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path: root/indra/llrender/llimagegl.h
AgeCommit message (Expand)Author
2024-05-22Fix line endlingsAnsariel
2024-05-22Merge remote-tracking branch 'origin/main' into DRTVWR-600-maint-AAnsariel
2024-05-07viewer#799 Account for reflection probes' memoryAndrey Kleshchev
2024-04-29#824 Process source files in bulk: replace tabs with spaces, convert CRLF to ...Andrey Lihatskiy
2024-02-20Convert BOOL to bool in llrenderAnsariel
2024-02-18misc: BOOL to boolLars Næsbye Christensen
2023-09-28Fix integer overflow when framebuffers are extremely high resolution resultin...Rye Mutt
2023-05-08SL-19690: Follow up on Rye Mutt's fix for shutdown crashes.Nat Goodspeed
2023-04-05SL-19331: Move media updates off-thread on select hardware (#153)cosmic-linden
2023-03-13SL-19331: Improve performance of setSubImage (ex: media updates)Cosmic Linden
2023-03-10SL-19389: Fix textures not being optimally queued after the fix in SL-19338Cosmic Linden
2023-03-08SL-19338: Don't use glTexSubImage2D on compressed texturesCosmic Linden
2022-09-16SL-18128 Clear out much OpenGL cruft and switch to core profile on AMDDave Parks
2022-08-30Merge remote-tracking branch 'remotes/origin/DRTVWR-563' into DRTVWR-559Dave Parks
2022-08-26SL-17997 Follow up from beta breakers results.Dave Parks
2022-06-01SL-17485 Add texture memory accounting for OS XDave Parks
2022-05-04SL-17283 LLReflectionMapManager prototype. Remove snapshot code related over...Dave Parks
2022-03-29SL-17005 WIP - Use D3D/DXGI to query for available VRAM on WindowsDave Parks
2022-03-11SL-17005 WIP Simplify what feeds texture loading bias to only pay attention t...Dave Parks
2022-02-23Fix for media textures failing to update (and eating lots of memory) on Mac/I...Dave Parks
2022-02-22SL-16815 Fix for broken media texture updates when multithreaded GL is disabled.Dave Parks
2022-02-17SL-16815 Remove frame stalls from occlusion queries, bumpmap updates, and que...Dave Parks
2022-02-14SL-16418 Media texture update stall fix. Make media texture updates use LLIm...Dave Parks
2022-02-01Revert "Merged in euclid-16418 (pull request #846)"Dave Houlton
2022-01-27SL-16418 rename media tex image per-update to avoid contention stallDave Houlton
2021-12-06SL-16202 Put Multi-threaded GL behind a feature flag and update featuretable ...Dave Parks
2021-12-03SL-16436 and SL-16327 Fix for RenderDebugGL test failures and fix for grey te...Dave Parks
2021-11-24DRTVWR-546, SL-16220, SL-16094: Undo previous glthread branch revert.Nat Goodspeed
2021-11-23SL-16094, SL-16400: Merge branch 'DRTVWR-546' into glthreadNat Goodspeed
2021-11-22SL-16400 Fix for grey textures (hack).Runitai Linden
2021-11-15Revert "SL-16220: Merge branch 'origin/DRTVWR-546' into glthread"Dave Houlton
2021-11-05SL-16202: Use WorkQueue::postTo() for texture create/post handshake.Nat Goodspeed
2021-11-04SL-16202: Streamline WorkQueues in LLImageGLThread.Nat Goodspeed
2021-11-01SL-16237 FIXED Viewer hangs on loginMnikolenko Productengine
2021-10-28SL-16148 SL-16244 SL-16270 SL-16253 Remove most BlockTimers, remove LLMemTrac...Dave Parks
2021-10-21SL-16202 Fix for textures appearing black or flashing white due to optimizati...Dave Parks
2021-10-11SL-16099 Multi-threaded OpenGL usage on Windows, enable Core Profile and VAOs...Dave Parks
2020-10-23SL-14150 Fix spellingAndrey Kleshchev
2020-10-22SL-14150 Handle more cases of corrupted cacheAndrey Kleshchev
2018-03-07MergeRider Linden
2018-02-18Atmospherics WIPGraham Linden graham@lindenlab.com
2017-12-18MAINT-8043 Fix for bad_alloc crash in LLImageGL::setImage()AndreyL ProductEngine
2016-10-07MAINT-6635 Fix for LLImageGL::setSize crashAndreyL ProductEngine
2015-11-10remove execute permission from many files that should not have itOz Linden
2014-04-28MAINT-4009: Ensuring that the pick mask for the LLImageGL is always properly ...Stinson Linden
2013-10-21MergeXiaohong Bao
2013-10-10MAINT-2968 Fix for crash on AMD hardware running current drivers.Dave Parks
2013-10-01changed over to manual naming of MemTrackable statsRichard Linden
2013-08-27broke out llunit.h into llunittype.h and llunits.h for unit declarationsRichard Linden
2013-08-18SH-4433 WIP: Interesting: Statistics > Ping Sim is always 0 msRichard Linden