dumping of shader to log file
Ptolemy
2020-04-07
SL-10449 Cleanup dumping shader without LOG spam on every line when it fails ...
Ptolemy
2020-04-07
SL-10449 Fix off-by-one line numbers when dumping shader that failed to compi...
Ptolemy
2019-11-22
Cleanup inconsistent types
Michael Pohoreski (Ptolemy Linden)
2019-11-15
QoL fix: remove extra blank lines for every source line when dumping shader s...
Michael Pohoreski (Ptolemy Linden)
2019-07-23
SL-11621
Graham Linden
2019-06-03
SL-10966
Graham Linden
2019-05-09
SL-11056
Graham Linden
2019-04-10
Separate out vertex program objects from fragment program objects and use it.
Geenz
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