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path: root/indra/llrender/llshadermgr.cpp
AgeCommit message (Expand)Author
2024-04-29#824 Process source files in bulk: replace tabs with spaces, convert CRLF to ...Andrey Lihatskiy
2023-11-17SL-20611 followup -- remove now unused glsl files. Fix transparent water.RunitaiLinden
2023-11-16SL-20611 Make haze effect local lights -- move sky and water haze to their ow...RunitaiLinden
2023-08-22SL-19842 WIP -- Move sky auto adjustment magic numbers to debug settings.RunitaiLinden
2023-07-12SL-19567: Add option RenderGlowNoise for low precision glow dithering, enable...Cosmic Linden
2023-06-11Merge branch 'DRTVWR-559' into DRTVWR-583-glossy-ssrJonathan "Geenz" Goodman
2023-06-01DRTVWR-559 Revert skies to be very close to release and disable tone mapping ...RunitaiLinden
2023-05-26Addressing some performance related feedback with SSR getting drastically slo...Jonathan "Geenz" Goodman
2023-05-22Merge branch 'DRTVWR-559' into DRTVWR-583Jonathan "Geenz" Goodman
2023-05-17Add a binary cache for compiled shaders using glProgramBinary (#216)Rye Mutt
2023-05-17SL-19655 Clean up some missed "texture2D" vs "texture" (thanks Rye)RunitaiLinden
2023-05-17SL-19655 Decruft legacy GLSL shaders and now unused build queues.RunitaiLinden
2023-05-15SL-19709 Fix for fullbright shiny not factoring out exposure and flickering f...RunitaiLinden
2023-05-11Finally get glossy SSR up.Jonathan "Geenz" Goodman
2023-04-04SL-19538 Remove hacky ambiance scale and take the mittens off probe a… (#151)RunitaiLinden
2023-03-28DRTVWR-559 Dynamically adjust exposure.Dave Parks
2023-03-07DRTVWR-559 Nudge Intel HD 3000 shader compilation failureDave Parks
2023-02-27SL-19279: LLGLSLShader::bindXXX is not free. Pack the uniformsCosmic Linden
2023-02-24SL-19265: Fix precision issue with texture transforms by moving transform mat...Cosmic Linden
2023-02-23SL-19228: Fix GLTF texture transform rotation and add UV debug (PBR only). Se...Cosmic Linden
2023-02-14SL-18762 Fix for broken local lights on alpha when wearing a HUD attachment. ...Dave Parks
2023-02-07SL-18229 Fix for PBR materials on HUDs misbehaving. Incidental decruft.Dave Parks
2023-02-07SL-19147 Water quality pass. Remove gl_FragDepth writes from sky rendering (...Dave Parks
2023-02-06SL-19148 Decruft followthrough -- fix for crash when running from installer. ...Dave Parks
2023-02-03SL-19148 Decruft followthrough -- decruft shader tree and some remaining forw...Dave Parks
2023-02-03SL-19148 Decruft some forward shaders and drawpools. Fix HUDs being in wrong...Dave Parks
2023-02-01SL-18772 Potential fix for failed shader load on Intel HD 3000Dave Parks
2023-01-31SL-18772 Potential fix for failed shader load on Intel HD 3000Dave Parks
2023-01-30SL-19015 Bump probe resolution back to 256 by default (drop to 128 if vram < ...Dave Parks
2023-01-27SL-19203 et al -- Integrate SSR with reflection probes, tweak probe blending....RunitaiLinden
2023-01-24SL-18772 Potential fix for failed shader load on Intel HD 3000Dave Parks
2023-01-20SL-18869 GL 3 compatibility pass and minor decruft.Dave Parks
2023-01-19Optimizations, decruft, and intel compatibility pass (#53)RunitaiLinden
2022-11-14Merged in SL-18332 (pull request #1194)Jonathan Goodman
2022-11-14SL-18485 Cleanup -- remove unused GLTF specific vertex attributes from LLVert...Dave Parks
2022-11-02SL-18485: Render GLTF materials with extension KHR_texture_transform with app...Cosmic Linden
2022-10-12SL-18190 Remove water reflection detail combo box and reimplement "Transparen...Dave Parks
2022-10-04SL-18293, SL-18190 -- Fix for debug displays not showing up (wireframe still ...Dave Parks
2022-09-28SL-18190 Prune srgb_to_linear from atmosphericsFuncs.glslDave Parks
2022-09-27SL-18190 WIP -- Take 2 on linear space windlight (more methodical approach --...Dave Parks
2022-09-17WIP - switch PBR implementationsDave Parks
2022-09-13SL-17701 WIP -- Parity for point lights between opaque and transparent PBR ma...Dave Parks
2022-09-02SL-17967 Fix for confounding program and shader objects when fetching logs an...Dave Parks
2022-09-02SL-17967 - slightly more meaningful ogl error reportingHoward Stearns
2022-09-01SL-17967 - Git rid of ARB that is in coreHoward Stearns
2022-08-20SL-17584 Make setShaders crashes more informativeAndrey Kleshchev
2022-06-28Fix for 2-bit errors in writing to and reading from norm.wDave Parks
2022-06-28Add emissiveRect to softenLightF.glslDave Parks
2022-06-24SL-17274 Hook up emissive map and non-texture parameters to pbropaqueF.glslDave Parks
2022-06-23Merged DRTVWR-559 into SL-17274_gbuffer_flagsMichael Pohoreski