Age | Commit message (Collapse) | Author | |
---|---|---|---|
2023-01-20 | SL-18869 GL 3 compatibility pass and minor decruft. | Dave Parks | |
2023-01-19 | Optimizations, decruft, and intel compatibility pass (#53) | RunitaiLinden | |
SL-18869, SL-18772 Overhaul VBO management, restore occlusion culling, intel compatibility pass, etc | |||
2022-11-14 | Merged in SL-18332 (pull request #1194) | Jonathan Goodman | |
First pass of Screen Space Reflections Approved-by: Dave Parks | |||
2022-11-14 | SL-18485 Cleanup -- remove unused GLTF specific vertex attributes from ↵ | Dave Parks | |
LLVertexBuffer (blows past 16-attribute limit) | |||
2022-11-02 | SL-18485: Render GLTF materials with extension KHR_texture_transform with ↵ | Cosmic Linden | |
approprate texture transforms | |||
2022-10-12 | SL-18190 Remove water reflection detail combo box and reimplement ↵ | Dave Parks | |
"Transparent Water" checkbox. | |||
2022-10-04 | SL-18293, SL-18190 -- Fix for debug displays not showing up (wireframe still ↵ | Dave Parks | |
busted). WIP on reflection probe/PBR driven water shader. | |||
2022-09-28 | SL-18190 Prune srgb_to_linear from atmosphericsFuncs.glsl | Dave Parks | |
2022-09-27 | SL-18190 WIP -- Take 2 on linear space windlight (more methodical approach ↵ | Dave Parks | |
-- make desired interface but brute force color conversions). Placeholder PBR water and move to deprecate forward rendering shaders. | |||
2022-09-17 | WIP - switch PBR implementations | Dave Parks | |
2022-09-13 | SL-17701 WIP -- Parity for point lights between opaque and transparent PBR ↵ | Dave Parks | |
materials | |||
2022-09-02 | SL-17967 Fix for confounding program and shader objects when fetching logs ↵ | Dave Parks | |
and fix for gl errors on AMD windows | |||
2022-09-02 | SL-17967 - slightly more meaningful ogl error reporting | Howard Stearns | |
2022-09-01 | SL-17967 - Git rid of ARB that is in core | Howard Stearns | |
2022-08-20 | SL-17584 Make setShaders crashes more informative | Andrey Kleshchev | |
2022-06-28 | Fix for 2-bit errors in writing to and reading from norm.w | Dave Parks | |
2022-06-28 | Add emissiveRect to softenLightF.glsl | Dave Parks | |
2022-06-24 | SL-17274 Hook up emissive map and non-texture parameters to pbropaqueF.glsl | Dave Parks | |
2022-06-23 | Merged DRTVWR-559 into SL-17274_gbuffer_flags | Michael Pohoreski | |
2022-06-23 | Merged DRTVWR-559 into SL-17274_view_dir | Michael Pohoreski | |
2022-06-22 | SL-17274: Add GBuffer flag for PBR | Ptolemy | |
2022-06-22 | SL-17600 Proper irradiance probes. | Dave Parks | |
2022-06-21 | SL-17274: Remove hard-coded magic number checking if G-Buffer flag is set | Ptolemy | |
2022-06-21 | SL-17274 Cleanup hard-coded gbuffer atmos flag for softenlight | Ptolemy | |
2022-06-21 | SL-17274: Add view_dir uniform | Ptolemy | |
2022-06-10 | SL-17523 Add reflection probe ambiance to windlight settings and integrate ↵ | Dave Parks | |
with UI and ReflectionMapManager | |||
2022-05-19 | SL-17286 Reflection probe alpha/fullbright support. | Dave Parks | |
2022-05-16 | SL-17284 Reflection probe tuning and optimization take 1 | Dave Parks | |
2022-04-29 | SL-17282 prototype mixing of reflection map into legacy materials | Dave Parks | |
2021-12-06 | SL-16202 Put Multi-threaded GL behind a feature flag and update featuretable ↵ | Dave Parks | |
(decruftify settings, compatibility pass). | |||
2021-11-30 | SL-16386 remove references to (const true) LLGLSLShader::sNoFixedFunction | Dave Houlton | |
2021-11-20 | SL-16289 Rigged mesh rendering overhaul | Dave Parks | |
2021-04-01 | SL-14990 Turn on shader init logging after crash | Andrey Kleshchev | |
2020-06-29 | DRTVWR-497 Cleanup: Document which enum order comes from | Ptolemy | |
2020-04-07 | SL-10449: Put first shader error on new line for readability | Ptolemy | |
2020-04-07 | SL-10449: Add dumping of shader to log file | Ptolemy | |
2020-04-07 | SL-10449 Cleanup dumping shader without LOG spam on every line when it fails ↵ | Ptolemy | |
to compile/link | |||
2020-04-07 | SL-10449 Fix off-by-one line numbers when dumping shader that failed to ↵ | Ptolemy | |
compile/link | |||
2019-11-22 | Cleanup inconsistent types | Michael Pohoreski (Ptolemy Linden) | |
2019-11-15 | QoL fix: remove extra blank lines for every source line when dumping shader ↵ | Michael Pohoreski (Ptolemy Linden) | |
source | |||
2019-07-23 | SL-11621 | Graham Linden | |
Remove all references to unused shader var global_gamma. Remove many unused decls for gamma from shaders. Make post-deferred gamma correction use display_gamma. Make setting display_gamma use the correct RenderDeferredDisplayGamma setting. | |||
2019-06-03 | SL-10966 | Graham Linden | |
Fix light atten and transmittance calcs breaking ambient color contrib to fog. Needs to be tested on DRTSIM-415 or better to get legacy viewer settings that match EEP. | |||
2019-05-09 | SL-11056 | Graham Linden | |
Make OpenGL 3.3 cards not false alarm on version 140 shader reqs. Makes deferred rendering work on low-end GPUs more often. | |||
2019-04-10 | Separate out vertex program objects from fragment program objects and use it. | Geenz | |
Given that mShaderObjects only ever expects one copy of a given shader object (leading to lots of "shaderV" and "shaderF"), it made having utility shaders a bit more difficult to incorporate. This change makes sure the two are separated. Using this over a multimap largely for readibility. Also, actually, you know, use this functionality. --HG-- branch : OPEN-340 | |||
2019-04-09 | First stab at moving atmospheric var calcs to its own utility shader. | Geenz | |
Still some work to go here. Largely related to how certain values (i.e., SSAO mix values) are supplied. But so far, so good. --HG-- branch : OPEN-340 | |||
2019-04-02 | Merge 6.1.2 LoveMeRender new hotness | Graham Linden | |
2019-03-12 | Tab restoration project. | Graham Linden | |
'warn-on-failure:no-tabs' | |||
2019-03-07 | Fix tabs. | Graham Linden | |
2019-03-07 | SL-10618, SL-10698 | Graham Linden | |
Fix reflection/distortion map culling planes again. Fix broken handling of shadow disables in ALM forward shaders. | |||
2019-02-06 | SL-10478 | Graham Linden | |
Fix side-effects of having both sun and moon as potential directional light contributors. We pass an int to the shader indicating which to prefer instead of making per-pixel decisions and pass the moonlight color/di independently. Obsolete llsettingssky fade color which was unused elsewhere and cached for no reason. |