| Age | Commit message (Collapse) | Author | 
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and unify on using the version that works on OSX.
Add more logging to shader loading about fallbacks and loading succcess.
Add frag shaders for sharing sRGB and normal encode/decode via GL shader linkage.
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libatmosphere integrated in indra/llrender/llatmosphere.cpp
Still working on runtime shaders to use libatmosphere precomputed atmospherics textures
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starts before 2D login screen is cleared.
FIXED
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viewer
FIXED
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Up bone cap to 64 for rigged meshes.
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replace llinfos, lldebugs, etc with new LL_INFOS(), LL_DEBUGS(), etc.
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10.6.8 nV driver issues
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conversion in one place
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deferred (opaque objects)
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calculator instead of binormal calculator, convert binormal centric code to tangent centric)
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testing based overhaul WIP
Reviewed by Graham
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descrepencies.
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Reviewed by Graham
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Removed materials rendering from the bump draw pool, and reverted it to its previous state.
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implemented at this point for opaque geometry.
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faster, and we don't really care about any particular order anyways for these.
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compiler won't add new #defines if it's empty.
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permutations)
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